Life (Introduction) by Shhabbazz
You only have one chance in Life!
I've been working on this level for only a couple days, so it's not great, but the sequels will be amazing. this contains ages 7-19, Which is not usually when people die, so it's fairly easy.

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Thread: Life (Introduction)
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03-19-2010 #1
Life (Introduction)
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03-19-2010 #2
Please give me ideas for ages 20-30
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03-19-2010 #3
find it pleease
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03-20-2010 #4The REAL Stephanie Ravens
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Calm down, man.
I just played this, and it's a really cool concept for a survival challenge. Seriously, this was really awesome. It may not be as deep as I thought it was have been going in to it, it's still a survival challenge, but this is really cool. The whole concept of choice is something that's never really been touched upon in survival challenges , except maybe in that one Miglioshin level. In terms of visuals, I'm not gonna lie and say it looked "good", but it looked good enough. I love the level and the concept. Keep it up. Oh, and make it so that you have to get a key at the end of the level to continue on in the survival challenge. Give us something to work towards. Also, how are you a police officer putting down a terrorist organization at 13? lol
5 stars and a heart. Make another one. Keep it up. This level is excellent.
Oh, and could you play my F4F level, WaffleWorld Prologue?Last edited by Awesomemans; 03-20-2010 at 10:01 PM.
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Thanks!
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03-20-2010 #5
Yeah I'll play it... lol you're 16 when you get in the car.... If you look closely after the first building but yeah I know, a little young
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03-21-2010 #6
It's a very interesting concept. I really do like the idea. I did think was random to be a police office at 13! I liked the humor in it too.
My thoughts on how you could improve was to try and up the visuals a bit. They were ok but you could probably go back and add in some details. The school house was just an empty room, try adding some desks and chairs!
I also thought the challenges could be better. I found that most of it was really easy or almost no challenge then you get to the terrorist hideout and it's now very hard. I can understand having a level that gets progressively more difficult but work on that curve.
Overall I thought the level was good. I think by uping some of the visuals and gameplay it could be great!
If you could check out my newest level, Puzzolors that would be great.My Levels
Retro Retribution Level 1 - World 1-4 - Joe Snow's Mountain
The Film Makers Blog
Three Pillars - Hero's JourneyStory Basics - Other Visual Parts
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Thanks!
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03-21-2010 #7
ok kool thanks! I will try your level
Thanks RynoFire for the Sig!!
F4F-Life (Introduction)
F4FColor Gardens
F4F Color Gardens 2
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03-21-2010 #8
It was a funny level a intresting idea for 16 i would give the play a paint gun so they can kill the turret. When you are seven you could have the fire blocks fall down in attempt to kill the player.
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03-21-2010 #9
oh, I thought there was a paint gun... my bad
Thanks RynoFire for the Sig!!
F4F-Life (Introduction)
F4FColor Gardens
F4F Color Gardens 2
FOLLOW ME ON TWITTER!!
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03-24-2010 #10
20-30 get married and evil ninjas attack the chaple...haha jk but u could do the married part
If olny eyes were actually pies........
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03-24-2010 #11
I got to the terrorist hideout and quit. The concept was good, but it was easier than easy and the visuals were just BAD.
2/10
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03-26-2010 #12
Thanks RynoFire for the Sig!!
F4F-Life (Introduction)
F4FColor Gardens
F4F Color Gardens 2
FOLLOW ME ON TWITTER!!
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03-28-2010 #13
Im sort of agreeing with ultimate clay here, im not gonna sugar coat it like everybody else. It needs some serious visual overhaul and a lot more detail.
Example- When your in detention, or school for that matter, make it look like a school. Have a chalkboard, desks, some other kids in detention.
Also, work on making age appropriate tasks. Why am i being asked to kill someone at like 8? Lmao.
I gave 2 stars, needs work.F4F level- Gangsta life of Detroit 2. http://www.lbpcentral.com/forums/sho...e-of-Detroit-2
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04-01-2010 #14Drama llama
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I honestly think the other guys are being a bit harsh - but you DO need to improve visuals. Content as people may be with solid gameplay and concepts I think for this to be a hit you NEED to improve visuals - why not take a look at some of Steve_big_guns' lvls? The visuals are fantastic, but they are really just put down to detail - and two hours work on a lvl is frankly, not enough.
Last edited by Big Brother; 5 Minutes Ago at 11:59 PM.
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