Ha - played this last night and caught the CCubbage and Morgana reference! Very funny!
Also, I don't think I mentioned it before - but that climb up the mountain was truly epic. All the detail, the secrets, and swinging around gets more fun every time I play it.
The use of cartoony trees also gave me an idea - I had never really thought of using cartoony shrubbery in a more realistic setting, but it works.

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- 00Sack - Revenge - Part II (Spotlighted!)
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09-18-2009 #16
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Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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09-18-2009 #17
LBPC Contest Crew
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Another great level! As with Part I you combined the secret hunting with some good-looking visuals and fun platforming. I really enjoyed looking for the secrets again, although I had the impression that you had made them easier to find this time round, maybe because the “markers” were so much more visible.
I loved the ascent of the waterfall. That was a really good idea and very well done. I enjoyed all the backtracking and path finding. More little quirky touches too – great snake!
Another element continued from Part I is the variety in locations/styles you manage to pack into the level as we move from jungle through murky tunnels into an underground facility and on into the woods. Nice to see someone making such good use of the Burgerman pack BTW. I think you really demonstrated its potential.
I thoroughly enjoyed the barrel loading room. Very nice design/visuals in there. Great humour too! I liked the fridge in the break room particularly – as with Part I, nice touch to tantalise us that way!
I REALLY liked your “re-processor” wheelie! It’s challenging without being too mean. I died a lot the first time I attempted it but with all the grabbable bits it’s possible work out an effective system for getting through! It was fun!!!
I only had one quibble and it’s a very minor one. When I tried to get behind the fallen tree to push it towards the fence, I had real plane shifting problems every time.
[SPOILER]Oh and I had the same issue as Grantos with the hidden area where there seems to be no way out. The first couple of times I played I just re-spawned to get out. It was only when it occurred to me that only a very lazy creator would omit to give you a "proper" exit and that this level was certainly not the work of a lazy creator that I tried other methods! That was when I realised it was the re-spawning which had denied me that final light on the board. You only get the chome and the light if you exit correctly![/SPOILER]
I think you are on to a real winner with this combination of secrets, puzzles, design and platforming and I do hope there will be more in the series!
5 stars and hearted!
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09-18-2009 #18Grand Den Mod-er of LBPC
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You already know I really liked this level. Just thought I'd post that I gave it 5 stars and hearted it.

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Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
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09-18-2009 #19New 160GB PS3 :D
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LOL - Funny you mention that. This started out as one level - with the dessert scene moving into the tropical. But I rather quickly ran out of thermo, so I split it. But the waterfall was where I had spent the bulk of my work up to that point, so I continued working on it and actually finished Part II first, several weeks ago. So the secrets didn't really get easier... they got harder.
Hmmm... Yeah the backside of that tree has same plane shifting issues. I'll have to take a look - see what I can do to fix that. Oddly enough though, I never thought to push the tree. LOL
Thanks for all the kind words though! Glad you liked it.Last edited by v0rtex; 09-18-2009 at 11:56 PM.
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09-18-2009 #20
LBPC Contest Crew
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LOL! Even as I was typing that I wondered whether I should have been pulling it instead but I was too lazy to replay the level to find out if that would have been easier! It was just that I was at that end of the tree for a reason and it just seemed natural to jump down and push from there!
Don't bother fixing it. Others probably won't be that obtuse!

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09-18-2009 #21New 160GB PS3 :D
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I'll probably try to fix it anyway. It's one of those things that has always bugged me, and in the back of mind were the words, "Well... if anybody mentions, then we'll fix it". So be it.LOL! Even as I was typing that I wondered whether I should have been pulling it instead but I was too lazy to replay the level to find out if that would have been easier! It was just that I was at that end of the tree for a reason and it just seemed natural to jump down and push from there!
Don't bother fixing it. Others probably won't be that obtuse!
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09-19-2009 #22Nope! It's Chuck Testa
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Just played this after playing part I. As with the other, I aimed to get all of the secrets, backtracking where possible, but I couldn't find them all. I also tried to jump into any unexplored opening (including the one where the barrels go) but you've conveniently placed some toxic gas there. Spoil sport.

What else can be said. Amazing visuals, amazing gameplay and an overall fun level to play. I can't wait to see what the next installment will be like.
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09-23-2009 #23
Had a blast playing this Vortex!
I restarted the level almost immediately just to see that first upwards camera pan again. : )
And i actually applauded the tv when my three cannisters went off to shipping, that was such a cool little set-piece, it worked beautifully. great stuff!!STAR WARS: err...Etc! series. Latest - Episode V: Dagobah (Special Edition)- http://lbp.me/v/gtrnc9
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09-26-2009 #24Sackperson Private
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I really enjoyed this level. It was very unique and fun. I like the way that you allow the player to look for the secrets or not. Definitly one of my favorite levels (which include your other "00Sack" levels)! Please tell me if you're going to make another part in the series! I really think you should!!
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09-30-2009 #25
I never had the chance to play your level.
That's bad I know, especially for me, since your levels are greatness.
I played all of them and had a blast.
There's a really of humour throughout, a good story, even if, at the moment is not extremely original.
The secrets areas are aweome, even if I didn't spot them all and they really add much to gameplay and replayability.
The balance between puzzles and platforming is almost perfect.
The visuals are awesome and very personal; the forest in part 3 is really cool and polished, with a lot of care in cutting the cardbox for the stickering.
What else, thanks for crafting them with so much cure and making them so fun to play.
15 hearts total and an author heart.
Please F4F the level in my signature.
I hope you'll have fun and enjoy it as much as I did with your levels!
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09-30-2009 #26
Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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09-30-2009 #27New 160GB PS3 :D
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10-01-2009 #28
Yeah! LOL...I was quite tired...
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