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  1. #1
    Nope! It's Chuck Testa Gilgamesh's Avatar
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    Default SackMech, Mission 3 : Intel Infiltration

    SackMech, Mission 3 : Intel Infiltration by Jirugameshi
    Use your stealth and cunning to infiltrate the enemy base and hack their computer systems. Where did those thieves hide our sacred relic?



    In this level, you must infiltrate an enemy base and solve various puzzles to find the location of the stolen relic. That means there's no mech action this time and you'll have to rely on your own puzzle-solving abilities to make it through. If a puzzle is too obscure, there's always a handy communicator you can grab to get some valuable hints from your squad mates. Earn higher rewards depending on how well you follow orders, and a bonus reward if you don't use any hints. Enjoy.

  2. #2
    Ultimate Trophy Hunter shadow3596's Avatar
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    Nice level!!!
    The hardest part of it was when i had to wire up those cables
    It took me like 20 minutes to figure it out!!!
    Nice!!!!
    Thanks to TheZimInvader for the FREAKING AWESOME AVATAR!
    And thanks to KoingWolf for the awesome sig!

  3. Thanks!


  4. #3
    Nope! It's Chuck Testa Gilgamesh's Avatar
    Points: 45,563, Level: 66
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    Default

    Yeah. From earlier playtesting I figured not everyone would understand that puzzle. It's pretty tough, which is why I opted to put communicators everywhere you can grab to get hints (but lose some bonus points at the end).

    Puzzles are hard to make because what seems simple to the creator might not be simple for everyone else to figure out. I tried to put in as many visual cues as I could without giving away the solution.

    Midnight Revenge

    SackMech II
    Training

    SackMech I
    Trailer | Mission 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7

  5. #4
    Ultimate Trophy Hunter shadow3596's Avatar
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    Quote Originally Posted by Gilgamesh View Post
    Yeah. From earlier playtesting I figured not everyone would understand that puzzle. It's pretty tough, which is why I opted to put communicators everywhere you can grab to get hints (but lose some bonus points at the end).

    Puzzles are hard to make because what seems simple to the creator might not be simple for everyone else to figure out. I tried to put in as many visual cues as I could without giving away the solution.
    I understand!!!
    Thanks to TheZimInvader for the FREAKING AWESOME AVATAR!
    And thanks to KoingWolf for the awesome sig!

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