Space Sack's Adventures: The Blue Planet by RangerZero
Space Sack is our famous astronaut exploring the universe. Wait, you didn't know him? Well, now you do. Space Sack is really good at his job but he's really unlucky. Today Space Sack is attempting to land on "Blue Planet", a name his tremendously imaginative mind gave to it after noticing the blue color of that globe.
Points of interest:
-Mild difficulty. Accessible for most people.
-Progressive gameplay. Gain new abilities along the way.
-I tried to surpass myself with visuals.
-Alot of secrets to find.
-Water.
-Custom backgrounds.
Screenshots:
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A trailer from our buddy TheAdipose! Really cool
click here to watch!
As I said up there, I tried to surpass myself visually with this level. No screenshot can really do justice to the level so I hope you'll go play it. No screenshot can do justice because there's alot of stuff moving everywhere you go. This gives a more animated feeling to the level and it's an integral part of the visual style I wanted to create.
Another thing I am trying here is to give a sense of progression through gameplay. The level is almost multi-path and the more you proceed, the more abilities you gain. Turn on your prize collection options, have fun, and don't shy up on feedback!
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12-28-2009 #1
Space Sack's Adventures: The Blue Planet
Last edited by RangerZero; 01-18-2010 at 04:48 AM.
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12-28-2009 #2Junior Sackperson
- PSN
- TripleTremelo
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- Jan 2009
- Location
- Washington State, USA
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- 491
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Looks/sounds good, will play.
PSN: TripleTremelo
Creator of: Cause And Effect 1-5, Metal Gear Solid: The Philanthropy Files Vol.1
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Thanks!
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12-28-2009 #3
Visuals: The atmosphere of the level was exceedingly beautiful. I enjoyed just stopping to look at the scenes, instead of running through. The custom background really immersed me completely in the level, and I liked that. You also made extremely good use of lighting.
Gameplay: This is a pretty complex puzzler - I really like the elements of different genres you brought in here. The abilities system was nice, but also I think a lot of players will be turned away by community items. I didn't have time to do a full complete. I just found the bomb sticker, and was intrigued by it, but had to turn away. I'll give a full try soon, later today.
Story: Again, just like your last level, there wasn't enough story filler in the middle. At the start there was an introduction but I forget what I was running around for. I felt pretty misguided.
If you get a chance sometime, return the feedback! I'll be playing your level a few times, and I'm sure I'll beat it eventually.PSN ID: Lieufa
Levels
F4F: The Mending of Kah'Mai Peaks.
http://www.lbpcentral.com/forums/showthread.php?t=20447
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12-28-2009 #4
Yeah well, I don't like stories in platformer games. I always give a goal and mini-background but that's pretty much it. I love stories in games but in the genres of games where it belongs. I like how Mario Bros is basically "someone is kidnapped and you have save them". It's extremely basic and non-intrusive. I might try a level with a style where I would put more story in it though. I have alot of different levels sleeping in the back of my mind.
.Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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12-28-2009 #5
UPDATE:
- Made the bridge more apparent (added cam and sounds)
This should offset the possible confusion as to know where you're supposed to go once you gain a certain ability.
- Got rid of that switch to move a pillar section in the palace. This should again offset certain people's confusion. They were wondering what the switch was doing.
I hope this makes the experience better.
Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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12-28-2009 #6
UniverseUnderConstruction
- PSN
- jwwPhotos
- Join Date
- May 2009
- Location
- Indiana, USA
- Posts
- 13,422
- Blog Entries
- 1
Fun level!
Took me awhile to figure it out and I helped Beta test this one! LOL!!
Really nice looking level and love the upped attention to detail on this one. I enjoyed the fun little water bits as well as all the secrets to discover. The puzzles were really enjoyable as well. ...though I did waste quite a bit of time not realizing that some secrets would be had AFTER a certain ability was added!! So forgive the few choice words I had for you while I was attempting to drag a certain emitted block up a certain ramp. LOL!!!
I was able to post a pretty decent score, but still didn't get all the secrets! Wow.. I was pretty sure I had them too, but I think I am missing like 2 or 3.
5 stars and a heart!(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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12-28-2009 #7
Played it, and it was very good!
Great visuals, lighting and atmosphere, mostly in the first part !
The shapes and the scenery were simple, but clean and good looking. I liked the tree forest in background!
After that first section though, I was a little suprised to suddenly enter an egyptian temple...
maybe a kind of "dark alien temple" would have fitted better, but it's just my opinion
The gameplay and puzzles were good and smartly done.
A little challenging, as I had a hard time figuring out what to do and in what order,
but in the end, everything becames clearer, and I also managed to find many secrets!
(not sur I found them all though)
I also liked the fact that there was some underwater parts!
Great work !




[FONT="Arial"]Online Pod : www.dajdaj03lbp.weebly.com
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12-29-2009 #8New 160GB PS3 :D
- PSN
- v0rtex2002
- Join Date
- Jan 2009
- Location
- Minnesota (USA)
- Posts
- 1,978
- Blog Entries
- 5
Yeah - I guess I'm not as bright as the rest... I couldn't get past the area I was in back when I playtested this for you (wasn't that a long time ago, or is it just me?). After I get the bomb sticker and use it once, I am stuck. I stuck with it for about 10 minutes, trying to figure out what to do next, before I just gave up.
Sorry man, I think you're going to get hit pretty hard because of this. But maybe I'm just thick.
Also... when you are trying to figure it all out, having to time out multiple sticker emitters over and over again really gets annoying. Had it been a stranger's level I'm sure I'd have quit much earlier.
Anyway...


cuz it looks great and what I played worked well.
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Thanks!
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12-29-2009 #9
Yeah - I guess I'm not as bright as the rest... I couldn't get past the area I was in back when I playtested this for you (wasn't that a long time ago, or is it just me?). After I get the bomb sticker and use it once, I am stuck. I stuck with it for about 10 minutes, trying to figure out what to do next, before I just gave up.
Sorry man, I think you're going to get hit pretty hard because of this. But maybe I'm just thick.
Also... when you are trying to figure it all out, having to time out multiple sticker emitters over and over again really gets annoying. Had it been a stranger's level I'm sure I'd have quit much earlier.
Anyway...


cuz it looks great and what I played worked well.
Well, I guess it can't please everyone but let me unblock you:
Spoiler - What to do with the bomb
Notice that the bridge is made of the same "cracked" look as that door you could blow up. When you pass on the bridge the camera pans out and also shows you a sign with an arrow pointing down the water + its making a crack sound... I'm sorry, I tried everything to get it noticed without spoiling it directly to the player by a text bubble. You simply need to blow up the bridge and proceed. I hope you can have another try
Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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Thanks!
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12-29-2009 #10New 160GB PS3 :D
- PSN
- v0rtex2002
- Join Date
- Jan 2009
- Location
- Minnesota (USA)
- Posts
- 1,978
- Blog Entries
- 5
Duh - this makes perfect sense now. I tried for some time when I was on the bridge to figure out how I was meant to follow that sign. lolWell, I guess it can't please everyone but let me unblock you:
Spoiler - What to do with the bomb
Notice that the bridge is made of the same "cracked" look as that door you could blow up. When you pass on the bridge the camera pans out and also shows you a sign with an arrow pointing down the water + its making a crack sound... I'm sorry, I tried everything to get it noticed without spoiling it directly to the player by a text bubble. You simply need to blow up the bridge and proceed. I hope you can have another try
Yes, I will try it again... I'd like to see more of it, frankly.
EDIT: Yep that made all the difference, though I still only found 6 of your secrets! I must replay tomorrow and see if I can locate the others. At one point I was re-spawned back under water and thought I was trapped, but I eventually figured out the elevator (nice job including that, BTW).
Very good level Ranger, I'm sorry for my rant earlier (though I still worry about your ratings when the slow folk such as myself, and the kiddies, get their hands on it).




and tagged Puzzler.
Last edited by v0rtex; 12-29-2009 at 06:05 AM. Reason: Replayed the level.
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12-29-2009 #11
Ranger, you're on a roll!
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12-29-2009 #12
Looks good - im going to try it soon.
Sorry for my bad english...
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12-29-2009 #13
Finally played it all the way through last night - excellent! This level definately has that classic adventure feel to it that I've loved for years (Out of this world or Flashback anyone?).
The emitted blocks worked well - they dragged around nicely and were solid when jumping off of them. The strange creatures and design worked well for an alien planet, and the way you positioned the secrets and additional point bubbles was fantastic! (didn't realize I was going to get a jetpack later so I thought at first putting bubbles in an area where you had to commit suicide to get them was cheap... great stuff!)
I, for one, loved the exploding bridge puzzle... although I realize it will probably be beyond many young players to figure it out. Maybe a bit more light on the bridge material so you can see more clearly it can be blown up? Maybe also with a crack in it or something?
One thing that puzzled me a bit was at the very beginning when he said something like "oh great! just my luck" (maybe not those exact words...). I wasn't sure why I was supposed to be upset after landing on the planet. Was the ship malfunctioning, or did I land on purpose?
Great level - played through it twice. 31.2 stars and a heart!F4F Participant
Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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12-29-2009 #14Burn, like roman candles.
- PSN
- teddyboy13
- Join Date
- Aug 2009
- Location
- Southern France
- Posts
- 1,097
Nice level, good job
I liked the soothing atmosphere and the...the cute spirits, haha ! 
Also, I liked the low grassy ceiling, I felt like how was in a room, it's quite comforting.
However, I haven't been able to complete it yet. I've met the...um, monster - I guess - , who's hungry, then...I got stuck.




+ a heart (it doesn't deserve only three stars...)
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Thanks!
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12-29-2009 #15
Hmm, tks for mentionning this because I do not want the player to respawn down there when the water is up. I will fix this
Cool that you like the levelOne thing that puzzled me a bit was at the very beginning when he said something like "oh great! just my luck" (maybe not those exact words...). I wasn't sure why I was supposed to be upset after landing on the planet. Was the ship malfunctioning, or did I land on purpose?
Sack says that when he lands because the door is toward a cliff. Also because the scoreboard is the opposite way.
Maybe he should tell more or different things in that bubble? suggestions?
Yeah well, 3 stars is what you get nowadays as soon as your level makes the player use their brain even so lightly or when there's a even just a tiny little bit of challenge in your gameplay. :/Nice level, good job
I liked the soothing atmosphere and the...the cute spirits, haha ! 
Also, I liked the low grassy ceiling, I felt like how was in a room, it's quite comforting.
However, I haven't been able to complete it yet. I've met the...um, monster - I guess - , who's hungry, then...I got stuck.




+ a heart (it doesn't deserve only three stars...)
.Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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