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  1. #61

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    nice lol but so far away oh well i better develop some patience then...this is gonna be good 8-)

  2. #62
    Junior Sackperson Delirium's Avatar
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    ok I made it to the end... then amuro blew me up in one shot lol I felt so robed. :-P the warning alarm was not going off and I had plenty of health far as I know. so was that a fluke or is the gundam just really strong?
    Last edited by Delirium; 03-12-2010 at 06:18 PM.

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  4. #63
    Used to be famous Kern's Avatar
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    I played it! Yaayy! It was a pretty awesome experience

    as this is the beta i'd love to see the original version with a changeable gun i think that would be soooo cool, so like; Rocket Launcher: Small Clip before cooldown Lots of power. Machine gun; Same. Sniper; Long cool down really strong

    but thats just my opinion

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  6. #64

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    Quote Originally Posted by Delirium View Post
    ok I made it to the end... then amuro blew me up in one shot lol I felt so robed. :-P the warning alarm was not going off and I had plenty of health far as I know. so was that a fluke or is the gundam just really strong?
    LOL! Honestly though, I think its a fluke. I think it has to do with the occasional rockets that hold up the enemies. When the enemy blows up, the rockets don't disappear when the brain is destroyed and they sometimes end up pushing onto the control box. This creates what I call the "death shake" really fast and next thing you know, you're dead. I might just get rid of the explosives altogether and emulate an explosion so that it doesn't happen, but we'll see. The Gundam is aggressive, but it's not that good to one-hit-kill you outright!

    If not... it's because I made it so that if you physically get hit hard enough and the Zaku gets torn off the control box, you blow up instead of flying around with just a control box.

    Quote Originally Posted by KernelM
    played it! Yaayy! It was a pretty awesome experience

    as this is the beta i'd love to see the original version with a changeable gun i think that would be soooo cool, so like; Rocket Launcher: Small Clip before cooldown Lots of power. Machine gun; Same. Sniper; Long cool down really strong

    but thats just my opinion
    That's for the next level. Different mobile suits with different abilities like the ones you just mentioned. I have no more thermo for that! =P

    EDIT: Okay! This time the final beta has been released, with pretty much almost all of the environment complete (except for the beginning), grading system, and modified enemy explosions. If you guys get a chance, please check it out soon!

    Last edited by gevurah22; 03-14-2010 at 04:37 AM.
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  7. #65

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    ok beat it (first B then A ranking)

    here's feedback so far:

    pros:
    sweet cutscenes
    sweet backrounds
    sweet mechs and ships
    nice ranking system (although a bit confusing)
    nice use of logic

    cons:
    1.green zakus sometimes make you turn around automatically...that combined with a jump(i think) makes you eject off the mech
    2.machine kind of overheats a bit too fast in my opinion...suddenly its me waiting 3 seconds for the gun to cooldown and then fire again for 2 seconds, rinse and repeat
    3.using the zaku balloon and shooting it makes for a rather akward technique where you spawn the balloon fast and shoot it and spawn another one as soon as you blew up the last one and do it again, pretty much makin the cool explosive attack into rapid fire which could lead to cheating
    4.i get pushed to a wall or something and my zaku starts getting flipped over it self destructs...if thats supposed to happen then its ok but otherwise its an issue that could use some tweaking
    5.collided with a ball cannon and broke it's cannon...then it rammed me and somehow sackboy got squished
    6.this one is not really important but for those like me trying to get an S ranking the cutscenes do get a little bothersome when you want to just go in there and kick ***...so maybe a way to skip the cutscenes would be nice

    that's all i could find for now, so other then that im loving it dude

    question time:

    i got ALL prizes EXCEPT for the 2nd one of the collectibles which i assume it's for S rank? or is there no S rank? and if so why positioned akwardly in the list? lol not complaining but i got RX79-2 and D-1, RGM-79 GM and 77-2 guncannon and the MS-06 Zaku II but right in between the two blue destinies is a gap that is the prize im missing....so yeah thats what i wanna kno
    Last edited by Shadowcrazy; 03-14-2010 at 09:42 AM.

  8. #66

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    Quote Originally Posted by Shadowcrazy View Post
    ok beat it (first B then A ranking)

    here's feedback so far:

    pros:
    sweet cutscenes
    sweet backrounds
    sweet mechs and ships
    nice ranking system (although a bit confusing)
    nice use of logic

    cons:
    1.green zakus sometimes make you turn around automatically...that combined with a jump(i think) makes you eject off the mech
    2.machine kind of overheats a bit too fast in my opinion...suddenly its me waiting 3 seconds for the gun to cooldown and then fire again for 2 seconds, rinse and repeat
    3.using the zaku balloon and shooting it makes for a rather akward technique where you spawn the balloon fast and shoot it and spawn another one as soon as you blew up the last one and do it again, pretty much makin the cool explosive attack into rapid fire which could lead to cheating
    4.i get pushed to a wall or something and my zaku starts getting flipped over it self destructs...if thats supposed to happen then its ok but otherwise its an issue that could use some tweaking

    that's all i could find for now, so other then that im loving it dude

    question time:

    i got ALL prizes EXCEPT for the 2nd one of the collectibles which i assume it's for S rank? or is there no S rank? and if so why positioned akwardly in the list? lol not complaining but i got RX79-2 and D-1, RGM-79 GM and 77-2 guncannon and the MS-06 Zaku II but right in between the two blue destinies is a gap that is the prize im missing....so yeah thats what i wanna kno
    1. I kept them in the 3rd layer to prevent them from getting in the way, but because the jetpack has to be in the third layer for it to work properly. Unless... I put the Zaku in the front glitch layer...

    2. Well from full on cool to overheat, it can be held for 5 seconds. I'll update it to 7-8 seconds, but for me the key is short bursts.

    3. In regards to the doing a crazy Zaku explosive attack to gain an advantage, I'm actually cool with that since I use it extensively in different ways to help push for an S Rank. I use it to blow off the Gundam's shield for example, instead of shooting it off. It's a really risky maneuver though doing it so close to yourself, so if someone pulls off what you're saying with relative ease, I'll be impressed.

    4. In order to prevent a player from just flying around with a control box if the Zaku's wobble bolt breaks due to stress, I have it explode once the main body detaches from the control box. It's crappy, but the game's engine isn't exactly built for this kind of constant movement.

    5. Again, fast movement with Sackboy in a confined space can lead to squishes. Can't really be helped I'm afraid since it's rather flukey.

    6. With the cutscenes, I just smash through them with the circle, but of course I know exactly when they're coming. If anything, I can just make another level with no cutscenes as this one is totally maxed. I can't even add a text bubble or one key without it overheating.

    As for the ranking, it's time based. Obviously the faster you beat the stage, the better your rank. Aside from the final section, you don't have to beat everybody to continue on. There are certain enemies you have to destroy, but it's up to the player to find out which ones they are. ^^

    With the prizes, I think it's based on the order I captured them or something. Dunno why it's like that.

    Regardless, thanks for hitting it up! I'll make the changes accordingly and let you get a run through before I publish it... which should be either tomorrow or Monday.

    Oh yeah, you need to beat the level in less than 6 minutes from the time you start the race gate to entering the Chivvay in the end to get S Rank. =P But I think in the version you're playing it should be 6:30.
    Last edited by gevurah22; 03-14-2010 at 10:25 AM.
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  9. #67

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    awesome can't wait for the changes, and crap man i tried speeding it but thats when most of those problems occured lol i was like crrrrraaaap...but yeah one more and then i beat ur level 100% with everything

  10. #68

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    It's published! Thanks for all your help guys!
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  11. #69

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    hey man you know we're all fans...some more then others *cough cough wheeze* but yeah anytime you need beta testers and assistance...you know who to call

  12. #70
    Henshin1
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    That video looks awesome!!
    I can't wait to try it out. Well done!

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  14. #71

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    There's actually an official thread for the published version here: http://www.lbpcentral.com/forums/sho...Shooter-Action!)
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  15. #72

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    umm dude i found a HUGE glitch in the lvl. the green zacku that replenishes health111 when i launched a dummy to an ennemy, the dummy blew up and killed the green zacku, it no longer replenished my health!! its happened 5 times already, maybe change the material???? idk its just really ennoying.

  16. #73

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    It's no glitch. It's meant to be destroyed if you're not careful.
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  17. #74

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    Quote Originally Posted by donkey show View Post
    It's no glitch. It's meant to be destroyed if you're not careful.
    this

    really its supposed to be realistic(so to speak)...i mean really...an explosion shouldn't make you or anything around you invulnerable know what i mean?

    but yeah dont feel bad, its supposed to add realism to it

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