BG1, PRELOAD BG2, PRELOAD

Page 1 of 2 1 2 LastLast
Results 1 to 15 of 21
  1. #1

    Default The Flaming Chasm - By: Masterlemons

    The Flaming Chasm - By: Masterlemons by LemonSage
    The Institution of Cave Discovery needs you, as their recruit, to investigate a large crystal deposit in the depths of The Flaming Chasm.

    Well, here it is: My second level
    Its a running-jumping based cave level, with average length and nice visuals. I had alot of problems with the editor on this one; mostly from lag when creating. The walls in this level were huge, and I had to end them and begin new ones very often, leaving very ugly cracks. You'll know them when you see them. It may look like a bit of corner-editing would make it fit better, but believe me, I spent at least 3-4 hours on that alone, and it would always go straight back to how it is now. Well, that or the whole level would jiggle for a few seconds and then literally fall into pieces. Even though I liked how this turned out and it was fun to make, I cant wait to do something with less frustration.

    I hope you enjoy!

  2. #2

    Default

    I know you wanted me to do F4F on the other level but I'm going to do this one instead = )

    First I want to say that this is much improved over your first level. I enjoyed playing it. The design is much more complex and it flows much better. Also your point bubble placement adds to the replay value. I plan to go back and try to look for better combos. I like the fact that you have to work a little to continue in a few spots. But I have a feeling some might find the smaller platforms frustrating. You did a good job of decorating but some areas seem cluttered with stickers. The ending looks great.

    I have a couple suggestions. The first is something I wanted to mention about your previous level as well. You have a number of jumps that players must do from a downward slope. This makes jumping much harder to pull off. If this is intentional than I have no problem with it since you just have to walk instead of run. However, I can see people missing jumps they think they should have made. The second is your smaller platforms blend into the the object behind them and gets very hard on the eyes. This could be fixed with a simple shade sticker on all of them or even a green moss. They just need something to help people see them more clearly.

    Overall I really enjoyed your level and gave it 4 stars and a heart.

  3. Thanks!


  4. #3

    Default

    Thanks. I sorta tryed to make them blend in, but I forgot about whether the player would see them, thanks for the tip. Also, I tryed to make it pretty hard, so I don't really see that as a bad thing.

  5. #4

    Default

    You'll never hear me complain about a hard level. Keep them coming.

  6. Thanks!


  7. #5
    You talkin to me?! Arrestor's Avatar
    Points: 9,198, Level: 28
    Level completed: 75%, Points required for next Level: 152
    Overall activity: 0%

    PSN
    Maboe84
    Join Date
    Dec 2009
    Location
    Essen, Germany
    Posts
    442

    Default

    me neither (as long as i can complete it )
    The good guys always go - thats why i`m still around - Lemmy


    LittleBigVolcano *Featured*
    Dream Or Reality? (featured on "Sack it to Me") *Featured*
    Cosmic Pinball (No Sackball Clone) *Spotlighted*
    Trapped Transition LBL PSP level of the Week #6 *Spotlighted*

  8. Thanks!


  9. #6
    LBPCentral Spotlight Crew Viddy well little brother VelcroJonze's Avatar
    Points: 29,909, Level: 53
    Level completed: 15%, Points required for next Level: 941
    Overall activity: 28.0%
    7 days registered 30 days registered 3 months registered 100 Experience Points 250 Experience Points
    PSN
    samiamiamsam
    Join Date
    Feb 2010
    Location
    Overlook Hotel
    Posts
    1,679

    Default

    Another quality level Masterlemons.

    The platforming was nice and challenging, and the atmosphere was very good.

    I think you are settling into your own unique style.
    My LBP Vita levels




  10. Thanks!


  11. #7

    Default

    Thanks! I was a little worried about the atmosphere so I'm glad to hear it was okay.

  12. #8

    Default

    A fantastic level I loved every second of it. The way it flowed and just the pacing were fantastic. Now there is one minor problem I found was that the second platform where you have to use the swing is a little tough. Overall I gave it 5 stars and a heart.

  13. Thanks!


  14. #9
    -Sparkles- Spark151's Avatar
    Points: 19,504, Level: 42
    Level completed: 62%, Points required for next Level: 346
    Overall activity: 0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    Spark151
    Join Date
    Jan 2010
    Location
    Las Vegas
    Posts
    1,225
    Blog Entries
    3

    Default

    I was one of the first few people who played this level.
    However, I hadn't realise that you published this level.
    I enjoyed your stickerwork a lot.

    Not much too say, but I gave you 5 stars and I think I hearted you as a creator.
    Without the sun, there is no moon. Without a me, there is no you.

  15. Thanks!


  16. #10

    Default

    Thanks, I'm glad you both liked it.

  17. #11
    Sack SockFace's Avatar
    Points: 7,523, Level: 25
    Level completed: 95%, Points required for next Level: 27
    Overall activity: 0%

    PSN
    onebun
    Join Date
    Feb 2010
    Location
    England, Hastings
    Posts
    190
    Blog Entries
    1

    Default

    i ALSO played your level

    a few quick pointers -

    hard but terrific fun: brilliant awe inspiring sticker work (so well done there)

    i gave it 5 stars and a heart

    you are a good creator - just what little big planet is screaming out for!!! you should take your skills and put them to good use! make more levels this one was completely fantastic!!! i will spread the owrd of your cool creating and ace sticker placing PLEASE MAKE MORE LEVELS they are simply great!!

  18. Thanks!


  19. #12

    Default

    Its funny how people thought it was hard because after at least 30 plays while creating it, I could make all the jumps and swings with my eyes closed. Because of that, I really had no idea what was hard or not.

  20. #13
    Reality corrupted... Domik12's Avatar
    Points: 16,663, Level: 39
    Level completed: 27%, Points required for next Level: 587
    Overall activity: 5.0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    domick12
    Join Date
    Dec 2009
    Location
    Russia, cave with bear and vod
    Posts
    866

    Default

    Hi, masterlemons. You did cool level. Great work with level design, nice sticker placement and all environment look nice with good corner tools work. As mentioned before there ate few places with small difference between platform and wall and players can have problems with finding their way, but it is nor big problem. So I gave you 5 stars and heart for you as creator. And I look for you next levels! Good Luck!

  21. Thanks!


  22. #14
    I like pain... amazingflyingpoo's Avatar
    Points: 34,251, Level: 57
    Level completed: 1%, Points required for next Level: 1,199
    Overall activity: 0%
    Recommendation Second Class 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    amazingflyingpoo
    Join Date
    Feb 2009
    Location
    Ohio, USA
    Posts
    1,725
    Blog Entries
    1

    Default

    Hidy Ho Masterlemons! I just got to play your latest adventure, so here I am to report on my trip

    This level really is an improvement over your previous level, and that is not to say that the previous one was bad, because it was a great time

    I like how you had a story implemented into it, and the bits of dialog here and there to help and add to the story were a lot of fun!

    I absolutely LOVED the way that the ruins looked. You did an awesome job with the sticker work, as well as adding the platforms to them and the material choice was really good.

    The gameplay in the level was really solid. It was challenging, but I was never irritated, and your checkpoint placement was PERFECT. Every time that I died, there was a save point just moments earlier! Big Kudos for that

    My only real complaint is that I think that you could have done a bit of a better job with the scenery. While some parts looked great and had really good layering (like the ruins), it seemed that a good chunk of the level was pretty empty and didn't have much fun layering to it. The level was certainly a lot of fun, but I think that if you put an extra hour or so into decoration it would do wonders for the scenery

    Awesome work masterlemons! I will look forward to your next level!!!

    Pocket Moon Podcast Episode 38 on
    Soundcloud : iTunes : Direct Download : RSS Feed
    Follow me on Twitter @amazingflyingpo

  23. Thanks!


  24. #15

    Default

    I really liked the way the ruins looked too, and I agree that some of the earlier bits needed more layers besides simply stickers. Thanks!

    EDIT: Where has the Spotlight Team gone too? =P
    Last edited by masterlemons; 03-18-2010 at 11:01 PM.

Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •