Sub-Terror by dlbpc
Horror beyond imagination... Well, not really...
I am sort of proud to present my very first level! Sub-Terror! Journey to the center of the LittleBig World, but be careful. Not all is as it seems.
This is my very first level, and I found the logic pack extremely useful for my level. Without the logic pack, I wouldn't have been able to finish it. Keep in mind, this is sort of a beta version. Try to report any bugs you find.
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Thread: Sub-Terror (Now with new ending)
Sub-Terror (Now with new ending)
Last edited by Darth; 03-22-2010 at 01:11 AM.
- Join Date
- Feb 2010
- U.S.A. / New York
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Nice job, just played through it smoothly with 2 players. Although some things need to be made clear in the level, such as having to grab that pillar and push it into the rubble, didn't know what to do there and ended up going back (that's just my suggestion)
Ill play it later.
What a simple post from me.
Yeah, I had the same suggestion as Stephanie_Ravens. I think I saw a message about pushing the rock into the rubble but it didn't show up until I had already figured it out and the rubble was crumbling. It was a very fun level. Not too hard but challenging at times. Fun story as well.
GRRRRRRRRR!! Just wrote a blow by blow account/review, and pressed the back button by mistake and lost the WHOLE DARN thing!
I really enjoyed your game. I loved the lighting effects, and some of the little 'twists' like the part where you go above ground, and ...(well, i don't want to give anything away for others) I liked the music, and the sound affects, and although, it was basically a run and jump platformer, it had enough variety to keep me keen and wanting to continue. The difficulty was about right for me, I died a few times, but the pace didn't slack.
My ONLY gripe is your ending Darth. You went to all the effort in making a beautiful looking game, with some real nice ideas in there, and it feels you got to the ending and just rushed it (in my opinion), and subsequently, I had to mark it down to four stars for this and only this reason.
If you had some kind of epic boss fight at the end, and maybe a little more story line, I would have hearted you and given you five stars. Its just my opinion, and don't be disheartened by my honesty. (in the last review i wrote, and lost by pressing back by mistake, I gave you a blow by blow score for different parts of the game eg: Graphics 8.7, Game play 8.5, length 9, but when it came to originality, i marked it at just 7. That gave you a total of 8.3. Thats a GOOD score, and maybe with a little more work it would become a GREAT score!
All in all, a real nice game!
(EDIT) F4F: Pirates of the carob bean tours by shade_seeker
You are welcome Darth, and no, if I had found any glitches, I would have mentioned them. (Do please pm me if/when you re-publish!!)
V 1.1 is out now.
-It's more clear what to do when you reach the rock and the wall (I added a magic mouth)
-Added more sound effects throughout
-Modified some lighting
-Added a magic mouth in the mine area
-Added more sound to the current ending
-Made the current ending darken more slowly
-As for the new ending, it's not quite done, but it's getting there
- Join Date
- Feb 2010
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Congrats on finishing your first level! I only have one real level out too (the other is just a simple survival) so I can understand how you want feedback on your first creation.
Overall I thought it was enjoyable, it was a good length and wasn't too hard. I think the only time I died was at the end. This is not a bad thing though. I hate it when I start a level and the creator made one challenge that was just impossible to get past.
My suggestions on how you could improve would be to work more on the visuals, I just watched this tutorial by theAdipose and Lous on cave scenarary. The youtube links is right here! I think that this might really help your level really exceed, I know that my next level actually is going to be a cave/mine level which is why I watched it.
My other suggestion is to just also just work on either adding some kind of story. Right now it doesn't really have one and so the events that happen seem kind of random. I feel like it might just improve the overall quality of the level to even have just a small one because atleast then the events that happen will seem to be related.
Anyways for a first time level I enjoyed it. If you have a chance, could you check out my first time level, it's Joe Snow's Mountain and the link to it is in my sig, thanks!
Alright, V1.2 is out. You may notice the level has gotten lighter if you've played it before. If anyone thinks it's too bright, say so.
-Used Adipose and Luos' cave method in some parts
-Lightened up the level
-Added a magic mouth to the beginning
-Remodeled some parts
-Tinkered with the lighting
-Made some of the lights oscillate a bit
-Added more sound effects
-Changed some dialogue
-Added some score bubbles
Hey Darth, really glad you have changed some stuff
OK, first off, the first speech bubble is ********** out ( I had exactly the same problem with one of mine, (there were NO profanities etc)
I like the new lighting effects in the cave.
Liked the flickering lights.
Still the same ending, I'm guessing you are working on that?
One point, now that it's all a bit lighter, some of the backgrounds do seem a little plane like shebhnt mentioned.
So, its better, but still a lame end, and again as mentioned, a little more story line perhaps?
Feel free to add me Darth, I 'maybe' be able to help you in create mode. (I too, am new to this, but a different perspective may help)
I'm pretty surprised.
It's awesome for your first level (my first level was pretty bad and almost impossible to complete lol).
The level looks not bad, pretty good visuals.
The cavern looks pretty.
The level is fun, and some effects you made are nice.
2 Things i didn't liked however:
- When you get to the surface, it looks really bland, it's just a white road with nothing in it... A wasteland. Make it look like better, add grass, flowers, trees and decorations.
- The Ending is not bad, however the house looks a bit bland, make the grass and the trees visible from the inside, and decorate it.
Overall... It's pretty good.
F4F my Darkmist Woods level, you may get some inspiration from this level, since it's a "Dark" Themed level like yours.
You may also want to check my The Cursed Well level.
For a first level you did a lot of things very well!
+ Loved the shapes & geometry of the rocks in many places
+ Great lighting in a few places too - the crystal area and the blue green lighting area
+ camera shake on the bridge was a nice touch.
+ Loved the embedded spikes
Couple of things to think about for future levels
- Use all the layers yiou need to for depth and detail - The crystal area is a great example of you already seeing how to do this.
- Flat areas you walk through aren't very engaging for the player and can slow down the pace of your level.
- Keep materials/theme consistent. The white box area on top feels very out of place to the rest of the level.
Overall a great first effort. Looking forward to more from you
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Hi, I just played you level. I think it's pretty funny, and not too hard. Visually is not empty, but it could be more complete. Overall, 4 stars.
Things I liked:
- the ambientation is nice
- the surprise when you are about to (you think) finish the level
- that you have to interact with the level (playing around with rocks)
Things I would change:
- I think you should not leave empty the back layer. If you "close" behind, the feeling that you are enclosed in a cave will be stronger
- this level demands some dangerous creatures in the cave, in my opinion
- you could consider also including more platforms, and less "just walking"
- the white area when you reach the surface is out of context, it looks like you are inside a building. Why don't you try a forest or something like that?
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