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  1. #1

    Default SD Gundam - Zaku Assault (Intense Arcade Shooter Action!)

    SD Gundam - Zaku Assault (Intense Arcade Shooter Action!) by gevurah22
    Are you a bad enough dude to pilot the fabled Zaku II S into a storm of Federation Mobile Suits and become the Red Comet? SD Gundam – Zaku Assault will pop you into Char Aznable’s mask and allow you to show those Feddies why they call you “the Red Comet!” of LittleBigPlanet!

    Even if you aren't a fan of the Gundam anime series, Zaku Assault will have you blasting through waves of relentless enemies in unprecedented shooting action unlike LBP has ever seen and truly feel like an ace pilot!


    location: Northwest Africa

    Based on events from taken from the 0079 Mobile Suit Gundam lore, SD Gundam – Zaku Assault will have a lone sackboy pilot a Zaku II S and destroy Federation machines in sections of escalating difficulty. Players will zoom through level, attempting to destroy the escaping White Base and its crew as fast as possible. But remember, you only have one Zaku so use your speed and cunning to send yourself into Universal Century LBP history!

    Features - Zaku II S



    Replenishable health system
    The Zaku II S can withstand 45 hits before destruction. Health status can be reviewed through either the strength of the Zaku eye’s brightness and through audible notifications. This health can be replenished the player finds a health pod. The health will be restored to nearly full status as indicated by the Zaku eye returning to full brightness.

    Newtype flash
    A flash will appear above the Zaku in the event a powerful weapon is shot in the player’s direction, warning the player to evade as needed.

    Ranking System
    The faster a player completes the level, the better the prizes they receive. Players can receive the following rankings: S, A, B, C, D, and F. Remember though, initially take the enemies on one at a time so you don't get overwhelmed, as the harder you try, the harder it gets.

    Geting an S Rank will net you some cool prizes, including a Zaku II S with an open control box and rail system! :3

    Controls

    Hold R1 – Beam machine gun and main weapon of the Zaku. If held for too long, the gun will overheat causing a cooldown period of 5 seconds

    Tap R1 – Zaku dummy. An inflatable Zaku clone that can allow minor defense for a small amount of time. Shoot the dummy to create a crippling blast that not only releases a spread shot damaging the enemy, in close proximity you can destroy key parts of enemies. Only one can be used at a time and imperative to use in order to get that S ranking.

    Circle – Change directions. Pressing circle will allow the Zaku to switch from right to left and vice versa for optimal shooting and view positions.

    Some Enemy Targets





    Screenshots









    I think I've finally come up with the kind of player responsive mecha action I've been aiming for since I started way back with the Armorboy levels and the Steampunk Samurai. Big ups to Gilgamesh for helping me with the circle function and everyone else who has helped me beta test this level such as Shadowcrazy, CCubbage, mistervista, KernelM, Delirium, Littlebigdude805, claptonfann, and Dante95.

    Hope you guys enjoy!


  2. #2
    Nope! It's Chuck Testa Gilgamesh's Avatar
    Points: 50,042, Level: 69
    Level completed: 21%, Points required for next Level: 1,108
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    Default

    Glad to see it's finally finished! I'll be sure to give this one a whirl ASAP.

    Also I was hoping you'd use that song somehow, it seemed appropriate.
    Midnight Revenge

    SackMech II
    Training

    SackMech I
    Trailer | Mission 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7

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  4. #3

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    Quote Originally Posted by Gilgamesh View Post
    Glad to see it's finally finished! I'll be sure to give this one a whirl ASAP.

    Also I was hoping you'd use that song somehow, it seemed appropriate.
    Haha yeah, I thought it was only right to use Char's theme song considering the obvious. ;P

    Anyway, big thanks to you for helping me out implement the circle switch function and making it more responsive. If it wasn't for you, this level would've been completely different in execution!
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  5. #4

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    oh sweet!! I must play this one

  6. Thanks!


  7. #5

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    Thanks man! I've worked a long time on this attempting to simplify the controls and making the enemies dynamic.
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  8. #6

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    well it was very cool wow!! but I can't get past the two Blue destiny guys

  9. Thanks!


  10. #7

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    Quote Originally Posted by Xeno_Destroyer View Post
    well it was very cool wow!! but I can't get past the two Blue destiny guys
    Remember, you can always fly back to the green Zaku in the area before it and replenish your health. Also, when you meet the first one, just bait him to the beginning of the enclosed section so you can just fight them one at a time instead of getting ambushed like crazy.

    Once you start getting more used to the controls and the enemies' patterns (which is either following or retreating), that's when you can start bumrushing the level like in the video.

    You can do it! :3
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  11. #8

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    Ya I will keep trying and finally take them guys down!!

  12. #9

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    ah, this is difficult! really cool though. the circle to change directions thing is so awesome. how is it done...?

  13. Thanks!


  14. #10

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    Yeeeeee Hawww! That was fun! Gotta say, this game REALLY got my adrenaline pumping. It felt polished, smooth, and frenetic. The gameplay is really well designed - definately has that classic arcade feel and quite a bit of strategy elements.

    I got tangled with a baddy the first time through and broke my gun, but based on the types of materials needed to keep the controls light I'm not sure how I'd fix it.

    One feature that would be nice if you could fit it in is the ability to skip the into if you've played before.... the 2nd time through I wanted to just get in and play. But, cool intro so no big deal.

    Great job - 5 stars and a heart! (right after the republish )
    F4F Participant
    Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-

  15. Thanks!


  16. #11

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    Quote Originally Posted by monstahr View Post
    ah, this is difficult! really cool though. the circle to change directions thing is so awesome. how is it done...?
    It involves an inverted key switch connected to an emitter set to one shot and a tethered jetpack with a corresponding key. When you release the jetpack, it triggers the the one shot emitter, emitting another jetpack with a key. The key also activates the switch mechanism and bam!

    Quote Originally Posted by CCubbage
    Yeeeeee Hawww! That was fun! Gotta say, this game REALLY got my adrenaline pumping. It felt polished, smooth, and frenetic. The gameplay is really well designed - definately has that classic arcade feel and quite a bit of strategy elements.

    I got tangled with a baddy the first time through and broke my gun, but based on the types of materials needed to keep the controls light I'm not sure how I'd fix it.

    One feature that would be nice if you could fit it in is the ability to skip the into if you've played before.... the 2nd time through I wanted to just get in and play. But, cool intro so no big deal.

    Great job - 5 stars and a heart! (right after the republish )
    LOL, was that you playing when I republished?

    Anyway, thanks man, especially with the testing. I think I can work something out in regards to skipping the intro, but I have to be careful since I literally cannot add anything else to the level in terms of switches and whatnot. Definitely glad you enjoyed it!
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  17. #12

    Default

    Quote Originally Posted by donkey show View Post
    It involves an inverted key switch connected to an emitter set to one shot and a tethered jetpack with a corresponding key. When you release the jetpack, it triggers the the one shot emitter, emitting another jetpack with a key. The key also activates the switch mechanism and bam!
    Whoa, bam indeed. Steampunk Samurai coulda used something like that, hahaha. If i recall correctly, hitting circle gets you stuck there.

  18. #13

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    Quote Originally Posted by monstahr View Post
    Whoa, bam indeed. Steampunk Samurai coulda used something like that, hahaha. If i recall correctly, hitting circle gets you stuck there.
    Hehe, what I wouldn't do to redo that level with what I know now. ^^
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  19. #14

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    I had to show it off to some friends so I just made them kill them self so I could fly and show them the level Crazy combat really gets you pumped up. Lol when I first saw the Blue destiny say activating EXAM system I was like O.O NOOOOOO eject eject!!! I need Wing Zero!!

  20. Thanks!


  21. #15

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    great last touches man....glad to see the end of our beta adventure....hope we have another one soon

    anyways yeah 5star, brilliant, hearted AGAIN lol

    oh yeah also got S rank on this one lol... i'm a newtype
    Last edited by Shadowcrazy; 03-16-2010 at 07:38 AM.

  22. Thanks!


  23. #16

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    cant wait to play i know how long you been making this

  24. Thanks!


  25. #17

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    Quote Originally Posted by Donkey_show
    LOL, was that you playing when I republished?
    Actually, I was playing BEFORE you republished... I had about 59,000 on completion and when I exited it said "Failed to upload scores". Then I saw the level had 0 plays... I realized you had republished so I went in and played it again immediately and got a better score.
    F4F Participant
    Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-

  26. Thanks!


  27. #18

    Default

    Quote Originally Posted by CCubbage View Post
    Actually, I was playing BEFORE you republished... I had about 59,000 on completion and when I exited it said "Failed to upload scores". Then I saw the level had 0 plays... I realized you had republished so I went in and played it again immediately and got a better score.
    Well, I republished to your advantage then. :P

    Quote Originally Posted by jump_button
    cant wait to play i know how long you been making this
    Sometimes it feels like way too long, but the development of the mechas have been great over the past year thanks to the work you guys here at LBPC have done in terms of logic, etc. Speaking of logic, sgt_poptart was telling me last night as we were looking over my level that rtm223 would hate me for the way I set up my "inefficient" logic, lol.

    Quote Originally Posted by Shadowcrazy
    oh yeah also got S rank on this one lol... i'm a newtype
    You had better considering how long you've been playing it beforehand! I expect nothing less from you... lol.

    So aside from maybe the difficulty, skipping the intro, and finding a way to increase the structural integrity of the mechs while not sacrificing their mobility, is there anything that can be improved on?

    Also, what would you like to see from a pseudo sequel?
    Last edited by gevurah22; 03-16-2010 at 09:09 PM.
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  28. #19

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    Now if only you could make a multiplayer battle and have friends blasting each other with a selection of different suits with different attacks kinda like Gundam battle assault

  29. Thanks!


  30. #20

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    Wow, those pictures are really something, they all look incredibly detailed. I played the first Gundam level you published and I'll be sure to check this one out later tonight, if I can get away from God of War III...

  31. Thanks!


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