The Flaming Chasm - By: Masterlemons by LemonSage
The Institution of Cave Discovery needs you, as their recruit, to investigate a large crystal deposit in the depths of The Flaming Chasm.
Well, here it is: My second level
Its a running-jumping based cave level, with average length and nice visuals. I had alot of problems with the editor on this one; mostly from lag when creating. The walls in this level were huge, and I had to end them and begin new ones very often, leaving very ugly cracks. You'll know them when you see them. It may look like a bit of corner-editing would make it fit better, but believe me, I spent at least 3-4 hours on that alone, and it would always go straight back to how it is now. Well, that or the whole level would jiggle for a few seconds and then literally fall into pieces. Even though I liked how this turned out and it was fun to make, I cant wait to do something with less frustration.
I hope you enjoy!

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- The Flaming Chasm - By: Masterlemons
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03-11-2010 #1
The Flaming Chasm - By: Masterlemons
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03-11-2010 #2
I know you wanted me to do F4F on the other level but I'm going to do this one instead = )
First I want to say that this is much improved over your first level. I enjoyed playing it. The design is much more complex and it flows much better. Also your point bubble placement adds to the replay value. I plan to go back and try to look for better combos. I like the fact that you have to work a little to continue in a few spots. But I have a feeling some might find the smaller platforms frustrating. You did a good job of decorating but some areas seem cluttered with stickers. The ending looks great.
I have a couple suggestions. The first is something I wanted to mention about your previous level as well. You have a number of jumps that players must do from a downward slope. This makes jumping much harder to pull off. If this is intentional than I have no problem with it since you just have to walk instead of run. However, I can see people missing jumps they think they should have made. The second is your smaller platforms blend into the the object behind them and gets very hard on the eyes. This could be fixed with a simple shade sticker on all of them or even a green moss. They just need something to help people see them more clearly.
Overall I really enjoyed your level and gave it 4 stars and a heart.
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Thanks!
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03-11-2010 #3
Thanks. I sorta tryed to make them blend in, but I forgot about whether the player would see them, thanks for the tip. Also, I tryed to make it pretty hard, so I don't really see that as a bad thing.
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03-11-2010 #4
You'll never hear me complain about a hard level. Keep them coming.
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Thanks!
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03-11-2010 #5
me neither
(as long as i can complete it
)
The good guys always go - thats why i`m still around - Lemmy

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Thanks!
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03-11-2010 #6
Viddy well little brother
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Thanks!
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03-11-2010 #7
Thanks! I was a little worried about the atmosphere so I'm glad to hear it was okay.
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03-12-2010 #8
A fantastic level I loved every second of it. The way it flowed and just the pacing were fantastic. Now there is one minor problem I found was that the second platform where you have to use the swing is a little tough. Overall I gave it 5 stars and a heart.
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Thanks!
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03-12-2010 #9
I was one of the first few people who played this level.
However, I hadn't realise that you published this level.
I enjoyed your stickerwork a lot.
Not much too say, but I gave you 5 stars and I think I hearted you as a creator.
Without the sun, there is no moon. Without a me, there is no you.
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Thanks!
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03-12-2010 #10
Thanks, I'm glad you both liked it.
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03-13-2010 #11
i ALSO played your level
a few quick pointers -
hard but terrific fun: brilliant awe inspiring sticker work (so well done there)
i gave it 5 stars and a heart
you are a good creator - just what little big planet is screaming out for!!! you should take your skills and put them to good use! make more levels this one was completely fantastic!!! i will spread the owrd of your cool creating and ace sticker placing PLEASE MAKE MORE LEVELS they are simply great!!
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Thanks!
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03-14-2010 #12
Its funny how people thought it was hard because after at least 30 plays while creating it, I could make all the jumps and swings with my eyes closed. Because of that, I really had no idea what was hard or not.
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03-15-2010 #13Reality corrupted...
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Hi, masterlemons. You did cool level. Great work with level design, nice sticker placement and all environment look nice with good corner tools work. As mentioned before there ate few places with small difference between platform and wall and players can have problems with finding their way, but it is nor big problem. So I gave you 5 stars and heart for you as creator. And I look for you next levels! Good Luck!
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Thanks!
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03-15-2010 #14I like pain...
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Hidy Ho Masterlemons! I just got to play your latest adventure, so here I am to report on my trip
This level really is an improvement over your previous level, and that is not to say that the previous one was bad, because it was a great time
I like how you had a story implemented into it, and the bits of dialog here and there to help and add to the story were a lot of fun!
I absolutely LOVED the way that the ruins looked. You did an awesome job with the sticker work, as well as adding the platforms to them and the material choice was really good.
The gameplay in the level was really solid. It was challenging, but I was never irritated, and your checkpoint placement was PERFECT. Every time that I died, there was a save point just moments earlier! Big Kudos for that
My only real complaint is that I think that you could have done a bit of a better job with the scenery. While some parts looked great and had really good layering (like the ruins), it seemed that a good chunk of the level was pretty empty and didn't have much fun layering to it. The level was certainly a lot of fun, but I think that if you put an extra hour or so into decoration it would do wonders for the scenery
Awesome work masterlemons! I will look forward to your next level!!!
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Thanks!
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03-15-2010 #15
I really liked the way the ruins looked too, and I agree that some of the earlier bits needed more layers besides simply stickers. Thanks!
EDIT: Where has the Spotlight Team gone too? =PLast edited by masterlemons; 03-18-2010 at 11:01 PM.
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