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  1. #1
    Nope! It's Chuck Testa Gilgamesh's Avatar
    Points: 46,869, Level: 66
    Level completed: 95%, Points required for next Level: 81
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    Default SackMech, Mission 1 : Patrol Duty

    SackMech, Mission 1 : Patrol Duty by Jirugameshi
    Training is over. Your first real assignment is to patrol around the base holding a sacred relic. Look sharp and maybe you'll earn a promotion!


    Show your piloting skills in this simple patrol mission. Earn higher rewards depending on how well you follow orders, and also earn bonus points for defeating multiple enemy mechs. Enemies become progressively tougher to beat however. Enjoy.

  2. #2

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    Bout time(:
    Happy holidays

  3. #3
    Nope! It's Chuck Testa Gilgamesh's Avatar
    Points: 46,869, Level: 66
    Level completed: 95%, Points required for next Level: 81
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    Default

    Quote Originally Posted by Dan930930 View Post
    Bout time(:
    QFT. I decided to stop being lazy and upgrade my SackMech levels so I can release them finally. It's a lot of minor aesthetic changes and some level design changes, but it's worth it.
    Midnight Revenge

    SackMech II
    Training

    SackMech I
    Trailer | Mission 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7

  4. #4

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    Good stuff and great mech, but the scenery is a bit plain. I'd use the 3D glitch to make some hills etc. For the background. Also, when you had to close the gates to stop the mechs, it kinda turned to chaos. First this missile shot at me from nowhere, then this enemy pilot shot into the hangar and just stayed there, which made getting past a bit of a chore.
    Coming soon:

    PSP:
    Back Down Under:
    http://www.lbpcentral.com/forums/sho...ack-Down-Under

    PS3:
    Crane Capers(Survival Challenge)

  5. Thanks!


  6. #5
    Nope! It's Chuck Testa Gilgamesh's Avatar
    Points: 46,869, Level: 66
    Level completed: 95%, Points required for next Level: 81
    Overall activity: 0%
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    Jirugameshi
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    Default

    Quote Originally Posted by PaddyJ View Post
    Good stuff and great mech, but the scenery is a bit plain. I'd use the 3D glitch to make some hills etc. For the background.
    Thanks! Unfortunately I can't use the 3D glitch in many areas for scenery because a lot of the mechs use the back thin layer which would make them collide with the scenery and break.

    Quote Originally Posted by PaddyJ View Post
    Also, when you had to close the gates to stop the mechs, it kinda turned to chaos. First this missile shot at me from nowhere, then this enemy pilot shot into the hangar and just stayed there, which made getting past a bit of a chore.
    Hmmm, actually you have to blow the bridge. If you don't the enemies pile up on the hangar, which I'm guessing is what happened. If you blow the bridge correctly none of the enemies should make it to the hangar.
    Midnight Revenge

    SackMech II
    Training

    SackMech I
    Trailer | Mission 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7

  7. #6

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    Um, I'm not sure, but doesn't gluing DM to the glitch layer stop it breaking? Also, I did blow up the bridge.
    Coming soon:

    PSP:
    Back Down Under:
    http://www.lbpcentral.com/forums/sho...ack-Down-Under

    PS3:
    Crane Capers(Survival Challenge)

  8. #7
    Enemy of the People Richasackboy's Avatar
    Points: 12,471, Level: 33
    Level completed: 75%, Points required for next Level: 179
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    Richasackboy
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    Toronto, ON, Canada
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    Default

    Yes, but that would also make the mech (moving as it is) stop when it hit the 3D layer. Oh well.

    You could always put some stuff in the foreground!
    I'm putting this level in my imaginary queue for monday. =D

  9. #8
    Nope! It's Chuck Testa Gilgamesh's Avatar
    Points: 46,869, Level: 66
    Level completed: 95%, Points required for next Level: 81
    Overall activity: 0%
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    Default

    Quote Originally Posted by PaddyJ View Post
    Um, I'm not sure, but doesn't gluing DM to the glitch layer stop it breaking? Also, I did blow up the bridge.
    DM only stops everything glued to DM from breaking, but things that are not glued to DM will still break. Still, I had an idea what I could add and put in a bit more detail to the scenery, hopefully it'll be a bit less bland now.

    I haven't been able to recreate the problem you came across though. Normally the enemies can't cross the gap left by the bridge, so I'm not sure what happened there.
    Midnight Revenge

    SackMech II
    Training

    SackMech I
    Trailer | Mission 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7

  10. #9
    Ultimate Trophy Hunter shadow3596's Avatar
    Points: 15,048, Level: 37
    Level completed: 25%, Points required for next Level: 602
    Overall activity: 0%

    PSN
    shadow3596
    Join Date
    Jun 2010
    Location
    ♦Assassinating♦
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    Default

    Nice level!!!
    I can't believe you spent so much time doing this
    sachmechs and no one recognizes your good work!
    But i only have one thing to say...
    I LOVE SACKMECHS!!!!
    Thanks to TheZimInvader for the FREAKING AWESOME AVATAR!
    And thanks to KoingWolf for the awesome sig!

  11. Thanks!


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