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  1. #46

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    I don't suppose anyone bothered to archive all the Community Spotlight levels did they? I must have missed some in the past and would like to go back and rectify this if at all possible
    My PSP Levels
    A Million To One - LBUP Winner / Spotlighted / Fastbro's Pick
    One Way Ticket (Survival) - Spotlighted
    My LBP2 Levels
    Sackometry Wars
    GeoBlaster - A retro twin-stick shooter for 1-4 players!

  2. #47
    Grand Den Mod-er of LBPC Morgana25's Avatar
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    Yes CC has Give me a second and I'll point you in the right direction.

    Here ya go

    http://www.lbpcentral.com/forums/for...tlight-Archive


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  3. Thanks!


  4. #48

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    Congratulations to everyone on the spotlight, once again i will have to play all this amazing levels... and thanks to the spotlight crew for choosing this amazing levels.


  5. #49

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    Played 6/9 of the levels so far.
    Great stuff.

    However I wish creators spent as much time perfecting gameplay as they do visuals. Then I would be a happy man.

    Thanks again to the creators and spolight team. =D

    Bad design 101
    An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!


  6. #50

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    Even if I already played them all -dough!- that does not mean that I dont feel gratitude towards the spotlight team for at least, confirming my refined taste when it comes to playing good levels, haha..!

    So hey, thank you spotlight team for keeping up such a good work!
    My F4F level: Lafarge's Request (Spotlighted and also MM PICK!!)

  7. Thanks!


  8. #51
    fun and frivolous rtm223's Avatar
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    Quote Originally Posted by midnight_heist View Post
    However I wish creators spent as much time perfecting gameplay as they do visuals. Then I would be a happy man.
    I get where you are coming from, but remember that gameplay tuning is every bit as subtle and difficult as aesthetic tuning (possibly more so, IDK) and whilst most creators have some artistic roots (many of them very high levels of skills / experience even to professional level), very very few of them have any real experience in designing gameplay from outside of this game to draw upon. Also, sadly, as with modern games, a very high emphasis is placed upon visuals by the players, so that is what is focussed upon by many creators.

    There is plenty of great gameplay to be had though in these spotlights and in the community in general though
    -- ? --

  9. Thanks!


  10. #52

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    Visual design and gameplay - perfecting both in one level is like the "holy grail" of creating.

    But thanks to the “Community-Spotlight” every episode shows us that there are some creators here that must have found this “holy grail” already – congratulations and keep up the good work

    ----- REMAKE of my first level : SPOTLIGHTED -----

  11. #53
    LBPKarting Community Dude ConfusedCartman's Avatar
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    Locked and archived.
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