Black and White Planet 2? the first was epic
*runs to play*

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Thread: Black and White Planet 2
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10-25-2009 #21
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10-27-2009 #22
Beautiful.
In my opinion EVERYTHING takes a back seat to the visuals in this one... and thats not a bad thing. I was absolutely stunned by how beautiful this level is. It's like playing through a work of art.
About the length: I originally had a bit of an issue with the length of the first one, but I realized... now I can just play through both of them together, and that pretty much takes care of the length issue.
The only thing that lowered the immersion a bit was when I fell on the part with the 4 platforms rise up that you have to jump between - I could see a big chunk of dark matter. Maybe move it down a bit further and extend the pistons a bit. But, this was a small issue.
5 stars and a heart! Loved it!F4F Participant
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10-30-2009 #23Sack
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- Sep 2009
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Had a chance to play this with 3 other friends last night and we were all amazed at the art work. Visually stunning. I like the part where you have to jump from rotating cube to rotating cube. Perhaps you could have extended that final part with the paintinators because that was a whole lotta fun, too. On second thought, wouldn't it be cool if the level started off with paintinators and each gun had a different color so throughout the level you'd be in essence painting the black & white planet with actual colors? Anyways, loved it. 5 stars and hearted.
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11-02-2009 #24The Real IceMaiden
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Ok, I am a huge fan of yours - mainly because of your concept drawings (which I love) but also because of levels like this. Beautiful visuals....and they are so great that I forget about the gameplay.
And then you come up with some brilliant paintinatr gameplay to top it all off!
Genius. Heart and 5 stars. Wish I could give you a second creator heart too

Sig by the awesome Val
PSN: Coxy224
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11-03-2009 #25
Just played through this, I loved every minute. Gorgeous from beginning to end.
Thanks for posting the screenshot of the thermometer too by the way - we can clarify what's going on there for you.
It's the number of CORNERS that's causing your level to overheat. You have tons of complex shapes with your trees and buildings and streetlamps, your cages and bridges, etc. It's the only thermometer overheating, so in the future, if you manage to use fewer corners in your shapes, you'll be able to fit in way more stuff. It's not the lighting, it's not the materials - it looks to be only the high number of corners.
I'm with the other guys, I just loved the paintenator segment and would LOVE to see it expanded!
But by far my single favorite moment in this level was the street lamps. The little pools of light as floating platforms. It might be the single most clever visual gag I've seen in this game to date, and one of the coolest images period. These tiny little pools of light under the street lamps are the only refuge in a big black dangerous void. I love it!Six Teeby Levels
A Very Sony Christmas.........The Movies.........Fear and the Phantom Town
.........City on the Sea.........The Legend of the Deep One .........The Electric Banana Peeler Factory
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11-05-2009 #26
Beautiful level from you again. I like the paintinator section. I thought the round stickers on the floor was a lovely detail (might be robbing that sometime
) Slightly frustrating in parts if playing in multiplayer but a really great level overall.
nice work.
wex.
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11-05-2009 #27Sackperson Demagogue
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Woah.... I knew the complex corners would've taken a lot of thermo up but that much!?
If you ever make a 3, it would definitely need more gameplay and puzzles in the same area to make the level seem longer. Another thing I should mention is the varying detail. There were lots of walk-on-by parts with loads of detail that most players will just walk past, or pause for ten seconds and then walk past. On the other hand, jumping on cubes is a bit boring and the scenery for those parts is the exact opposite, a bit dull.
Sorry for the harsh rant, but all in all, your level was spectacular. The theme was WIN! My only unopinionated feedback would be to get rid of visible dark matter, and maybe make the gas invisible. Cheers!
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