Hey Everyone
I dont know if this has been mentioned before, and most of you may allready know about it but for those who dont... youll soon find out!
Im going to explain to you how to convert any object ( story or community ) into any material. The process will just give you the outline or 'cardboad cutout'
of the object your using.
So.... heres what do through the use of interpretive photos.
Step uno)
make a square piece of any material 3 layers thick.
Step dos)
embed the object that your using (in my case the boot) into your material.
step tres)
make another peice of material 3 layers thick ( make sure its different from your material with the object in)
Step cuatro)
delete the object out of your first peice of material
Step cinco)
select the peice of material that you deleted the object from and press R3 (push the right stick down) to copy it. Then move it so that the gap from the object is surrounded by the second material. Press 'X' to paste it and embed it into the other material.
Step seis)
then just delete the material surrounding your object and voila!
You now have a material version of an object!
So if your struggling to make bannans, or you want to make un-anoyying cogs, just grab the objects and use this method.
With it, you can make your item thinner or fatter, larger or smaller. You can also edit it with the corner edit tool and add more material to it. Youll only get the cutouts of the objects so youll have to add stickers and whatnot yourself.
This technique also saves you a bunch of thermo. The boot alone takes up about 2 little bars of thermo, however the cutout takes up just about nothing
So there you go.... have fun converting !![]()

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- Converting absolutly any item into its material equivalent.
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11-08-2009 #1Space Sack
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Converting absolutly any item into its material equivalent.

Spoiler - Bored?
''This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow.''
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11-08-2009 #2Lea_ther M onk_ey/s
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I never thought of that! Nicely explained too, thanks!
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11-08-2009 #3Space Sack
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Thanks man, Though the pictures did all the work. Its like im the fat, double left footed dirty dance partner... or something along those lines...

Spoiler - Bored?
''This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow.''
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11-08-2009 #4Tarsier Level Designer
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You should make a note that it doesn't work with all objects.
Cogs, for example, will give an outline that doesn't match the object. The same goes for spotlights.Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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11-08-2009 #5Space Sack
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oh yeah i know about the cogs being triangular i was just saying in case you wanted to make to make trangular teethed cogs
Last edited by theamilien; 01-03-2010 at 11:36 AM.

Spoiler - Bored?
''This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow.''
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11-10-2009 #6Sackperson
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Awesome guide, man! I've wondered forever how jump button makes those wonderful cogs in his levels.
>.>
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11-10-2009 #7Bloop!
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I've been doing this for a while.
Try a basketball, it looks completely messed up.
Also, a Goldfish or Piranha object is real cool too.
I always keep the item in the cutout for special items like lasers though, because you'd need it to make the light.
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11-11-2009 #8
You can actually do this with other object for very interesting effects. For instance, I figured out how to do this with a two layer object (The tree with breanches and made of materials), and now I can edit one of MM's tree's with my corner editor and such

You should post a tut on how to do multiple layered objects. It's harder but cool
And note that sometimes when I do this with objects with a hole in the middle (like a donut), materials merge with the merging materials glitch, so I delete the wrong thing sometimes...
I haven't been on for a long time, but now I'm back :]
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11-11-2009 #9fun and frivolous
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Not really, you just make the negative out of multiple pieces of material on top of each other (or thicker pieces of material and it's the exact same process. You just have to add bolts / glue as required.
rocket cheetah => sewer rat
Last edited by rtm223; 11-11-2009 at 12:35 PM.
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11-11-2009 #10Sackperson Demagogue
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I've been doing this for what seems like forever, lol. It surprises me people don't know about this. Well, good tutorial
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11-11-2009 #11
Oh nice! How thermo-heavy though? Y'know, so many corners and all

I love EVERYTHING.
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11-11-2009 #12Space Sack
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well i supose it depends on the object, but the story objects take up masses amount of thermo (have you seen that wodden mask thing ) but materials dont take up very much. Plus you can get rid of some corners with the corner edit tool.

Spoiler - Bored?
''This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow.''
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11-12-2009 #13Genmu Zero
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Hello! This way of converting the items to their material equivalents sounds really interesting
! Congrats on this one! And hehe yes I agree with your post concerning the use of corner edit tool to try reducing thermo consumption
!
"With true vigor, we will seek to cultivate a spirit of self-denial."
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11-13-2009 #14Junior Sackperson
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This was actually one of the very first things I did when I got Little Big Planet. I actually do this with any cogs I use because its easier to see the teeth. Nice tutorial, I never think to put any up, but I love reading/watching them.
I use the word "alot" a lot. Seriously, read anything I say in any post. I even tried to add "alot" to that sentence. A lot of thought into trying. Okay, I won't say alot again. ALOT ALOT ALOT ALOT ALOT ALOT ALOT, ok, now I'm done, ALOT. sorry
Thanks Mod5.0
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[SPOILER]http://www.lbpcentral.com/forums/showthread.php?t=18945[/SPOILER]
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01-03-2010 #15
Thanks for the great idea. I was doing some concept testing for an upcoming level, "Repairing SCP-914" (a level based off something at the SCP Foundation; go google it if you want), and I was shocked at how much thermo was nommed by one of each kind of premade gear, one material, and an Entry Barrel. Yeah, I know how the thermo works with copied objects, but it was still shocking. If I use this method, I can 1) save a lot of thermo I could use for the bonus fight against SCP-682
, 2) choose the gear material (I think Tin Foil would look good...), and 3) be able to make thin and multilayer gears without excessive gluing and gratuitous Sprung Bolts.
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