00Sack - Revenge - Part II by v0rtex2002
The journey continues as our hero seeks his revenge. But is he lost or has he found the trail again?
Enjoy the scenery while it lasts!
Part two of two.
After months of development, the two-part sequel to 00Sack - Betrayed is finally here!
There's loads more secrets in this level (see contest thread here), as well as a huge puzzle room, a vast tropical playground to explore, some baddies to shoot and a nice challenge to finish.
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Be the first to find all the secrets:
and win 750 XP !!
Click here for more info on the contest
Note: with the current search engine bug, you may not be able to find the new levels. Just select one of my older levels, and choose "Find more by this author".

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09-15-2009 #1New 160GB PS3 :D
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00Sack - Revenge - Part II (Spotlighted!)
Last edited by v0rtex; 03-17-2010 at 02:58 PM.
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09-16-2009 #2The Multi-media drunkard
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I just played part 1, loved it, and so went straight into part 2. I only played one path on this playthrough, I'll get to the other later and update as I find

+ Great titles
+ Nice continuation of the last level with the materials and decorations
+ Them enemies are vicious little blighters
+ Great exploration and backtracking again, I'm to-ing and fro-ing through the level in case I miss anything, and I love how your swing bridge is made and moves!!
+ The waterfall looks great
+ Excellent decoration
+ Plenty of secrets, and loads of points.
+ I love your foliage
+ Great design for the men you fight, they look brilliant.
+ Excellent wheel, challenging but fun.
? Why have you got two checkpoints at the start? Nevermind, its me engaging mouth before brain as usual
? Did you remove the camera that pans up the waterfall? Or am I completely blind and missed it
? I need coffee, my skills are bad this morning.
- I got stuck in one secret, the one where you fall behind the rocks, had to pop to get out.
I only found one real problem, mentioned above, the rest where me not paying attention, it was a great continuation of the story, fun to explore with some nice exploration, secrets, platforms and puzzles.
Another excellent level, 5* and hearted.
For creating two great levels, yes, you can haz cheezburgr
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Thanks!
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09-16-2009 #3
You stole my words Grantos. I need coffee too. A lot.
LBP artwork http://basketsnake.deviantart.com/
Fanmade trailer http://www.youtube.com/watch?v=fqSkPaRGk2Q
Level featured on FirstPlay http://lbp.me/v/3s471
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Thanks!
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09-16-2009 #4The Multi-media drunkard
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09-16-2009 #5
Grantos - when you fall behind the rock you grab and an opening appears. I had the same ploblem at first.... it's hard to tell whether you're stuck or not.
LOVED this level - great gameplay and secrets. A lot of depth.
One issue I ran into you may want to check on - I think the barrel puzzle section broke on me. I got 2 barrels onto the pallet, but when it spawned the 3rd barrel the 2nd one disappeared.... so I couldn't get three. I finally brought the barrels down to the bottom where the dude told me to hit the button but the button didn't seem to do anything.
Regardless, I continued and finished the level without a hitch - GREAT job!
(for those reading - this was not a main part of the story - it's a minigame sort of area)
5 stars and a heart!F4F Participant
Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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09-16-2009 #6The Multi-media drunkard
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I could actually see sackboys head appearing everynow and then, and tried for a bit to get out then popped myself, so no harm done really. I never thought about grabbing actually, see, I definetly need my coffee and nicotine first thing, I just don't think without themGrantos - when you fall behind the rock you grab and an opening appears. I had the same ploblem at first.... it's hard to tell whether you're stuck or not.
EDIT: Something else I noticed, more nitpicks, when you use the scenery to get over the wall into the base, one of the bushes is floating behind the rock, it looks a little strange
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Thanks!
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09-16-2009 #7
The last secret I figured out was how to get the bubbles in the lunch room. That's the best one in the level, the whole section is brillant. I replayed a bunch of times and found no problems other than being innocently squished to death in some crevice. A fun level with great secrets. Another outstanding installment!
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Thanks!
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09-17-2009 #8New 160GB PS3 :D
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No... it's still in there (one of my favorite parts).
You guys think I need to add something here? Tell them to hit R1?
Hmmm... This section is bound to break for some people. It is so logic-heavy and as much as I tried to fool proof it, there are still ways to break it. The re-spawning barrels should only happen if you miss the pallet (or roll one off). The three barrels each have their own key color, so once you get one secured on the pallet, it should progress to the next. If you respawn, then you are still working on that color. (hope that made sense). You should be able to press the button and get additional barrels until all three are secured on the pallet. And if you didn't get all three on, then the shipping portion at the bottom won't work. Not sure if I can really fix this at this stage. But I will look into it. Thanks.One issue I ran into you may want to check on - I think the barrel puzzle section broke on me. I got 2 barrels onto the pallet, but when it spawned the 3rd barrel the 2nd one disappeared.... so I couldn't get three. I finally brought the barrels down to the bottom where the dude told me to hit the button but the button didn't seem to do anything.
That's alright - I like nitpicks. I'm a sucker for details. Thanks!
Thank you!The last secret I figured out was how to get the bubbles in the lunch room. That's the best one in the level, the whole section is brillant. I replayed a bunch of times and found no problems other than being innocently squished to death in some crevice. A fun level with great secrets. Another outstanding installment!
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09-17-2009 #9
It may be smoother if you just simply dissolve that piece when they fall to the bottom of the hidden area... grabbing when you can't see sackboy is not a usual mechanic, and a text box may be cheesy.
Originally Posted by V0rtex
You guys think I need to add something here? Tell them to hit R1?
I can tell you exactly what happened - when I spawned the first barrel it stayed on the pallet, but rolled a bit too far to the left. I tried to get it back on, but it may have been a TAD farther to the left than you had intended (but stable on the pallet). Maybe slightly increasing the key that tells if its on the pallet or not.
Originally Posted by V0rtext
Hmmm... This section is bound to break for some people. It is so logic-heavy and as much as I tried to fool proof it, there are still ways to break it. The re-spawning barrels should only happen if you miss the pallet (or roll one off). The three barrels each have their own key color, so once you get one secured on the pallet, it should progress to the next. If you respawn, then you are still working on that color. (hope that made sense). You should be able to press the button and get additional barrels until all three are secured on the pallet. And if you didn't get all three on, then the shipping portion at the bottom won't work. Not sure if I can really fix this at this stage. But I will look into it. Thanks.F4F Participant
Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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Thanks!
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09-17-2009 #10New 160GB PS3 :D
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[/quote]
Yep - dunno why I didn't think of it.
Thanks!
That still seems odd to me, cuz if it was outside the range of the mag switch, then it should have just disappeared (re-spawned) when you hit the button again.I can tell you exactly what happened - when I spawned the first barrel it stayed on the pallet, but rolled a bit too far to the left. I tried to get it back on, but it may have been a TAD farther to the left than you had intended (but stable on the pallet). Maybe slightly increasing the key that tells if its on the pallet or not.
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09-17-2009 #11
The first barrel was on the left of the pallet, the 2nd barrel was to the right of it. It was the 2nd barrel that kept disappearing and respawning. So maybe because the first barrel was a bit too far to the left, the barrel on the RIGHT was a bit too far to the left - which means you would need to extend the key area of the 2nd barrel.
F4F Participant
Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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Thanks!
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09-17-2009 #12New 160GB PS3 :D
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Aaah... got it.. Cool. Thanks
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09-17-2009 #13Tarsier Level Designer
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I'll just pop in quick to say that I had some problems in the forklift section. It was my first time playing the level, so I was all disoriented at first, and I did a few things out of order. I pushed the red button for the door before I had the barrels in position, and it shut before I had everything lined up. Pressing the button again had no effect.
Also, I noticed that in the part where you grab the tree-top and it falls, you can actually make that jump onto the fallen tree to bypass some of the level.
Still haven't found all the stuffs, but I'll keep looking.Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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Thanks!
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09-17-2009 #14
Good work on this one aswell V0rtex!
Pros:
+Awesome platforming, climbing up the waterfall area for all those secrets was a fun!
+Funny dialouge, i liked the workers calling sackboy a noob at the forklift
+Cool puzzle, the whole preparing the barrels for shipping was awesome!
+Excellent boss, i struggled on it, but mostly because i dont like "big wheels" (...memories of the several attempts at the bunker until finally acing it)
Cons:
-The break room, am i suppose to get those points or just look at em?
-Upon leaving factory when the four workers apprehend sackboy...i was able to take out 3 of em from long range before even activating the sensor switch which made them fire.
Again overall excellent level. 5/5 stars and another heart! I like this series!
Im back?
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Thanks!
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09-18-2009 #15
Wow. I'm having even more of a blast in this one. More my type I guess. Great platforming in there and nice secrets too. (I loved your secrets in the first part too).
-Your vines are fun.
-You valve to shut some drop that blocked the passage. I've never seen such thing. Really cool idea!
-You attention to details like the light when you're about to exit a cave. That's nice polish. Keep it up!
-The forest looks good near the end.
Good work here. Impressive to pull out a level in 2 parts to begin with. You kept me interested until the and let me tell you that your level is better than many that were chosen by Media Molecule for the GOTY edition.



Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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Thanks!
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