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  1. #41

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    Hey Taffy. I was looking forward to this level. Visually you did not disappoint. I wanted an AT-AT and I got it. All the areas were very detailed and looked great. The humor was good. The chewy-guy-thing reveal made me laugh, as did AT-AT acronym. The main issue I had with the level was the game play, simply because there was not enough to do. The platforming that was there was basic and too easy. The Swamp race was my favorite part but was a little short. Also the force part was a cool idea but the red switch seemed out of place. Maybe you could have Yoga say in a a speech bubble “stand on the tree stump and use the force,” with your witty spin of course. Then have a tree stump with a proximity switch to lift the rock.

    Technically this level had so much to look at and enjoy. You had so many clever ideas, but they along with the story, characters, and gameplay just didn’t come together as well as in A New Hop. This is still a five star/hearted level and a lot of fun but the first one set the bar very high.

    I do want finish this off by saying the ending rocked! Carbon frozen sack, I love it = ) Did you time the sound of the block landing with the end level thud? If so…BRAVO!
    Last edited by Xenon; 04-12-2010 at 01:09 AM.
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  3. #42
    Zephyr____ X-FROGBOY-X's Avatar
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    This level looks good, I'll add this to my Levels to play list.

  4. #43

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    Hello Taffey!.
    After a while, here is my feedback.
    Hey your style has been marked more on each level, I mean, excellent stickering, scenarios, history, cinematics and of course, humor.
    This level has all of them and it´s excellent. This is the first time that you work on an ice ambientation and that cave of the beggining is really really cool and gives a breath of fresh air to your levels. And one problem is that AT-AT, because I´m sure that you have put a lot of effort on it but it´s really easy to kill, and then you only can see it for a little while. Other small problem is that some parts are a little simple for playing, because they are only based on simple platforms and jumping. And I think that these are the only problems that I had with your level.
    For the goodies, you know, I think that each person that has left you feedback has already told you these things, that your stickering is great, your ambientation is fabulous, and more. But you made a really good job at this and is good to remeber you again all this excellent stuff.
    And for me the greatest thing of the level are your characters. Darth Vader left in my face an expression like this:. And Yoda something like this:.... uhhm wait, there are not icons to expres "killed by laughing" face, but this one is pretty near.
    Awesome job Taffey, 5 brilliant stars and a heart you won, and grateful I am for this level create...

  5. #44

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    It's obviously a little bit off topic, but how do you do the invisible material glitch? I've seen in it(or rather I couldn't see it) in your level. I know it involves the material changer but I'm lost after that.

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  6. #45

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    Quote Originally Posted by Silver39 View Post
    It's obviously a little bit off topic, but how do you do the invisible material glitch? I've seen in it(or rather I couldn't see it) in your level. I know it involves the material changer but I'm lost after that.
    As far as I know, it involves changing the material of an object and pressing the start button right when it changes--thus, it's just a matter of timing. This is only based on what I've heard... there was a thread on it somewhere.

  7. #46

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    Quote Originally Posted by xero11213 View Post
    As far as I know, it involves changing the material of an object and pressing the start button right when it changes--thus, it's just a matter of timing. This is only based on what I've heard... there was a thread on it somewhere.
    I can't find the thread on this but if anyone can send me a pm with the details I'd be very grateful.
    F4F Level:Super Mario Brothers Classic
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  8. #47

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    Thanks for the replies everyone. I'll type up a proper response shortly.

    The new invisibility glitch involves pausing and saving your level immediately after using the material changer. If you catch it at just the right moment, you'll get invisible material. I have not been able to get this to work, however, and I have a feeling that has to do with the fact that I have the downloaded version of the game. New material textures load instantaneously (unlike the UMD version) so I can never catch it in time. The way I did invisible objects in this level was simply by using some captured invisible walls I created pre-cheesecake.
    Last edited by Taffey; 04-12-2010 at 01:19 AM.

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  9. #48
    Zephyr____ X-FROGBOY-X's Avatar
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    Played it earlier, this was a top-notch quality level. The intro was awesome, by the way how long did it take to make the STAR-WARS symbol, it was really cool. The yoda and darth-vader characters looked very good aswell. When yoda said, that's it, let the platforming flow through you, I laughed. I also like the gameplay, and pretty-much everything about the level.

    and a heart.

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  11. #49
    LBPCentral Spotlight Crew Viddy well little brother VelcroJonze's Avatar
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    Congratulations on the spotlight Taffey!!
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  13. #50

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    Thanks for all the feedback and the congrats! It's humbling to say the least, and I am overwhelmingly grateful to everyone.

    I'm also WAY behind on responding to all the excellent and in-depth replies and reviews I've received, so I'll just say: Thanks!!

    (If I owe you F4F and haven't done that for you yet, let me know and I'll get on it ASAP.)

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  14. #51
    Ride that pony! jeffcu28's Avatar
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    Hey Tafforce be with you,

    Congratulations on the Spotlight! To be honest though, you barely made it...it was just too boring.

    Kidding, of course! I never got a chance to comment on this funny level since the beta, and having played the final version, I'm generally happy with the changes you made. Quite predictably, I liked the new intro with the sausage and burping sounds--I'm really flattered you liked my idea. Maybe I do have some funny inside me after all. Although I understand the changes you made with the AT-AT Walker, I kind of like the way it clumsily fell head first into the snow on the Beta version. Anyways, I know it was very buggy and it needed to be changed. Nonetheless, it was just a minor thing, and the rest of the level was just gleaming with your signature sense of humor. Great job, and I'm looking forward to the rest of the series...

    Laugh I did have a lot,
    jeffcu28



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  16. #52

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    Congratulations on the spotlight Taffey!!
    With very little time to write a decent feedback
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  18. #53

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    Thanks jc! Grateful I am for your help with the beta, yes. Glad you find it funny I do. The AT-AT very temperamental it is, falling looked good it did but impossible to make it reliable it was.

    Thrilled for the Spotlight I am indeed, to work on Episode VI very motivated I am.


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  20. #54

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    What do we have here? Oh, just another level from Taffey. It's not like his other levels were excellent and some of the best of LBP PSP, so I don't know: should I play this one? Will it make me yawn as usual?

    Hehe, ok, enough of joking. Since you posted this level, I was looking forward to play it, but I've been too busy these past weeks at work, and as for videogames, big Final Fantasy XIII crossed. On the few moments I had for the PSP, I opted to play games from my "unplayed" mountain (too many good games that I bought but couldn't test yet). But today, I started playing all pending LBP PSP levels, and let me tell you that yours was the first one that I picked. I couldn't imagine a better way to meet again the Community World. And I wasn't disappointed.

    Your sense of humour is as good and unique (and of course fun) as usual, but the best thing is how you keep pushing your skills and excelling yourself: storytelling, stickers, corner editor, custom characters... Special effects are better than ever (like when you crash into the ice cave), and I also loved the variety of environments, really reflecting those of the movie. If anything, I would say that this level was too standard on the puzzles side, and the ending was kind of a letdown, I was expecting some more gameplay on Bespin.

    Anyway, another awesome level from Taffey. Your Star Bores saga is getting even better than the Space Corps Series!

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  22. #55
    Retiring from LBP PSP :( The Forgotten's Avatar
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    Wow! This is one of your best levels so far!
    The Visuals are great and it's very clear how much effort and time you put into this level. As always it was very entertaining and is one of my highest rated levels that i've downloaded! Everything is polished and nothing feels out of place. I would really like to know how you achieved the effect of an explosion such as when the at-at blows up.
    The end was surprising aand left me on the edge of my seat waiting for the next installment!

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  24. #56
    The Doctor is in... Fastbro's Avatar
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    Uh Taffey... I hate to break to you but... I'm leaving you... I mean, I managed to escape from your level! On the part where the giant alien snake thingy spits out its possible to run up the invisible floor. And thus reach the floor of the level. Just thought I'd let you know!
    Last edited by Fastbro; 04-19-2010 at 07:38 PM.

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  26. #57

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    Quote Originally Posted by Lleonard Pler View Post
    What do we have here? Oh, just another level from Taffey. It's not like his other levels were excellent and some of the best of LBP PSP, so I don't know: should I play this one? Will it make me yawn as usual?
    Haha, yes it might make you yawn! Darth Later is very lazy and not especially interesting... He's sort of a self-portrait.



    Quote Originally Posted by Lleonard Pler View Post
    Hehe, ok, enough of joking. Since you posted this level, I was looking forward to play it, but I've been too busy these past weeks at work, and as for videogames, big Final Fantasy XIII crossed. On the few moments I had for the PSP, I opted to play games from my "unplayed" mountain (too many good games that I bought but couldn't test yet). But today, I started playing all pending LBP PSP levels, and let me tell you that yours was the first one that I picked. I couldn't imagine a better way to meet again the Community World. And I wasn't disappointed.
    Thanks for the kind words - I really appreciate that. Tearing yourself away from a stack of unplayed stuff you've already purchased is difficult, believe me I know what it's like.



    Quote Originally Posted by Lleonard Pler View Post
    Your sense of humour is as good and unique (and of course fun) as usual, but the best thing is how you keep pushing your skills and excelling yourself: storytelling, stickers, corner editor, custom characters... Special effects are better than ever (like when you crash into the ice cave), and I also loved the variety of environments, really reflecting those of the movie.
    I have salieri to thank for the explosion effects. My gas-based explosions are a direct rip-off of his, as is Darth Later's unique complexion.



    Quote Originally Posted by Lleonard Pler View Post
    If anything, I would say that this level was too standard on the puzzles side, and the ending was kind of a letdown, I was expecting some more gameplay on Bespin.
    Fair enough, and an accurate observation to be sure. I classically over-build the beginnings of all my levels, only to sweat out the last 75% of the level because there isn't enough thermo left. I would have built Bespin earlier into the process, but I simply didn't have a plan... as is my usual method. By the time I got to that point I really had to squeeze things into thermo space as best I could, and in some cases even went back to earlier points in the level to delete things to make room.



    Quote Originally Posted by Lleonard Pler View Post
    Anyway, another awesome level from Taffey. Your Star Bores saga is getting even better than the Space Corps Series!
    Thanks again Lleonard, and glad I was able to lure your PSP away from the stacks of those other games just begging for you attention.



    Quote Originally Posted by The Forgotten View Post
    Wow! This is one of your best levels so far!
    The Visuals are great and it's very clear how much effort and time you put into this level. As always it was very entertaining and is one of my highest rated levels that i've downloaded! Everything is polished and nothing feels out of place. I would really like to know how you achieved the effect of an explosion such as when the at-at blows up.
    The end was surprising aand left me on the edge of my seat waiting for the next installment!

    5 Stars and a Heart!
    Thanks Forgotten. I worked hard to make it a fun experience, so feedback like yours is really the best part of the whole process for me.

    The explosion is a fairly simple process. Getting the head and the body of the AT-AT to blow up at different times is a little trickier, but I'll stick to the head for now. So, I just started out by making two fan-shaped pieces of material - one large and one small. I changed them both into gas and experimented with material changing them until I was happy with the color combination. I then glued the pieces together (the smaller "inner" fan is a thin layer object) and captured it as my explosion object. I rigged an emitter to emit the explostion where the head of the AT-AT is, and set the lifetime to about 0.3 seconds. I then put a hidden creature brain on the head and connected the head, explosion emitter, and sound object to the grab switch on the belly. When you grab the switch, the head goes poof and the explosion pops out, just like that. Simple, right?



    Quote Originally Posted by Fastbro View Post
    Uh Taffey... I hate to break to you but... I'm leaving you... I mean, I managed to escape from your level! On the part where the giant alien snake thingy spits out its possible to run up the invisible floor. And thus reach the floor of the level. Just thought I'd let you know!
    Gah! Well, sorry about that. No matter how many times you test something, it's almost inevitable that someone will find a way to break out of the level eventually. Regardless, thanks for letting me know!

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