Okay, sorry for taking so long to play your game. I was not able to finish the whole level because I had something to do, but i got to the end of the first key bit.
I can tell you it's pretty hard to get past but very inventive and creative.
From what I played I give it a 3/5

- Forum
- LBP Showcase / Reviews / Recommendations
- Level Showcase
- Cool Levels
- F4F: The Gauntlet!
Results 21 to 27 of 27
Thread: The Gauntlet!
-
04-21-2010 #21RadioPS Writer
- PSN
- TheBlackKnight22
- Join Date
- Feb 2010
- Location
- Craftworld
- Posts
- 359
- Blog Entries
- 4
Writer for Radioplaystation.com!
-
Thanks!
-
04-21-2010 #22scrumtrelescent7Guest
Thanks for the play, and I'm sorry you didn't have time to finish it. However, I guarantee that if you play it again and finish the level, you'll enjoy it.
@Supa_nady and waD_Delma:
I'll be able to return F4F this weekend. I've got 2 midterms this week and I'm focusing on studying, for now.
-
Thanks!
-
04-25-2010 #23
I would be happy to return the feedback!

As usual I'll note things as I play.
- I feel the "get the key" button is too hidden. The first time it just looked like a piece of red VR material or some red glass, not a button. The magic mouth only activates when you jump up to the arrow. You get spawned in the middle layer when the button is in the front.
Personally I don't like jumping with the floaty gameplay wise, but I'm probably in the minority here.
- You can get to the red area/second checkpoint without the floaty key. I would either amend the changes ( suggested above) or add a locked door (that only opens with the floaty key at the start of the course)
- What's the point of the blue/black sponge after you release the key block up into the air?
- I do like the movement/sounds in the electric hazards in the red area.
- After the rollercoaster bit, I would change the blue gas to black, to tighten up the visuals.
- Great that you have the green circles on the black wheels as the visual movement cue, as some creators over look this.
- You should hide the dark matter at the start of the jetpack section.
- Mixing up the directions of the red Xs + red gas put of nowhere is considered a cheap death imo (as they appear pretty quick). I would add a visual hint to highlight the path of the dangerous elements here.
- First time I thought you were meant to go into the red key box (which killed me). Not sure how to make this clearer though. Maybe make the box into a standard block with a semicircle cut out, so the player can't die.
- You can get an official "R1" sticker from the garden level "Get a Grip" (a secret sticker you need to take off and stick to your sackperson because you dont get it as a prize)
- For the glow-in-the-dark costume magic mouth, you could add that the player could use the L1 button as an alternative.
- I would change the camera in the "power completely off" rotating wheel section. As you have the thick red lines, I don't think you need the camera.
- (powercell red section) Make the part the rocket is attached to grabbable if possible, as first time I grabbed (or tried to) and was a cheap death which you should try to minimize.
- Was there a bunch of (unlit) lights at the end? I was expecting a little light show.
A nice level overall. Gameplay was fun and inventive.
I would have liked a bit of a story for motivation!
4/5!
Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
-
Thanks!
-
04-25-2010 #24
Either that was an extremely hard level, or I just suck at this game. I personally think I just suck, lol.
The platforming was really fun and intuitive but really tricky, especially at the end. I like the originallity of it. The first obstacle where you had to shhot the floaty ring? Genius! All the other platforming was again, well thought out.
All you need to work on are the visuals, they were abut bland in places but other than that, this levels fantastic! Well done.
Thanks for the feedback on my level btw.Last edited by Agent Banana; 04-25-2010 at 12:13 PM.
-
Thanks!
-
04-26-2010 #25scrumtrelescent7Guest
I just republished the level with a pretty good amount of updates. Most are design changes aimed to streamline the level's gameplay. I'm also jotting down ideas for a second level, which I'll hopefully have time for this summer, in case anyone's interested. I've learned a lot from the 11 months I put into making this level, and I'm gunning for that spotlight.
@Agent Banana
Thanks a lot. My goal here was to give even the veteran Sacks a good challenge, so there's a good chance you don't actually suck.
Thanks again!
@midnight_heist
Thank you for all your feedback. A good amount of it went into the update I just published. In particular:
"What's the point of the blue/black sponge after you release the key block up into the air?"
If you "drop" the floaty key, it's too high to reach with Sackboy alone, so I gave the player a way out that wasn't the "try again" button.
"First time I thought you were meant to go into the red key box (which killed me). Not sure how to make this clearer though. Maybe make the box into a standard block with a semicircle cut out, so the player can't die."
Haha. I actually got a lot of that a while ago, and then I made a nice big, obvious "NO SACKBOY" sticker to put inside. I think that's about as clear as I'm going to make it.
I would change the camera in the "power completely off" rotating wheel section. As you have the thick red lines, I don't think you need the camera.
With the camera's gone, the movement is really too wild to tell what's going on. I did, however, just think of a nice clever fix to make the cameras operate a bit more smoothly, which I'll implement sometime this week, hopefully.
I would have liked a bit of a story for motivation!
Again, assuming I have the time over the summer, I'll be going all out on my next level.
-
04-27-2010 #26RadioPS Writer
- PSN
- TheBlackKnight22
- Join Date
- Feb 2010
- Location
- Craftworld
- Posts
- 359
- Blog Entries
- 4
Okay! I finished it and I would like to re-vote! It was pretty cool, I have to tell you. Everything I saw in there was pretty fun and unique. I got mad countless times for dying like a bigillion times tho
! hahaha.. I give it
5/5!!!
Writer for Radioplaystation.com!
-
07-05-2010 #27scrumtrelescent7Guest
I just put the final touches on this level. A few aestietics here and there to streamline the level were published about a month ago, and some fixes and whatnot that no one playing the level should notice (camera issues and the like). Point being, this is the absolute final version, and I hope everyone who has played it or will play it enjoys the level -- I know I've enjoyed building it. Thanks a lot for all the feedback I've gotten. I encourage you all to play the level if you haven't already, and I will continue to fix any gamebreakers that you may find.
Also, I just started on a new level, which should be complete sometime in the year 2013.
«
Previous Thread
|
Next Thread
»
All times are GMT. The time now is 04:34 AM.
Powered by vBulletin® Version 4.2.2
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Extra Tabs by vBulletin Hispano
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins
Extra Tabs by vBulletin Hispano
Reply With Quote
