Quote Originally Posted by miglioshin
I personally don't like them very much when I'm forced to collect community stickers, I once saw a better use of them in an rpg style level (I don't remember the name, but it's quite old) that used common decorations to do the trick, but the switches were active only after you collected the 'fake' prize bubble (a system similar to the power up system I used in Legend of a Hero 3, if not identical). It's very easy to implement, it's only a perm switch, but you replace the dissolve material with a prize bubble with the mag key attached to it, plain and simple, but effective. Unlikely from yours, this system force the player to collect the 'prizes' again during replays.
(Now I'm assuming this because I played just once, so forgive me if I'm wrong)
I thought about actually using some generic decoration of stickers for my power-ups but there's 2 reasons why I chose to make mine:
- I like as much custom stuff as possible.
- I wanted to avoid the possibility a player doesn't have the sticker. I prefer to be absolutely 100% sure of what I am doing with the player.

However, I didn't think your way to not cheat the power-ups on replay. I might just do it in some of my future works. But since LBP players are soooo short fused and don't replay levels much, I don't mind them "cheating" the second playthrough because they already have my stickers. Especially in a level of this nature, you might not want to go through all the steps again in a replay.

Quote Originally Posted by miglioshin
THIS caused me to break the level and prevented me to continue my play after all the (cool) secret areas.
See the thumbnail attached for a better picture (lol) and keep in mind that the game camera do not shoot at gas (and flames), but I was gadding around carrying the 3rd key while I stumbled into gas and, in the failed attempt to avoid death, I definately lost the key forever (ended in the middle of a gas field).
For this I woul'd have preferred invisible walls a tad before the gas to stop my flight without killing me and without letting see the void.
Actually you know what? I thought I did put a wall there so the key can't fall on the left. There's a bug where something you load up your level and your invisible dark matter disappeared. It must have happened there. I might fix it if I am bored. :P


Quote Originally Posted by miglioshin
Some hidden bubbles (the ones placed in the hole, at the beginning) are a little deceiving, I have jumped down with no trepidation eager to raise my score, only to realize there was no turning back... alive I mean...
Take this as a lesson on yourself lol. You've been deceived by your greed. Those bubbles are for the jetpack. :P