BG1, PRELOAD BG2, PRELOAD

Page 1 of 2 1 2 LastLast
Results 1 to 15 of 26
  1. #1

    Default The Talocan (Score Challenge)

    The Talocan (Score Challenge) by o___NEO___o
    A little score challenge with a little intro-sequenze. Hope you enjoy...


    So, I had some time to create a new level - and here it is :-)



    The Talocan (Score Challenge)
    __________________________________________________ _______________________________________
    (But I have to admit: due to well known problems at this thime, it's not possible to find this level with the search-function. Please search for my Level "The Forgotten Tomb Of Memsut" (just type "memsut" to find it) and go directly to my planet - you can play "The Talocan" from there - thx)
    __________________________________________________ ________________________________________


    This time, I decided to build a Score Challenge (it's not a Survival Challenge!!!!). At the beginning of this challenge, the player has to walk a little intro-passage -including a mini-game (ring a bell to receive entrance to the Challenge "Talocan")... after that, you are about to enter "The Talocan" - a big giant wheel of stone, that starts to rotate after the player(s) are within the wheel. The mission is simple: grab the pillows as fast and as often as you can to release point-bubbles in the inner section of the wheel. The inner section can only be entered when the player grabs a pillow and waits till the pillow is right above the section - you can fall down there and can collect the bubbles - but you have to hurry, because every 14sec. the inner section squeezes everything inside ;-) The green lights indicates save passage, the red lights indicates... well, I think you know what that means :-)

    In total the wheel turns 9 times before it stops. The wheel's former entrance becomes now the exit and the player(s) can leave to go for the scoreboard.



    I hope you like this challenge - every comments (positive and critics) are very welcomed!!!

    And now some screens



    Start-Area



    Mini-Game right before the Challenge starts



    The Talocan-Challenge



    The press right before it squeezes




    I whish you lot of fun while breaking high-scores :-)



    Greets
    Neo
    Last edited by (___NEO___); 10-24-2009 at 08:10 AM.

  2. #2
    ^_______________________^ OmegaSlayer's Avatar
    Points: 64,095, Level: 78
    Level completed: 53%, Points required for next Level: 755
    Overall activity: 0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    Join Date
    Dec 2008
    Location
    HELL
    Posts
    6,681
    Blog Entries
    4

    Default

    Yeah!
    Got the second spot!
    This is an awesome survival.
    The concept is really cool, and the setting has a wonderful atmosphere.
    I enjoyed it a lot.
    One of the coolest feature is that the level has a little intro, something you don't see often in survival levels.

    I have to spot 2 little things, Neo.
    First of all you should set better the camera to the high score panel.
    You spoil too much of the room, you must center the camera better on the screen.

    Second, sometimes the machine doesn't squeeze all the bubbles and some of them get out of the press.

    Other than that I rate it 5 stars, since it's awesomely designed both visually and tech wise and really fun.

    Sig by FJT

  3. Thanks!


  4. #3

    Default

    Thanks for that comments OmegaSlayer.

    Well, I have updated the level right now - and there are two things that are included in these add-ons :-)

    1) The camera-angle of the scoreboard: well, I loved the "not-straight-forward-look" in the first used angle very well, but due to a feedback of Treas aka Noshire (formula-forum) I have changed the grab-switch-tech for the highsocre-showing-function. You can now grab as often you want to check the scores (specially needed in multiplayer-game) and there is a different angle as well

    2) I added a really cool lighting effect at the bell - I love it man and I think you will too :-)


    The reason for the not-destroyed bubbles has some reasons due to the structure of the press - after all and at least I think that these little and well known "press-malfunctions" are a quiet nice effect. I see it this way: when the press holds very much bubbles, it just can't handle them all and some gets "pressed" out due to the big pressure that occurs inside the press. I mean, it's just the engines-physic that bumps out some of the bubbles

    But I will try to fix this as well (even that I love it the way it is right now) :-)

  5. #4
    ^_______________________^ OmegaSlayer's Avatar
    Points: 64,095, Level: 78
    Level completed: 53%, Points required for next Level: 755
    Overall activity: 0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    Join Date
    Dec 2008
    Location
    HELL
    Posts
    6,681
    Blog Entries
    4

    Default

    Yeah, the physic explanation is fitting!

    Sig by FJT

  6. #5

    Default

    Once again, I tried to solve the issue of the press for over 2hours today. But it just doesn't work! I can not explain why - the distance between the whalls when the press is catapulting together is "0", and even at the downside of the press, I added a little glas-stripe ot make it possible to pull the left wall of the press down to the plattform at the bottom of the press - so the left wall has contact to the plattform under it: no way for a bubble to pass through - so physically it's not possible for the bubbles to survive :-) I guess I have to accept that... If someone has a solution: pls pm me... but I'm run out of ideas to solve that puzzle...

    well, just one idea I still have: maybee I should not use the catapult effect - instead I can set the time for this piston-sequence to 0.1 ? I will try this.... maybee this works...

  7. #6

    Default

    This is a great score challenge. Simple concept but original. I havn't seen anything like it. The intro is a little long but looks so good it's fine and the level isn't so quick that it gets tedious to go through when we retry.

    The first time I didn't read the speech-bubbles carefully and failed to understand I was supposed to grab the sponges for points. I'll return for a better score when there's some more competition.

  8. Thanks!


  9. #7

    Talking

    Just played it. Got the 3rd place!!!

    Okay here is the feedback.
    It looks great!!! I can really feel the gold in the cave. I love the way you introduce the lvl before going to the challenge room. Most of the challenge lvl just spawn you right to the action not yours The bell thing is also nice and memorable. Challenge room fits perfectly with the theme. It's unique and fun.

    I never tried to create a challenge lvl but IMO, it needs to be something so addicted to. I don't know if it's addictive enough. (played it 5 times already Hahahaha!!!)

    Anyway, I don't mind having extra bubbles survive from the press. Lucky me :P

    Overall
    A Must play -->

  10. Thanks!


  11. #8

    Default

    This is my new favourite mini-game challenge! Like the others have said it's so addictive and fun too! It's a very clever idea and so well made. It's a really beautiful level and that lighting effect on the bell is amazing.

    I'm another player who doesn't mind a few bubbles falling out of the middle every so often! Somehow I even managed to get a high score, but I couldn't beat you! I'll try again later though...!

    Please make more levels soon (maybe a sequel to this...?!).

    5 stars and some hearts for you

  12. Thanks!


  13. #9

    Default

    Thank you guys for your comments - It's great to know when people having fun with the levels I've created. I promise, if you have fun with the Talocan - you defenitely have fun with the Memsut Levels as well.

    I've played some challenges (survivals (which I not prefer) and score) before I build this - and LOL the main reason to build this one was simple: I hadn't enough time for a story level, but I loved the theme of the used materials so much that I decided to make a short level to test a few creating-ideas: and the solution for that was, yep, a challenge - and here we are :-) To make it a bit different from most of the other challenges, I decided to include these little bell-ringing part. It was a try to stand out due to these 10.000 of challenges where you just come into the level, press a button and have to run/jump for your life :-) I'm glad you like this approach!!

  14. #10

    Default

    Wow, this level is beautiful. The opening section looks fantastic, as good as a Media Molecule creation. I love the atmosphere you've given this creation.


    The set-piece with the bell is really nice... it doesn't take too long, and as Kipmonlin said, it looks so nice I don't mind replaying it again and again

    It was also a really good idea to let players see the scoreboard before the challenge begins. It gives us a clear score target to aim for. The challenge itself is very original. It took me a while to get the hang of it- for the first minute or two, I didn't realise that the bubble drops were being triggered by my grabs (This might be because I'm being tired and dopey today). Once I'd sussed it out, I had to play several times. The risk/reward mechanic is clever and works really well.

    All in all, this is an excellent, original high-score challenge made to the highest standards. Great work

    + heart

  15. Thanks!


  16. #11

    Default

    Quote Originally Posted by Tig-W View Post
    Wow, this level is beautiful. The opening section looks fantastic, as good as a Media Molecule creation.
    omg - Thank you Tig-W - that's the coolest thing I heard about this level till now and I guess that it's almost impossible to top this statement.

    Quote Originally Posted by Tig-W View Post
    I didn't realise that the bubble drops were being triggered by my grabs (This might be because I'm being tired and dopey today)
    LOL - yeah, i hope this might be cause you're tired :-) I thought that I've explained this in the three text-infos right before the Talocan's entrance :-) I guess I have to check that again... I'm not sure if I had explained it clear enough ;-)

    I hope we can play this one together one day - in multiplayer there are much higher scores possible!

    Thx again for your feedback Tig-W! I appreciate!!!

  17. #12

    Default

    Quote Originally Posted by (___NEO___) View Post
    LOL - yeah, i hope this might be cause you're tired :-) I thought that I've explained this in the three text-infos right before the Talocan's entrance :-)
    Duh!
    yeah, put that one down to me being a fool

  18. #13

    Default

    hehe, ok Tig-W, I owe you an apology!!!! I take back my statement :-)

    ... but like a friend once said: "the ball was so close to the goal, I just have to kick it ... " :-)

    but to be serious again: I really have to check the text-infos - I can't remember the exact words that I've included there... The qunatity of letters in the speech-bubbles (sorry, I don't know the english expression for it) is still too low so we're always forced to cut things into pieces...

  19. #14

    Default

    amazing survival level!

    I will not write a review about this one (simply because I have lots of levels to play and test) but it's a very good survival point fest level.

    Once more, the visual style stands out.
    It's clear to me that you understand how to make a level look good, nicely done
    my BEST levels: Homeless / Dead Ocean / Space Fortress / Flight Simulator / Boogeyman / A Sackmare on Elmstreet 2010 / Critter Cave / SAW under construction

  20. Thanks!


  21. #15

    Default

    This looks awesome! i cant wait to play it!
    Levels: Avalanche (survival challenge), Whimsical Park.

    1 Peter 5:7... Cast all your anxieties on Him because He cares for you.

Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •