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  1. #16

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    You're great man!
    The shield idea is sick.
    I wonder how much thermo you will have left for the proper level
    Anyway, did you ever play Turrican back in the days?
    Not properly mecha based, more armour based perhaps.

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  2. #17

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    Yes, Turrican was one of my favorite games back in the day. It so action packed, plus the music ruled!

    As for the thermo, I have more than enough. It never takes up more than 25% at the most when there's nothing in the level.

    Well, I pretty much finalized the Mm Gundam's abilities. Check out the vid!

    [ame="http://www.youtube.com/watch?v=dBfnkRrkDbQ"]YouTube - Mecha Test #5 - Mm Gundam abilities preview[/ame]
    2011 Guinness World Record Holder for LBP2

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  4. #18

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    looking sweet. one thing though, were you thinking of putting in something so you could maybe aim a little bit? Cause with as stable as that thing seems, you should be able to fit in all 4 directions + neutral grab, without any control issues. Maybe either have it where it moves the arm up or down, or even a more old-school thing like in that cybernator clip where up+grab would make him point upwards and shoot?
    Just a thought for something you could add, but it would probably change the flow of the level alot.
    Last edited by KillerTerek; 09-17-2009 at 10:19 PM.

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  6. #19
    ^_______________________^ OmegaSlayer's Avatar
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    Default

    You only need a smart bomb Gev!
    I can't believe how smooth and balanced the Mech moves.
    It's easier to move the whole level steadily around the mech, that moving the mech steadily in the level

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  8. #20

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    Wow, it works very well, expecially the abilities! The rail system works well. Great the space effect with the layers glitch :P I hope you can end it soon

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  10. #21
    Tarsier Level Designer comphermc's Avatar
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    Default

    I'm not a huge Mech fan, but I am impressed with the system in place to give the mecha stability. Are you using a stiff piston with zero strength on a track system?

    If so, how reliable is it?

    Cool stuff.
    Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
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  12. #22

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    Quote Originally Posted by KillerTerek View Post
    looking sweat. one thing though, were you thinking of putting in something so you could maybe aim a little bit? Cause with as stable as that thing seems, you should be able to fit in all 4 directions + neutral grab, without any control issue. Maybe either have it where it moves the arm up or down, or even a more old-school thing like in that cybernator clip where up+grab would make him point upwards and shoot?
    Just a thought for something you could add, but it would probably change the flow of the level alot.
    I'd rather not get too complicated for the player. In a game like this where there is less for the user to think about, especially when the game isn't truly suited to multiple controls like the ones you and I are implementing, less is more.

    It also makes it easier for me to work around the level design based on the limited control scheme.

    Quote Originally Posted by OmegaSlayer View Post
    You only need a smart bomb Gev!
    I can't believe how smooth and balanced the Mech moves.
    It's easier to move the whole level steadily around the mech, that moving the mech steadily in the level
    LOL, that'd be pretty interesting with a bomb. I'm happy with the Shield Buster as it is though.

    Quote Originally Posted by Dante95 View Post
    Wow, it works very well, expecially the abilities! The rail system works well. Great the space effect with the layers glitch :P I hope you can end it soon
    Before I leave for England, I plan on having something playable for y'all.

    Quote Originally Posted by comphermc View Post
    I'm not a huge Mech fan, but I am impressed with the system in place to give the mecha stability. Are you using a stiff piston with zero strength on a track system?

    If so, how reliable is it?

    Cool stuff.
    It's very reliable. You do fight the physics sometimes, but you're always upright and it never breaks. The 0 strength/stiff rail system I made involves two pieces of dark matter on opposite ends of the stage. In between those is a piece of dissolve material connected to the dark matters by two long *** 0 strength/stiff pistons. Combine that with more pistons directly under the dissolve connecting to the Gundam, and there you have my system!
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  13. #23
    Tarsier Level Designer comphermc's Avatar
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    Default

    Neato. I suspected as much. Does a new mecha cleanly emit over the old one if the player manages to die?

    I'm actually surprised that you don't get any warping with such long pistons, especially since they are in series. Nicely done.
    Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
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  15. #24
    Sci-Fi Sack Rustbukkit's Avatar
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    Default

    I'm really impressed with both your control mechanics AND your aesthetics of the Gumdam. Fantastic job man! Just... wow!
    *End Transmisson*


    ..
    Here's what I think... and you can quote me on this. (aka - Rustbukkit's Quotables)
    If you aren't having fun... you're doing it wrong!
    You just think I'm opinionated because your opinion differs from mine... and is wrong.
    Every day, I learn to hate logic a little bit more. I'm what you might call a "Logitard".

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  17. #25

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    Quote Originally Posted by comphermc View Post
    Neato. I suspected as much. Does a new mecha cleanly emit over the old one if the player manages to die?

    I'm actually surprised that you don't get any warping with such long pistons, especially since they are in series. Nicely done.
    Oh, figuring out how to prevent the wobble of death was the hardest part. The trick is to make sure the part that is stabilizing the object has no resistance whatsoever, besides the 0 strength/stiff pistons. Using a glass track causes the warping due to the distance and resistance even though it's slippery.

    As for respawning, one life is all they get. Thanks to the health system I made, I don't really have to focus too much on doing that, plus it forces the player to think about their actions, lol. But no worries as there will be enough health powerups throughout the stage.


    Quote Originally Posted by Rustbukkit View Post
    I'm really impressed with both your control mechanics AND your aesthetics of the Gumdam. Fantastic job man! Just... wow!
    Thanks so much man! Of course, we really won't know how good it is until you guys play it.

    Also, I've been kinda burned out for a bit so in passing, I decided to kitbash a couple things I had in the house.







    SD Gundam fits perfectly in the LBP world, doesn't it? :P
    2011 Guinness World Record Holder for LBP2

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  18. #26
    Nope! It's Chuck Testa Gilgamesh's Avatar
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    Default

    Cool kitbash, but... did you behead a Sackboy?
    That must have been kind of a weird moment lol.

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  19. #27

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    Hehe, it took a bit of force but it was a little strange to do so. LOL.

    The end result is totally worth it though.
    2011 Guinness World Record Holder for LBP2

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  21. #28
    Sci-Fi Sack Rustbukkit's Avatar
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    Default

    Quote Originally Posted by donkey show View Post



    SD Gundam fits perfectly in the LBP world, doesn't it? :P
    ROTFLMAO! That's awesome! Never quite seen a kit-bash like this done before.
    *End Transmisson*


    ..
    Here's what I think... and you can quote me on this. (aka - Rustbukkit's Quotables)
    If you aren't having fun... you're doing it wrong!
    You just think I'm opinionated because your opinion differs from mine... and is wrong.
    Every day, I learn to hate logic a little bit more. I'm what you might call a "Logitard".

  22. #29

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    i just read the first post and will read the rest soon but first

    gevurah22.....i love you (no homo)

    i freaking LOOOOOOVE gundam ever since i was a lad and i even own gundam:battle universe for PSP and it kicks butt

    i must play this level ASAP

    also @sackboyhead on gundam .....do i smell some possible DLC if you get Mm on track with this? lol would be pretty epic to have a gundam and zaku costume with some weapons and such....a level pack...some custom sounds...maybe an addon so the jetpack can be invisible or change jetpack skins to like wings or gundam thrusters lol...ill stop im doing too much and you get the picture hehe
    Last edited by Shadowcrazy; 09-24-2009 at 03:29 AM.

  23. #30

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    Quote Originally Posted by Shadowcrazy View Post
    i just read the first post and will read the rest soon but first

    gevurah22.....i love you (no homo)

    i freaking LOOOOOOVE gundam ever since i was a lad and i even own gundam:battle universe for PSP and it kicks butt

    i must play this level ASAP

    also @sackboyhead on gundam .....do i smell some possible DLC if you get Mm on track with this? lol would be pretty epic to have a gundam and zaku costume with some weapons and such....a level pack...some custom sounds...maybe an addon so the jetpack can be invisible or change jetpack skins to like wings or gundam thrusters lol...ill stop im doing too much and you get the picture hehe
    LOL!

    But that is the ultimate goal... to get Mm to work with Sunrise/Bandai in getting some Gundam DLC somehow, someway. When I visit Mm next week, I'll leave them a little present showing them how cool Sackboy would look like in Mobile Suit gear, let alone Char's mask... (drool).

    Anyway, before I leave for vacation next week, I will have something out for you guys to mess with. Until then, look at my newest Gundam Sackboy...



    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

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