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Thread: Cloudy with a Chance of Teamwork
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04-22-2010 #21
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04-22-2010 #22Tarsier Level Designer
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Whoops! I've fixed that now.
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-22-2010 #23
No biggie.
Anyways. I've already played this level several times during testing, and can't say enough how awesome it is. The final 'chase' sequence is a gameplay masterpiece. Quite possibly your best level to date, and to give it fewer than five stars would be a serious injustice.
My Levels
Spacewar!
Garden of Goodies
My Tutorials
How To Avoid Distorted Avatars And Level Patches When Using Custom Stickers
How To Cheat The Thermo
How To Seriously Cheat The Thermo
How To Recreate The 3D Layer Glitch
How To Recreate The Walkthrough Materials Glitch (Post-Leerdammer)
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04-22-2010 #24
As Morgana said, it has been an absolute joy to witness the evolution of this level! It's a fantastic co-op puzzler that plays like an epic single player adventure! Well Done!
What if you emitted a thin layer of gas in front of the cannon for just a few seconds once the rock falls in? Or, you could make the tree timed with the cannon, so once the rock falls it starts a countdown that is timed with the rock hitting it, but if the rock is blocked for some reason, the tree will fall anyway. Doesn't make much sense, but it'd let the players continue the level.It's possible to break the level there, but it doesn't really happen unless playing with three people. It's actually possible to "block" the rock when it shoots out of the cannon. I have no idea how to fix that, so I'm praying that nobody does it (I'm banking on the fact that they'd be mesmerized by the whole scene). )
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04-22-2010 #25Tarsier Level Designer
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Lol, I just had a funny idea that is similar to blocking it with gas. I am going to try it out tonight... Basically, just before the rock would be launched, I'd sweep an invisible piece of gas over the path of the rock, thereby eliminating any "obstructions." Neato. Thanks for the idea...sorta.What if you emitted a thin layer of gas in front of the cannon for just a few seconds once the rock falls in? Or, you could make the tree timed with the cannon, so once the rock falls it starts a countdown that is timed with the rock hitting it, but if the rock is blocked for some reason, the tree will fall anyway. Doesn't make much sense, but it'd let the players continue the level.
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As of this morning, there was a grand total of 23 plays! Haha. Nice.
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-22-2010 #26
None of my friends are online atm.

Guess I have to wait until tomorrow. ;_;
Looks great btw!
Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
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04-22-2010 #27Trumma Trumma
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This level is brilliant, great x2 gameplay and, really sweet design of the level
I played it twice, but I didn't save the village
5 stars (btw I made it from 4 stars to 5
) and a heart of course for the action and fun
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04-22-2010 #28Tarsier Level Designer
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Alec, where did you happen to die when trying to outrun the storm? It's really tough to get a grasp on these things when I know the level so well. Was there some part that was too confusing, or did you guys just happen to fall to your death?
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-22-2010 #29
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04-22-2010 #30
comph: Played this with 3 players (cheating a little haha), not sure if this is just a 3 player problem or not but:
When the chase started, we all missed the first jump to the second island, died, then infinite deaths on the first checkpoint ensued.
Gonna play with 2 players now hopefully.

Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
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04-22-2010 #31Tarsier Level Designer
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Hm... I will have to destroy that checkpoint then. What happens is that the next island checkpoint activates (you get two free checkpoints and then it becomes a one-shot-or-you-get-the-bad-ending scenario). What must have happened is that someone re-activated the checkpoint... Should be an easy fix to just demit the checkpoint.
Sorry about that...
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-22-2010 #32
What??!! How long was a fricking in that level, testing AND giving feedback on puzzles, difficulty etc and I don't even get a mention D:< It was my sole purpose to appear in this thanking section, and look, I'm not there... *Hangs self*I want to thank Morgana25 (for testing, decorating, and helping with the level badge), rtm223 (for his wheelie logic), mrsupercomputer (for helping come up with puzzle ideas and decorating), Javi_Haguse (for testing), Yarudark (for testing), Holguin86 (for testing), Jwwphotos (for testing), Aya042 (for testing), and many more who may have been roped into playing at some point. Thanks you all!
Can't wait to play the final version and rate it 1 star!
I really can't wait to play it though!
Levels:
Teamwork! (TWO PLAYER ONLY)
Lost In the Tribal Caves
Howdy Partners! By Myself And Ruof (2 PLAYER ONLY) --- *SPOTLIGHTED*
The Fantastical adventure- The Kingdom! --- *SPOTLIGHTED*
The Fantastical adventure 2-The Safari Chase!*SPOTLIGHTED*
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04-22-2010 #33Tarsier Level Designer
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Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-22-2010 #34Flogging Molly! Nov 30 :D
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The part where the tree collapses is amazing!
The sections with the ladder was genius!
I really liked how you didn't give instructions to the players, telling them exactly what to do.
Five star gameplay! Five star visuals, Five star level!
That's all I can say!Last edited by Rhys125; 04-22-2010 at 03:42 PM. Reason: typo

Power of the Planet Spotlighted!
Rhys rhymes with Fleece & Peace; Not Flies & Pies.
"Be excellent to eachother" - Bill
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04-22-2010 #35
Unappreciated as usual.. Not happy... You're no longer my favoruite mod...
Levels:
Teamwork! (TWO PLAYER ONLY)
Lost In the Tribal Caves
Howdy Partners! By Myself And Ruof (2 PLAYER ONLY) --- *SPOTLIGHTED*
The Fantastical adventure- The Kingdom! --- *SPOTLIGHTED*
The Fantastical adventure 2-The Safari Chase!*SPOTLIGHTED*
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04-22-2010 #36
Hmm, looks pretty awesome.
Now to find / force someone to play with me when I get home tonight
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04-22-2010 #37Tarsier Level Designer
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Haha. I just noticed that 4 out of 5 of my create mode pictures show the location of hidden point bubbles. Whoops!
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-22-2010 #38
Ok so I played it 2p with gravel, tons of fun!
Goes without saying, but nice visuals/music/sounds/etc
That chase scene is the most frantic fun I have had on LBP in a long while. So much chaos; "the switch, the switch!"
First time we got the bad ending, then used the shortcut and got good ending.
We replayed it from the very start, only to stuff up on the final obstacle!! Arh! Why did we switch places why!? Because we were too much in a hurry.
I must replay to get perfect game.
What material was the rock you used? It had cracks in it or something and looked pretty nice.
Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
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Thanks!
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04-22-2010 #39Save the world!
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Brilliant level. Lovely scenery and great puzzles to boot I was playing 2 player and the collapsing tree part broke first time I played through. Didn't get the good ending yet though! Will have to go back and do it again! Wasn't my pod but will be giving 5 stars and a heart
I'll probably play more critically next time and give some more detailed feedback.
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04-22-2010 #40
Made it 4# on the score board!
Can someone say perfection, cause this is it. I love it. It's great in every way!
The puzzles, the secrets, the action, the design. I could smell the brilliance...
One problem thou, the very first part of the storm, the first switch. I played it twice and not even once did we come across because the automatic layer change didn't react.
(I got the good ending!)
Still I rate it infinity out of 5 stars and of course heart it
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