Dark Side of the Rainbow by mrRadical
Puzzles and platforming collide in a rainbow maze that's beginning to decay... A sequel to the level "She's a rainbow"
My first non-Survivor level in awhile. This a sequel of sorts to my level She's a Rainbow. The concept is that there's a second course built like the first - with a bunch of rooms each done with a different color theme, but the second course has started to... rot a bit. Instead of bright colors, everything's faded and looks a bit moldy.
With the first one, the open-endedness threw a lot of players off, so this is a more straight forward affair. All you need to do is figure out how to get to the next room. Good luck.
This level WILL defeat you.
I'm willing to do as much F4F as I can. If it gets crazy, expect a slight delay.
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Thread: Dark Side of the Rainbow
Dark Side of the Rainbow
Last edited by mr Radical 5601; 05-05-2010 at 03:09 AM.
There's some superbly innovative game play elements in this level, and it was a blast to play through. It takes a lot of old platforming ideas and makes them new again, and it's great stickering and constantly changing color palette makes for a very interesting visual style. I thought your unique use of the panitinator was a great idea lol. The level is nice and long too, so there's a lot to do. Great job, once again Radical!
@duffluc - thanks for the kind words and taking the time to make it all the way through.
@holguin - hope you enjoy it. The only thin layer glass I see in those pictures is a part of the background. Once you're in the level, you'll see what I mean.
I keep getting stuck at the same part and have to restart! Don't give me any hints, though. I want to beat it on my own. Once I beat it I'll give some feedback, for ya!
You're getting stuck as in the level doesn't work, or you're getting stuck as in you don't know where to go next? Also, small hints never hurt anyone...
Small hints hurt me! Ouch!
- Join Date
- Jan 2010
This level is really well done in terms of mechanics and platforming and puzzles.
There are very nice ideas going on in this level. I like the glass cubes maze and the invisible walls and platforms and the red wall platform where you can't see anything except for the shadows illuminated by the light the best.
I was never able to finish it unfortunately. It is really long. I got stuck on the part after I have to switch those 3 cylinders from one side to the other. I got to the part where there's a jet pack and purple smoke. I didn't know what to do in there and I've tried everything. Including maybe transferring all the cylinders from the other room. Though the room before that, when I was trying to transfer one of the cylinder to the other side, it just vanished. I was stuck and didn't know what to do next. Had to quit then cause I was called for dinner. Just curious, how far along was I?
Maybe some type of riddle can help as hint on some parts to let people know what to do? Or make a camera zoom in to the most important part of a puzzle so players know where to start like that part with the paintinator. I spent around 5 minutes trying to figure out what to shoot at then I accidentally shot at the ceiling lol.
The visuals are very simple and very clean. I like your use of toned down colors. None of those very bright yellow or pink or red. They're all mellowed down in some way. Everything is clean and nothing's out of place. However, a few 3d stickers would definitely help in making it look better.
Overall though, this level was very well done and well made. Basic platforming ideas and yet, they were used in new ways that helps them make fresh and at the same time, you added alot of twists to them.
I gave it and a heart! Very well done!
thanks for playing and reviewing. you were super close to the end. only one more room before the boss.
the room with the blue cylinder transfer... it's designed to work so long as all cylinders are moved or destroyed.
as for the purple room,
[SPOILER]you need to swim into the small area at the bottom of the room. you'll get a purple ball. using the jetpack, throw it into the area on the top right to hit the switch in the gas.[/SPOILER]
not quite sure what you mean in terms of 3D sticker... let me know so I might be able to improve things.
come on LBPC community... I'm trying to hit 30 plays by June! Let's make this happen!
- Join Date
- Jan 2010
Oh no wonder I couldn't get through. I didn't think of doing that.
My suggestion about the stickers weren't really that important. I like your visuals the way they are ( I like really simple and clean).
By 3d stickers, I meant the stickers that are stickers but they give out a 3d image when you stick them. They're still treated as stickers even though they look 3d. Like the flowers, feathers, jewelries, and curtains and stuff.
Made it through last night an wow this one's tricky
I love the decayed, dirty sticker look you have going on in this one and the mottled reds and purples were really beautiful. The paintgun and water design was pretty innovative I think and was challenging but never unfair so I think that part was a real success. Same for the "boss" - really liked that.
There are a few challenges that drove me nuts though - the purple dissolve circle flinging past the gas was a particular frustration for me but I managed to get it in there. lol
The length is really daunting too. I found myself becoming discouraged the longer it went on - the sticker to jump ahead was a nice feature for replays though.
Yea, just a matter of personal taste I guess - I like it but I didn't really have fun playing after awhile.
Still 5 stars - I'm gonna have to dissect those stickers too
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@Whitemon - ended up not using many of those because there weren't really any that fit in too well with the overall look of the level. Since you can't sticker a decoration to make it look... all faded and dingy, they end up really standing out...
@morganaThe purple room with the ball you need to throw... seems to be a problem. Playing with two players lets you skip the last 4 rooms of the normal progression and take on a much easier chain... but I can't imagine too many people will be able to find a second person to stick around that long. I'll work on something to make that a little easier.
-The length... it ended up being 2/3 the size of the original design. I noticed that it was getting a bit long, and cut a bunch of rooms. I can see how it can get discouraging... I'm going to see if I can't find some way to shrink it down a little further, or at least make everything go a bit faster.
-Glad you liked the stickering. Coming from you, that means a lot. Glad you liked the paintgun in the water too. That actually came from a Survivor challenge I never completed... but it ended up fitting in pretty well here. Glad you made it to the boss as it seems like there aren't too many who have...
5 Stars! Awesome! RADICAL!
Congrats to everyone who made it through! Thanks for the feedback.
- Join Date
- Aug 2009
- somewhere in this place called USA
- Blog Entries
I'll put this on my list of ones to play. Glad this one is more straight forward than the original. I typically dislike open ended ones like the first. Just a personal pet peeve. Just not for me. I'll give this one a try.
I have other levels from Showcase I have yet to play, so I'll tackle this one while I'm at it. Just don't know when, lol.
- Join Date
- Apr 2010
- Ibiza Spain
- Blog Entries
I check your own level and original I found the options you have set a trap, only it is too difficult, the part where you have to jump on the ice and when you shine a light tread is complicated because not reached to see almost anything, I found the misfortune of having three glue sticks on the ground and some were stuck between the wood, in fact I could not finish it in the blue where there is a button on the center lever right was stuck between the wall and the wood of the left so could not press the button and did not finish it, I think you should fix these details.
Overall I think we do not have such problems would be much more beloved since your level is long and entertaining, although he has not finished I'm sure I could give more if you make a few arrangements.
F4F: I'd like to check my level and give me your opinion http://www.lbpcentral.com/forums/sho...nted-adventure
@PSYNTENS - Not quite sure about the glue sticks, but I think I know about the room where you got stuck. That's the puzzle in that room. It's meant to seem like you can't make it to the button, but you can.
[SPOILER]Bring yourself to the back layer, and jump into the tall section. Once you're in there, jump back onto the light blue platforms. Jump back onto the top of the tall section, and jump down onto the button.[/SPOILER]
Also, updated the level to include a half-way checkpoint in case things turn out to be too much for one sitting. Also edited the last purple room to guide players into the right solution.