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  1. #1

    Default Celestia: An Age Abandoned *** SPOTLIGHTED ***

    "You're an explorer searching for a lost civilization. While excavating in the desert, you come across an old book. Flipping through it, your hand brushes against the pages, and suddenly everything goes dark..."


    Celestia is an exploration/puzzle level. It's a new take on an old story. It's meant for single player, but should be possible with multi-player. Scroll down to see some pics - although I must say, because of the nature of this level, I'm hesitant to publish pics. So I tried to select pics that wouldn't spoil anything for you.

    Strategy Guide Now Available - Scroll Down!


    Level Patch


    Journal Room


    A Telescope?


    ??

    -------------------------------------------------------------------

    After completing the level, for those of you curious about the story of Celestia, please visit this site: Celestia: An Age Abandoned - The Untold Story. There are spoilers in this document, so please play the level first. Also, let me know if you read this - I'm interested to see what people think after playing the level and reading this document.

    Strategy Guide - For those of you who need a little help

    Also, there is a "Making of Celestia" photo album in my profile if you'd like to check that out after playing the level.

    -------------------------------------------------------------------

    Special Thanks goes to the creators of the LBPC Logic Pack!! I could not have created this level the way I intended it to be if it were not for your excellence in explaining logic systems/networks.

    Very Special Thanks goes to my level testers:
    Thanatos989
    Agent Banana
    Burnvictim42
    Ladylyn1
    Soulforce


    -------------------------------------------------------------------

    Thank you to all who play this level. My hope is that you sit back, relax, and let Celestia become your world - if only for 12 minutes or so..
    Last edited by Powershifter; 01-25-2010 at 01:51 PM.


  2. #2

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    It looks great, I'll have a look soon.

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  4. #3
    Sackperson ladylyn1's Avatar
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    Wow well done for publishing! I hope people see this level for what it really is and dont just give up if they cant work out the puzzles. A virtual 5 stars and a heart from me!

    Creator of:
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  6. #4
    Sackperson Lieutenant
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    Woah!
    This is an awesome level my friend!
    You put a lot of effort in it but the results really pay.
    Aweome enchanting atmosphere and a lot of cool contraption and puzzles.
    Nice use of water elements.
    I loved it!
    5 stars and a heart!

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  8. #5

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    I am pleased with the final results, Powershifter. I know you've put a lot of work into this over the last few months. I think it's your best Myst-inspired level to date. Anyone who loves a good mystery should enjoy figuring out Celestia.
    Live "life near the bone, where it's sweetest." H.D. Thoreau

    Levels: Bigfoot Bounce, Flying Saucers from Mars(original), Run Silent, LBP Sherlock Holmes, The Night Before Christmas, Sherlock Holmes 2: African Adventure, Flying Saucers From Mars (remake) *SPOTLIGHTED*

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  10. #6

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    Hi again

    I feel ashamed, I haven't figured it out I got stuck after using the small submarine, and coming in the room with the two wheels and the switches. I tampered with the rails but I didn't seem to change anything. Anyway, I'll try again, it looks like a great level

    + 1 heart anyway

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  12. #7

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    Quote Originally Posted by Oddmania View Post
    Hi again

    I feel ashamed, I haven't figured it out I got stuck after using the small submarine, and coming in the room with the two wheels and the switches. I tampered with the rails but I didn't seem to change anything. Anyway, I'll try again, it looks like a great level

    + 1 heart anyway
    Strategy Guide is now available! Look for it in my first post, or click here. Thanks for giving it a go Oddmania!
    Last edited by Powershifter; 01-15-2010 at 08:13 PM.

  13. #8
    Sackperson ladylyn1's Avatar
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    Default

    Quote Originally Posted by Powershifter View Post
    After completing the level, for those of you curious about the story of Celestia, please visit this site: Celestia: An Age Abandoned - The Untold Story. There are spoilers in this document, so please play the level first. Also, let me know if you read this - I'm interested to see what people think after playing the level and reading this document.
    Just been on this... its really cool! Haha, I actually began to think Celestia was actually known as an age and that site was written by someone else! Until I saw ur name.

    Its a nice edition to the level and really fills out the story... although Im know starting to think that there were secrets I missed when playing through before

    Creator of:
    Cirque de la Nuit - Spotlighted
    FIRESTARTER - Spotlighted
    Whichever Way the Wind Blows - Spotlighted
    Atomic Assistance - Spotlighted
    Planet X - Spotlighted
    A Stairway to Heaven - Spotlighted
    Chihiro's Garden - Spotlighted
    A Shadow of a Forgotten Past

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  15. #9

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    Quote Originally Posted by ladylyn1 View Post
    Just been on this... its really cool! Haha, I actually began to think Celestia was actually known as an age and that site was written by someone else! Until I saw ur name.

    Its a nice edition to the level and really fills out the story... although Im know starting to think that there were secrets I missed when playing through before
    Thanks for reading that! Yeah, I don't want to give too much away but judging from your score you missed a lot. But to be fair, I'm not sure I had all the secrets in before you left for college

  16. #10

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    Wow, a really great level you have there. I loved the puzzles and the hidden story behind it. Seems really interesting. The atmosphere you created with Celestia is fantastic, I love how it switches from night to day. Really well done!
    The ending for this level is actually one of my favourites out of all the levels I played. The music, lightning just fit perfectly. Although I ran into a glitch that spoiled it all! As you jump ontop of the building and are coming down. I hopped off and missed the bridge and landed in water! Lol.

    It is a really fantastic level, best fun I had in ages. It's a shame it's a 3 star.

    5 stars and a heart from me!
    Last edited by Agent Banana; 01-15-2010 at 06:35 PM.

  17. Thanks!


  18. #11

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    Quote Originally Posted by Agent Banana View Post
    Although I ran into a glitch that spoiled it all! As you jump ontop of the building and are coming down. I hopped off and missed the bridge and landed in water! Lol.
    I knew about that, but it rarely happens! I think it's because the island is shaking. Sorry it happened to you! Maybe I can fix that with some invisible dark matter or rubber? Or just put a sign down there that says 'Learn how to jump!"

    EDIT: I decided that it's not necessarily a glitch, and if it happens, that's the only time the player can ever see the bottom of Planetary Island (which I thought looked cool and was a shame people wouldn't see it). So, instead of making it impossible for the player to fall, I put some gas down there so eventually the player will die and go back to the previous checkpoint, and they get to see the big branches holding up Planetary Island.

    And yeah, I'm not surprised at the 3 stars - too many people looking for something to run through without thinking. Thanks for the great feedback and again, thanks for being an awesome level tester!
    Last edited by Powershifter; 01-16-2010 at 05:47 PM.

  19. #12

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    Great ! I'm gonna read the guide and try to complete it

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  21. #13

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    Since yesterday I've made some updates. I thought the underwater stuff could look better, so I added more stickers - Since I have room on the thermo, I think I might go back in and work more on that when I have time. I found a glitch that no one else noticed, so I won't bother explaining it, but just know that it's fixed! I also made this thread a F4F because .. well, I'd like more feedback, and I like giving feedback Thanks to everyone who gives this level a shot. I really put my all into this one, so I hope you enjoy it. If not, please feel free to make suggestions.

  22. #14

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    The 3 star thing does bug me though. Too many 5 stars are rate 4 because people are too lazy to move the stick a tiny bit to the right and hit X. I mean if it's an awesome level that you liked give it 5 stars. Sheesh.

    Nevertheless, you know it's good and those with more than 3 active braincells know it's good.

    BTW I'm going to have to do this jump just to see the bottom now out of sheer curiosity.

    And I will probably call on you whenever I get my Sherlock Holmes 2 level going.
    Live "life near the bone, where it's sweetest." H.D. Thoreau

    Levels: Bigfoot Bounce, Flying Saucers from Mars(original), Run Silent, LBP Sherlock Holmes, The Night Before Christmas, Sherlock Holmes 2: African Adventure, Flying Saucers From Mars (remake) *SPOTLIGHTED*

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  24. #15

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    About time you did a new level my friend!

    Im loving this new take on Myst, adding that document tells me you put a lot of thought into this and for that, i'm relieved and glad! Im getting fed up with 2D levels that just involve jumping...or bomb survival...

    Anyway, i managed to finish it 1st time, no guide (go me) and i have to say, easily your best. loved the unknown of it all and a history you want to know more about!
    I love taking my time to think about things as to how to progress or if its just simply thinking about the story (as evident in my own)...and i usually get quickly bored of just being forced through a linear platform level that's simply to uptempo for me. I like the alternative levels, slower levels, ones that have you thinking and this is one.

    Loved the contraptions and puzzles, well made!

    Loved thd odd atmosphere complimenting the mystery.

    Loved the adding of secrets (those i found at least)

    Telescope was cool and all the machinery surrounding were well made.

    The grand finale was brilliant!

    Only quips were just general mistakes from the player, like crashing the cart that transports you to the final area and thus being permanently stuck.

    ...and personal changes, i'd have no music through out and only ambiance for the escape to D'ni. I felt much more presence when no music was playing.

    So to conclude, very well done and i reckon its your finest and you can also tell your a Myst dedicated!

    However, i still look forward to your entirely original project...

    Also, whilst you wait for my next project to play test, i did put another new one up here about 2 months ago out of the blue...you can find it here http://www.lbpcentral.com/forums/sho...light=fortress

    It wasn't a major project of mine, just an experimentation. Its my take on a more traditional level, all the while adding my own ways to it.
    Last edited by Lotus_Flow3r; 01-17-2010 at 03:22 PM.
    Dedicated To All Who Miss The Classic JRPG


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    Add Episode 1 - The Silverton Manor To Your Que Today ~ http://lbp.me/v/91g7ks

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  26. #16
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew shropshirelass's Avatar
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    This was the first of your levels I’ve played and I loved it. I enjoy puzzle levels and I liked the way that in this case the puzzles were woven into the story and not just tacked on in a random way. It took me a little time to get the hang of things but I think in part that is because I know nothing about Myst so the story was hard to pick up on the first playthrough. It didn’t matter too much though, because progressing in the level was possible even if I wasn’t quite certain about the linking books and who the characters were. After playing I read your Celestia story (still haven’t looked at the walkthrough because I’m missing a prize bubble and I don’t want to cheat!) and this made things very much clearer when I played for the second time. For example, first time through, when I read the missing diary pages I thought they might be oblique hints for the player, especially the one about conserving power which was confusing as I was trying to turn the power on, lol! I wouldn’t worry about it though. As I said it didn’t stop me getting to the end and enjoying it all if in a slightly bemused way.

    I particularly loved the atmosphere you managed to create. It was really other worldly and mysterious. The highlight was the drama you managed to create for the climax to the level. The collapsing world with the earth tremors and lightening were brilliantly done. Great choice of music too.
    Spoiler Spoiler - spoiler


    The puzzles were clever and all worked well, although I did have some issues about seeing the beams of light in the telescope puzzle if certain of the global lighting changes coincided with it – probably just me though. There were some really nice visual touches – loved the large golden symbol and the room with the books at the very end (there’s a visible magic mouth there – not sure if that was intended). The overall simplicity of the look of the level was nice too.

    The secrets were a great addition and made me come back and replay until I had found them all (apart from one last sneaky prize bubble!). Do I get extra marks for spotting the discreet “I love LBP” sticker? It made me laugh anyway, as did one of the views from the telescope!

    This was a very impressive and absorbing level. It grew on me the more I played it and the more I was able to appreciate the details of the design and the depth of the story. Thank you.

    5 stars and hearted.

    PS This is a really minor nitpick but at first I found the elevators rather counter-intuitive. I kept holding R1 and so instead of being able to get out at the top I would be sent back down to the bottom again! My fault really and I did get the hang of them in the end, lol!
    Last edited by shropshirelass; 01-18-2010 at 07:09 PM. Reason: Including spoiler tags

  27. Thanks!


  28. #17

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    @ Lotus_Flow3r - Thank you for the awesome feedback!!!

    Only quips were just general mistakes from the player, like crashing the cart that transports you to the final area and thus being permanently stuck.
    lol!! How did you manage to break the cart and get stuck!? Did you crash on the left side of the map (starting point) or the right side (final destination)? Depending on where you crashed, I may be able to fix that.

    ...and personal changes, i'd have no music through out and only ambiance for the escape to D'ni. I felt much more presence when no music was playing.
    Yeah I thought about that, but I'm a big fan of using music to enhance the experience. So sometimes you won't hear any music, but when something drastic happens, music will kick in to add to the overall experience. It serves a couple purposes: It adds to the atmosphere and it sort of lets the player know that they're on the right track in an indirect way. I like to play with the volumes of the music as well. So when you solve a puzzle the music will come on, but at a low volume... but then you'll get to a certain dramatic point and the music kicks in full blast. But I understand where you're coming from - music is one of those things that will always be personal opinion, and with my music background, it's tough not to use it Honestly, I still wish I could import whatever music I wanted into a level because I have a lot of instrumental music that would fit very well in my levels. But I'm also thankful for what Mm decides to give us! Also, one more thing, I debated for weeks if I should add a background to Celestia or not. Some thought I should and others thought the opposite. Ultimately it was my decision, and I decided not to add one because most of the backgrounds didn't 'make sense' with the level, and they all made Celestia feel 'small', which is opposite of what I wanted. I needed Celestia to feel huge .. which is sometimes difficult to achieve in LBP.

    However, i still look forward to your entirely original project...
    Honestly, I'm not sure that will ever happen. I just love the idea of creating 'Ages' within the story of Myst (hence the words "Writer of Ages" under my name). The possibilities are limitless, and for me, I can't think of anything more I'd want to do than contribute to the storyline of my favorite games of all time. But you never know...

    I'll definitely check out that level of yours when I get some free time - probably tomorrow

    ------------------------------------------------------------------------------

    @ shropshirelass - Thank you so much for your thoughtful feedback! And congrats to you!! As of the last time I checked, you not only beat my score (which I purposely made possible), but you claimed the #1 spot on the scoreboard!

    I enjoy puzzle levels and I liked the way that in this case the puzzles were woven into the story and not just tacked on in a random way. It took me a little time to get the hang of things but I think in part that is because I know nothing about Myst so the story was hard to pick up on the first playthrough.
    For me, weaving the puzzles into the story was really fun I'll be honest, when I first started creating I didn't have a thought-out story.. I just knew I wanted to create my own 'Age'. But after a couple days of creating it became clear that I needed a well thought out storyline before I went any further in the creation process. So I spent about a day working out all the details. This was invaluable because from that point on, I felt I had purpose for everything I created. Granted some things would change due to limitation, but for the most part I was very happy to say that in the end I was able to accomplish everything I wanted for Celestia. I love the fact that you didn't know the Myst storyline and yet you were still able to get through the level. That was my biggest concern - To make a level that any average sackperson can complete, regardless if they knew the basic storyline or not, without sacrificing all the elements that make up a 'Myst' type level (exploration, deep story, puzzles, etc).

    First time through I was so sure that something terrible was going to happen if I didn’t get out as quickly as possible that I rushed through heart thumping and missed some things.
    Awesome

    although I did have some issues about seeing the beams of light in the telescope puzzle if certain of the global lighting changes coincided with it – probably just me though.
    Spoiler!
    [Spoiler] Yeah I felt like it wouldn't make sense if the beam of light was shinning during the night time, so it'll only appear during the day (which actually makes it a piece of the puzzle). If that's not what you were talking about, then maybe you were talking about the camera angles?[/Spoiler]

    (there’s a visible magic mouth there – not sure if that was intended).
    Thank you! I will fix that - and I can't believe that no one else, including myself, noticed it lol
    Edit - Fixed magic mouth

    Do I get extra marks for spotting the discreet “I love LBP” sticker? It made me laugh anyway, as did one of the views from the telescope!
    Extra marks for you! I forgot to put those in the strategy guide... thanks for the reminder

    PS This is a really minor nitpick but at first I found the elevators rather counter-intuitive. I kept holding R1 and so instead of being able to get out at the top I would be sent back down to the bottom again! My fault really and I did get the hang of them in the end, lol!
    Yep! All of the elevators, and the underwater tram car, only require a touch of the grab switch. This is thanks to the LBPC Logic Pack tutorials that I went through. I liked the idea of the player only having to grab a switch once and then let the elevator do the rest - I mean.. do we hold elevator buttons down in real life? Anyway, hopefully this is a technique that will catch on in other LBP levels.

    Thank you again for the amazing feedback - good luck finding that last prize bubble
    Last edited by Powershifter; 01-17-2010 at 09:10 PM.

  29. #18

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    @Powershifter

    It was the cart that you have to take left via switching switches to line the track up...i accidentally plummeted into a gap upon missing the switch and as i said, couldn't cross.

    As for music, i meant that it adds to the atmosphere when there is no music. The silence just complimented it all as its an isolated, huge world.
    Remember in my Wrath Of The Sky, i chose the classical track, something Ice (cant remember) and looped the mellow beginning section even though drastic things were happening, it just made it much more haunting and gave the level uncertainty and mystery. But, this is your level, you know the game and this story, your the boss.

    As for background...NO! lol it would ruin it. i find the blank background haunting...its just a large open space...and that spooks me, like the sea or space. So keep none, especially if you want a spacious feeling.
    Dedicated To All Who Miss The Classic JRPG


    *SPOTLIGHTED/NOD*

    The Adventures Of Tone - An Episodic RPG Series

    Add Episode 1 - The Silverton Manor To Your Que Today ~ http://lbp.me/v/91g7ks

  30. Thanks!


  31. #19
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew shropshirelass's Avatar
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    Default

    Quote Originally Posted by Powershifter View Post

    Spoiler!
    [Spoiler] Yeah I felt like it wouldn't make sense if the beam of light was shinning during the night time, so it'll only appear during the day (which actually makes it a piece of the puzzle). If that's not what you were talking about, then maybe you were talking about the camera angles?[/Spoiler]
    I should have realised. You're right of course. Just another example of the puzzle being fully integrated into the story!

    BTW let me know if you want me to put spoiler tags around any bits of my post. I tried not to reveal too much but do just say!

    I agree with Lotus_Flow3r about the background. Your instincts were correct. The vastness makes it all a little eerie and helps to give Celestia its sense of mystery and otherworldliness.

  32. Thanks!


  33. #20

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    Quote Originally Posted by Lotus_Flow3r View Post
    It was the cart that you have to take left via switching switches to line the track up...i accidentally plummeted into a gap upon missing the switch and as i said, couldn't cross.
    Yeah that's the second time it's happened that I know of.. I think I'll put a fail safe that when you respawn at the infinite life checkpoint the car will respawn.

    Quote Originally Posted by Lotus_Flow3r View Post
    As for music, i meant that it adds to the atmosphere when there is no music. The silence just complimented it all as its an isolated, huge world. Remember in my Wrath Of The Sky, i chose the classical track, something Ice (cant remember) and looped the mellow beginning section even though drastic things were happening, it just made it much more haunting and gave the level uncertainty and mystery. But, this is your level, you know the game and this story, your the boss.
    I hear ya

    Quote Originally Posted by shropshirelass View Post
    I should have realised. You're right of course. Just another example of the puzzle being fully integrated into the story!

    BTW let me know if you want me to put spoiler tags around any bits of my post. I tried not to reveal too much but do just say!

    I agree with Lotus_Flow3r about the background. Your instincts were correct. The vastness makes it all a little eerie and helps to give Celestia its sense of mystery and otherworldliness.
    lol! No problem. I'm not sure that anything you said would really help a newcomer, but maybe tag the section that talks about all the stuff at the end. thanks

    And yeah, I'm glad both of you agree that there didn't need to be a background. I stressed over that for a while because a couple people thought I needed it.. but I'm glad I made the decision to leave it out.
    Last edited by Powershifter; 01-18-2010 at 06:46 PM.

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