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  1. #1

    Default The Little Big Machine

    The Little Big Machine by Malhat06
    Deep beneath Little Big Planet lives a mysterious machine. Its time to unravel the secrets of The Machine!


    Hi all,

    This is my second logic level, following the Human Body level that I posted here some time ago. Had a lot of fun making this so I thought that I would share it with you all Its relatively short and fun. I hope all those who play it enjoy it

    Cheers,

    Malhat06
    Attached Images Attached Images
    Last edited by Malhat06; 04-24-2010 at 11:10 AM. Reason: Level name minor change - Wifes suggestion :)

  2. #2

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    Looks good! Shall play this later today!

  3. #3

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    Hope you enjoy it! Let me know of any problems Cheers

  4. #4

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    I missed your Human Body level when you posted that. Glad this one didn't slip by. Appealing style and cool mechanics = awesomely fun level.
    Last edited by Kipmonlin; 04-24-2010 at 01:03 AM.

  5. #5

    Default

    Really glad you enjoyed it! Its not had many plays so I wasn't sure it was any good haha Im gonna go check out your levels later on.

    Cheers for the feedback

  6. #6
    Desperately needs a drink RoharDragontamer's Avatar
    Points: 7,472, Level: 25
    Level completed: 85%, Points required for next Level: 78
    Overall activity: 0%

    PSN
    RoharDragontamer
    Join Date
    Feb 2010
    Location
    Pennsylvania USA
    Posts
    486

    Default

    Positives:
    I liked your title screen with the dropping score bubbles. I love your terrain editing style, and the materials selected. The entire level is a great example of how levels can be visually appealing even with the simple and basic materials. Your level also illustrates how a little corner editing goes a LONG way. The first puzzle/platforming area was nice. Not dangerous, but fun to play. I also loved the set-reset switch usage for the left winch grab in the track puzzle, a neat idea, I've not seen executed before. The track puzzle was a nice concept, and the platforming/puzzles to make your way to the control room were well executed. I loved your use of the multiple camera boxes to keep the viewpoint under control. WOW!! Is the control room AWESOME!! I love the combination of "wood" to help indicate it's an old machine, while at the same time being very complicated. The score bubble transfer wheels in the control room are very clever. The status lights are brilliant, I just loved everything about this room. HAH!! Your score bubble machine is even BETTER! Brilliant stuff! Your glass zip line near the end was really fun, especially with the cave ins happening all around you. I thought your blast off to the surface of LBP and the scoreboard screen were really nice.

    Suggestions:
    The initial dialog at the beginning prevent you from grabbing all the score bubbles and maxing the combination (unless you quickly cancel them without reading.) It might be nice to add a delay for the initial dialog to allow players to collect the score bubbles first. A few more checkpoints would be nice. I threw myself into the gears at the top left corner of the first puzzle (looking for a secret area) and got killed and was returned to the first drop shaft. Your red sticker on the first checkpoint doesn't quite cover the entire checkpoint. The first time I used the grab/jump platform in front of the hamster wheel in the control room, I ended up getting thrown into the hamster wheel. I've experienced having my sack land where I don't want due to auto-layer selection. In the future, you may want to consider having jump routes not intersect with back layers to prevent this. I got myself killed after the MACHINE malfunction, because I wanted to watch that machine operate some more, it would be nice if you could expand the safe area, or the safe time so we could spend more time watching your wonderful machines operate. I found what I think was an unintended glitch that allows you to collect unlimited score bubbles. Add me as a PSN friend and I'll show you the spot. (I plan on keeping my #1 scoreboard ranking for as long as possible!!) I thought the second zip line would be a little more fun if the walls were lethal in spots, so you had something to think about as you made your way down.

    Gameplay: Easy (but REALLY fun)
    Story: 5/5 (short but effective)
    Mechanics: BRILLIANT. Wish I could give 6/5 for this!!
    Visual Appeal: 5/5 (some people might think you need more decorations, but I liked the simple clean feel)

    Overall: 5/5 + H and a "Brilliant" tag. Also hearted you as a creator. Wonderful job!
    ----------------
    IGN:RoharDragontamer,
    My LBP2 Levels:
    F4F: Sackboy Justice League: Training Ops
    [Tutorial] Detect Number of Players

  7. #7
    Still trembling... talbot-trembler's Avatar
    Points: 12,763, Level: 34
    Level completed: 17%, Points required for next Level: 587
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    PSN
    talbottrembler
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    Default

    I'll try this later on!

    Are you trembling?

  8. #8

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    Wow! RoharDragontamer, thank you so much for your feedback! It's really constructive! I'm gonna make a few of the changes that you have suggested. Its amazing what you can miss even though you have tested it a thousand and one times haha

    I thought players might get bored watching the machine which is why I have limited the time.. so maybe its worth making it a bit longer in there if people really want to watch it or like you said, make the safe area larger so you can still see it. I'll have a tinker

    Thanks again, it was a really comprehensive review of the level and has helped loads! Cheers

    PS. Played your levels a few weeks ago. Very inspiring!
    Last edited by Malhat06; 04-24-2010 at 03:35 PM. Reason: typo's galore.

  9. #9

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    Ive just re-published to now incorporate some of RoharDragontamer's ideas for improvement! Cheers again.

  10. #10
    Desperately needs a drink RoharDragontamer's Avatar
    Points: 7,472, Level: 25
    Level completed: 85%, Points required for next Level: 78
    Overall activity: 0%

    PSN
    RoharDragontamer
    Join Date
    Feb 2010
    Location
    Pennsylvania USA
    Posts
    486

    Default

    Wow, missed that you updated the level. Look forward to playing it tonight.
    ----------------
    IGN:RoharDragontamer,
    My LBP2 Levels:
    F4F: Sackboy Justice League: Training Ops
    [Tutorial] Detect Number of Players

  11. #11

    Default

    Im not surpirsed you missed it! The amount of levels people post on here is immense!

    Never did find the place where you got your massive score and I fixed everywhere I thought it could be... but they would have all meant you standing there for around two hours collecting points (which I don't think you did..).. Any chance you could pm me with where it was?


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