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  1. #1

    Default "New Teleporter Design" by klingonscientist

    I wasn't able to create the teleporter that's used on the PS3, but the new update allowed me to create something similar. Check it out!

  2. #2

    Default

    I would love if you told us how you did this.

  3. #3

    Default

    It looks like it works like this: The proximity switch that activates the electrified material emitter also activates an emitter that emits a checkpoint. The checkpoint slides down the slope inside the wooden box and the player respawns from the checkpoint when it appears at the bottom. The whole system is very cleverly timed so that the player respawns a fraction of a second before the checkpoint expires and disappears.

  4. #4

    Default

    Sorry, I thought I had made the level copyable...I'll republish it later, but it sounds like you guys have pretty much figured it out.

  5. #5

    Default

    This sounds great - I'll have to check it out. I've never really messed with transporter mechanics but it sounds pretty useful.

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  6. #6
    Used to be famous Kern's Avatar
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    Default

    So its basically an Old School Teleport? Neat!

  7. #7

    Default

    Wouldn't it be nice to be able to activate a checkpoint with a switch?

  8. #8
    Used to be famous Kern's Avatar
    Points: 24,210, Level: 47
    Level completed: 66%, Points required for next Level: 340
    Overall activity: 5.0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
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    Huh odd
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    Default

    No! Old school teleports only!

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