BG1, PRELOAD BG2, PRELOAD

Page 1 of 2 1 2 LastLast
Results 1 to 15 of 24
  1. #1

    Default Converting absolutly any item into its material equivalent.

    Hey Everyone

    I dont know if this has been mentioned before, and most of you may allready know about it but for those who dont... youll soon find out!

    Im going to explain to you how to convert any object ( story or community ) into any material. The process will just give you the outline or 'cardboad cutout'
    of the object your using.

    So.... heres what do through the use of interpretive photos.

    Step uno)



    make a square piece of any material 3 layers thick.

    Step dos)



    embed the object that your using (in my case the boot) into your material.

    step tres)



    make another peice of material 3 layers thick ( make sure its different from your material with the object in)

    Step cuatro)



    delete the object out of your first peice of material

    Step cinco)



    select the peice of material that you deleted the object from and press R3 (push the right stick down) to copy it. Then move it so that the gap from the object is surrounded by the second material. Press 'X' to paste it and embed it into the other material.

    Step seis)



    then just delete the material surrounding your object and voila!

    You now have a material version of an object!

    So if your struggling to make bannans, or you want to make un-anoyying cogs, just grab the objects and use this method.

    With it, you can make your item thinner or fatter, larger or smaller. You can also edit it with the corner edit tool and add more material to it. Youll only get the cutouts of the objects so youll have to add stickers and whatnot yourself.

    This technique also saves you a bunch of thermo. The boot alone takes up about 2 little bars of thermo, however the cutout takes up just about nothing

    So there you go.... have fun converting !

    Spoiler Spoiler - Bored?

    ''This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow.''


  2. #2

    Default

    I never thought of that! Nicely explained too, thanks!

  3. #3
    Space Sack theamilien's Avatar
    Points: 14,175, Level: 36
    Level completed: 16%, Points required for next Level: 675
    Overall activity: 0%
    7 days registered 5000 Experience Points 1000 Experience Points 500 Experience Points 250 Experience Points
    PSN
    sdcxsfd
    Join Date
    Jun 2009
    Location
    Sol 3, Mutter's Spiral.
    Posts
    461
    Blog Entries
    2

    Default

    Thanks man, Though the pictures did all the work. Its like im the fat, double left footed dirty dance partner... or something along those lines...

    Spoiler Spoiler - Bored?

    ''This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow.''

  4. #4
    Tarsier Level Designer comphermc's Avatar
    Points: 68,600, Level: 81
    Level completed: 33%, Points required for next Level: 1,150
    Overall activity: 0%
    Recommendation Second Class 25000 Experience Points 10000 Experience Points 5000 Experience Points 1000 Experience Points
    PSN
    comphermc
    Join Date
    Jun 2009
    Location
    US
    Posts
    7,681
    Blog Entries
    5

    Default

    You should make a note that it doesn't work with all objects.

    Cogs, for example, will give an outline that doesn't match the object. The same goes for spotlights.
    Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
    Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
    Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials

  5. #5
    Space Sack theamilien's Avatar
    Points: 14,175, Level: 36
    Level completed: 16%, Points required for next Level: 675
    Overall activity: 0%
    7 days registered 5000 Experience Points 1000 Experience Points 500 Experience Points 250 Experience Points
    PSN
    sdcxsfd
    Join Date
    Jun 2009
    Location
    Sol 3, Mutter's Spiral.
    Posts
    461
    Blog Entries
    2

    Default

    oh yeah i know about the cogs being triangular i was just saying in case you wanted to make to make trangular teethed cogs
    Last edited by theamilien; 01-03-2010 at 11:36 AM.

    Spoiler Spoiler - Bored?

    ''This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow.''

  6. #6

    Default

    Awesome guide, man! I've wondered forever how jump button makes those wonderful cogs in his levels.

    >.>

  7. #7
    Bloop! KlawwTheClown's Avatar
    Points: 14,689, Level: 36
    Level completed: 80%, Points required for next Level: 161
    Overall activity: 0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    Prattz
    Join Date
    Sep 2009
    Location
    An Igloo, somewhere in Ontario
    Posts
    1,002
    Blog Entries
    1

    Default

    I've been doing this for a while.

    Try a basketball, it looks completely messed up.

    Also, a Goldfish or Piranha object is real cool too.

    I always keep the item in the cutout for special items like lasers though, because you'd need it to make the light.

    ^ My NEW level! ^

    ♦ My signature changes on each page refresh ♦
    U CONFUSED BRO?

  8. #8

    Default

    You can actually do this with other object for very interesting effects. For instance, I figured out how to do this with a two layer object (The tree with breanches and made of materials), and now I can edit one of MM's tree's with my corner editor and such

    You should post a tut on how to do multiple layered objects. It's harder but cool

    And note that sometimes when I do this with objects with a hole in the middle (like a donut), materials merge with the merging materials glitch, so I delete the wrong thing sometimes...

    I haven't been on for a long time, but now I'm back :]

  9. #9
    fun and frivolous rtm223's Avatar
    Points: 52,814, Level: 71
    Level completed: 18%, Points required for next Level: 1,236
    Overall activity: 1.0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    rtm223
    Join Date
    Mar 2009
    Location
    Malmö, Sweden
    Posts
    8,677
    Blog Entries
    12

    Default

    Quote Originally Posted by goldenclaw13 View Post
    You should post a tut on how to do multiple layered objects. It's harder ...
    Not really, you just make the negative out of multiple pieces of material on top of each other (or thicker pieces of material and it's the exact same process. You just have to add bolts / glue as required.

    rocket cheetah => sewer rat
    Last edited by rtm223; 11-11-2009 at 12:35 PM.

  10. #10
    Sackperson Demagogue Incinerator22's Avatar
    Points: 30,487, Level: 53
    Level completed: 67%, Points required for next Level: 363
    Overall activity: 0%
    Recommendation Second Class 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    Incinerator22
    Join Date
    May 2009
    Location
    Paracosm
    Posts
    3,193
    Blog Entries
    2

    Default

    I've been doing this for what seems like forever, lol. It surprises me people don't know about this. Well, good tutorial

  11. #11

    Default

    Oh nice! How thermo-heavy though? Y'know, so many corners and all


    I love EVERYTHING.

  12. #12
    Space Sack theamilien's Avatar
    Points: 14,175, Level: 36
    Level completed: 16%, Points required for next Level: 675
    Overall activity: 0%
    7 days registered 5000 Experience Points 1000 Experience Points 500 Experience Points 250 Experience Points
    PSN
    sdcxsfd
    Join Date
    Jun 2009
    Location
    Sol 3, Mutter's Spiral.
    Posts
    461
    Blog Entries
    2

    Default

    well i supose it depends on the object, but the story objects take up masses amount of thermo (have you seen that wodden mask thing ) but materials dont take up very much. Plus you can get rid of some corners with the corner edit tool.

    Spoiler Spoiler - Bored?

    ''This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow.''

  13. #13
    Genmu Zero AlvaroShiokawa's Avatar
    Points: 7,372, Level: 25
    Level completed: 65%, Points required for next Level: 178
    Overall activity: 1.0%

    PSN
    AlvaroShiokawa
    Join Date
    Nov 2009
    Location
    Sao Bernardo do Campo - SP, Brazil
    Posts
    126

    Default

    Hello! This way of converting the items to their material equivalents sounds really interesting ! Congrats on this one! And hehe yes I agree with your post concerning the use of corner edit tool to try reducing thermo consumption !
    "With true vigor, we will seek to cultivate a spirit of self-denial."

  14. #14
    Junior Sackperson thefrozenpenquin's Avatar
    Points: 10,077, Level: 30
    Level completed: 22%, Points required for next Level: 473
    Overall activity: 0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    thefrozenpenquin
    Join Date
    Jul 2009
    Location
    Drive south until you see Latinas and margaritas.
    Posts
    365

    Default

    This was actually one of the very first things I did when I got Little Big Planet. I actually do this with any cogs I use because its easier to see the teeth. Nice tutorial, I never think to put any up, but I love reading/watching them.
    I use the word "alot" a lot. Seriously, read anything I say in any post. I even tried to add "alot" to that sentence. A lot of thought into trying. Okay, I won't say alot again. ALOT ALOT ALOT ALOT ALOT ALOT ALOT, ok, now I'm done, ALOT. sorry

    Thanks Mod5.0
    http://www.swagbucks.com/?cmd=sb-register&rb=1089971


    [SPOILER]http://www.lbpcentral.com/forums/showthread.php?t=18945[/SPOILER]

  15. #15

    Default

    Thanks for the great idea. I was doing some concept testing for an upcoming level, "Repairing SCP-914" (a level based off something at the SCP Foundation; go google it if you want), and I was shocked at how much thermo was nommed by one of each kind of premade gear, one material, and an Entry Barrel. Yeah, I know how the thermo works with copied objects, but it was still shocking. If I use this method, I can 1) save a lot of thermo I could use for the bonus fight against SCP-682 , 2) choose the gear material (I think Tin Foil would look good...), and 3) be able to make thin and multilayer gears without excessive gluing and gratuitous Sprung Bolts.

Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •