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  1. #1

    Default 3DSMax UV Mapping.

    This is a quick tutorial on how to UV map in 3DS Max.

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    First, create a cube with 6 sides.



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    Assign your material to the first material slot.



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    Assign this material to your cube.
    Convert the object to a editable polygon.
    Select all sides in face mode.
    Apply a Unwrap UVW Modifier.



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    Reselect all 6 sides and press edit.



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    click on mapping - flatten mapping and press ok.



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    Use the scale move and rotate tools inside the new interface to put the green boxes onto the right parts of the image.



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    And there we go



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    Hope you found this usefull!
    Last edited by CreateNPlay; 11-09-2009 at 09:17 PM.

  2. #2
    EG FIGHTING! Alex™'s Avatar
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    Default

    It is useful, just in the wrong forum


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  3. #3

    Default

    Its in tutorials.. ohh wait... DANG

  4. #4
    Sackinima :) moleynator's Avatar
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    Default

    "First, create a cube with 6 sides."

    What if I want to make a cube with more sides? xD

  5. Thanks!


  6. #5

  7. #6
    Puggles Rule the world Mod5.0's Avatar
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    Default

    Looks cool once again. Wish I could use it xD.


  8. #7

    Default

    sorry but this is no help to me since i have a different version :>(

  9. #8

    Default

    if you understand uv-mapping, would you be so kind to uv mapping this:



    Besides the pun, I once had to uv map a giant mountain for spellborn/khaeon that took me two months to totally map without any texture seams. (size: 1024000/1024000 something and over 100k polygons)
    it was horroficly horrofic.


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  10. #9

    Default

    you made that! Wow you gutta tell me where you learn

  11. #10

    Default

    I learned everything myself, from the 3dsmax read-me and some random online tutorials.
    I even learned the teachers at the game and animation college some new stuff


    Gran'De Gos Bahm'Bhi! Gran'De Gos Bahm'Bhi! No Esca reh'Tahl!!

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  12. #11

    Default

    oh ive taught my 3dsmax tutor so i fired him lol.

    umm can we catch up sometime.


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