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  1. #1

    Default Brain Chain 2: Industrial Bounce **Spotlighted**

    Brain Chain 2: Industrial Bounce by comphermc
    Bounce on brains and avoid the fire to collect points and survive. This level is for one player only.

    Hey all. I finally did it! I finished the sequel to Brain Chain Mini-Game that's been sitting on my moon for months! Whew. I had a real blast making this one. The concept is simple, but the challenge is intense. Do you have what it takes to post a top score? Player beware... it's addicting!

    A little creator note: I've done something that I haven't seen before... I have a train that zips by periodically, and it would be a real drag if the player just plane-shifted onto that instead of dying... The solution: put the train in the front glitch layer. With a bit of trickery, it's possible. You have to ensure that your wheels are attached via the front thin normal layer. I was pretty geeked when it worked.



    Screenies:











    Also, I'm open to suggestions for making it better. I'm pretty happy with the mechanics, but if you can figure out some additional obstacle that would work well, I'm all ears. I'm sure I'll be tweaking the visuals all week (dang sticker glitch), so I'll be in the level anyways.
    Last edited by comphermc; 02-07-2010 at 08:45 PM.


  2. #2
    Sackperson Lieutenant CCubbage's Avatar
    Points: 28,818, Level: 52
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    One word: addictive!

    Man, it is REALLY hard to put this one down once you start. And I love the different strategies and decisions... it's quite a bit deeper than it first appears. I found myself trying to decide whether I REALLY wanted to go after the paintinator, or treat it as a distraction.

    I'm impressed! 5 stars and a heart.
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  3. Thanks!


  4. #3
    Tarsier Level Designer comphermc's Avatar
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    Thanks, Cubb. I was hoping this one would be a bit harder than the last one (no more 1M scores), but shadowheaven is already off to a great start. He has around 150,000 or something. This one is much more random that the last, so we'll see how it plays out. Is there anything you can think of to make it better. I was working on it all day and reached a point where I didn't know what to do next. So I published it. Lol.

    Thanks for playing!
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  5. #4

    Default

    Holy- YOU MADE ANOTHER ONE?!

    The first one is still my favorite minigame EVER...

    Gah... MUST PLAY! O_O

    This statement is true.

  6. Thanks!


  7. #5

    Default

    You already noticed that I ran on the ps3 to play this, huh? I couldn't wait for this level.
    It's Harder, deadlier, funnier and even more addicting than your first one - This level shows how much you've improved; the industrial facility is very good looking, and the train idea is great, other than well-executed. The paintinator and the moving switch make this challenge very exciting, to the point that i started envying the chameleons for their eyes - a precise aim can earn you a lot of points, and the shortage of ammo prevents paint spamming

    Overall 5 stars and a heart - republish often, this can stay on cool pages 1 for this whole week. About suggestions to make it better, I have none for now (It's 2 AM now, I can stomp brains, but don't expect mine to work well)

    I scored 200k+ points for now; tomorrow I'll go for 500k

  8. Thanks!


  9. #6

    Default

    Quote Originally Posted by Shadowheaven View Post
    You already noticed that I ran on the ps3 to play this, huh? I couldn't wait for this level.
    It's Harder, deadlier, funnier and even more addicting than your first one - This level shows how much you've improved; the industrial facility is very good looking, and the train idea is great, other than well-executed. The paintinator and the moving switch make this challenge very exciting, to the point that i started envying the chameleons for their eyes - a precise aim can earn you a lot of points, and the shortage of ammo prevents paint spamming

    Overall 5 stars and a heart - republish often, this can stay on cool pages 1 for this whole week. About suggestions to make it better, I have none for now (It's 2 AM now, I can stomp brains, but don't expect mine to work well)

    I scored 200k+ points for now; tomorrow I'll go for 500k
    NOOOOOOOOOOOO! You're the only one standing between me and first place ;-;

    ... Stats say I just played this 51 times in succession. Which would appear to be a 6th of your total plays unless that stat lags, I'm not sure.

    I see you added a paintinator to make things more chaotic... I really wanna see what happens when you get the paint switch down all the way ;-;

    Yeah... Awesome.

    This statement is true.

  10. #7
    Tarsier Level Designer comphermc's Avatar
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    Hm... nice idea, Rock. I hadn't considered rewarding the player for quick shots in succession. Currently, they just stack (within reason), so that if you shoot it twice, you get twice the bubbles. The problem is that the switch can receive paint faster than it can send an output.
    Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
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  11. #8

    Default

    Wait, wuh? I had an idea? O-o I just wanted to know what happens when the paint thing on the right does down... glad I somehow helped though...? :O

    This statement is true.

  12. #9
    Sackperson Demagogue Incinerator22's Avatar
    Points: 30,487, Level: 53
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    You're ridiculous comph. You've made or contributed in making around five spotlight-worthy levels in the last month.

    My only complaint is that you don't really get a lot of warning from the furnaces...

  13. Thanks!


  14. #10

    Default

    Played this one a couple of times tonight... OK, OK, probably played about 50 times! This is one addicting level. The setting, and atmosphere is great. I also love the train that zooms by. And the gameplay. Very fun!
    When all is said and done. There's usually more said than done.......


  15. Thanks!


  16. #11
    Grand Den Mod-er of LBPC Morgana25's Avatar
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    Geesh - I was pretty proud of 5600.... *walks away in shame*

    Excellent Level comphermc - very subtle, yet genius tech going on in this little beauty too. Too bad most players won't notice. I'll be back but don't expect me on the high score board anytime soon


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  17. Thanks!


  18. #12
    Tarsier Level Designer comphermc's Avatar
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    Quote Originally Posted by RockSauron View Post
    Wait, wuh? I had an idea? O-o I just wanted to know what happens when the paint thing on the right does down... glad I somehow helped though...? :O
    The paint-switch on the right moves up and down on its own. It just does that to be a harder target to hit. You gave me the idea of rewarding the player for shooting it multiple times in succession - I don't know what the reward would be...

    Quote Originally Posted by Incinerator22 View Post
    [...] My only complaint is that you don't really get a lot of warning from the furnaces...
    Do you mean the start of the them all, or each individual one? I'm thinking of putting some flashy lights in when they start, but I didn't want to completely overload the sense, lol.

    Quote Originally Posted by smasher1973 View Post
    Played this one a couple of times tonight... OK, OK, probably played about 50 times! This is one addicting level. The setting, and atmosphere is great. I also love the train that zooms by. And the gameplay. Very fun!
    Quote Originally Posted by Morgana25 View Post
    Excellent Level comphermc [...]
    Thanks!

    Quote Originally Posted by Morgana25 View Post
    [...] very subtle, yet genius tech going on in this little beauty too. Too bad most players won't notice. I'll be back but don't expect me on the high score board anytime soon
    Ah, but the beauty of it is that they shouldn't notice it! It's just something that I can smile about on my own... You're always welcome back for more...
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  19. #13
    Patch of Cloth

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    Played this a couple of times today. Highest Score was a little over 90k. Perhaps hitting the paintswitch multiple times could deactivate the flamethrowers for a set time. This'll add more of an incentive to actually go after that paintinator.

    Just a thought

  20. Thanks!


  21. #14
    LBPCs 4th favourite Irish KQuinn94Z's Avatar
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    I'm looking forward to this. First one IS the best survival challenge

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  23. #15
    Junior Sackperson TripleTremelo's Avatar
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    I loved it of course. Really fun addition with the paintinator, but maybe it would be a good idea to give more incentive to use it... More bubbles for longer time, or stopping hazards briefly. For now I'm avoiding it, I found myself dying again and again with the paintinator, then decided to not use it at all and scored 300K. It's a great idea though, I just can't focus on the bouncing as good when I'm also trying to get the paint bonuses.

    I suppose that's the point, risk/reward. I'll keep practicing
    PSN: TripleTremelo
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  24. Thanks!


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