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  1. #1

    Default Arbitrary Platformer 3: Lost in the Dark

    Arbitrary Platformer 3: Lost in the Dark by roux-
    Alone in the dark with only a Paintinator for company...

    You are still a captive of your mysterious... captor. This time, you're jumping around in the dark, with only the shrapnel from a Paintinator to help you find your way.

    One player only. Multiple players will break the level and/or cause horrible lag. Please note that this level is rather difficult. But fear not, gentle sacks, as there is an easy mode. Be forewarned that if you play on easy mode, the maximum points you can get is somewhere between 50 and 99, depending on how many times you die before the end. If you play on hard mode, you will be rewarded with a sticker that will let you turn the lights on.

    No screenshot because, well... it's in the dark.
    Last edited by roux-; 06-02-2010 at 08:43 AM. Reason: adding

  2. #2
    Grand Den Mod-er of LBPC Morgana25's Avatar
    Points: 61,928, Level: 77
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    Morgana25
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    Default

    Yep, definitely hard when in hard mode.

    Most of it was fun but the gas in strange places got me more than I would have liked. The red vr wall was really long and I couldn't face it again after dying at the end. lol. Cool idea for a level though 4 stars from me.


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  4. #3

    Default

    Hi, I played your level today!
    It was pretty dark, like you said.
    Places were nicely enough simple to navigate in the dark. And the hard one was really hard, took me a lot of time to finish
    moving objects were the hardest ones. Simple music also worked with it too and the story of as being test-subj.. I mean, amusement for you..
    Only problem came to me was the big lag when everything got painted and I tried to jump on moving objects I some times fell off to the gases.
    gave it and also tried it again with the sticker from the end little bit.
    Check out my level Lighthouse when you have time for F4F!

    My Level's:
    *Monster's sickday *Block Industry *Block Mania
    *Lighthouse *Lady Luck Ship
    Coming someday maybe (name may change):
    *UnSaw *Sackhut

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  6. #4

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    I'd say it was wholly OK. The concept wasn't original, but OK. Unlike others, I had no trouble seeing and actually didn't need the paintinator for anything in some points. Well, let's just blame my monitor.
    The most annoying part of the level was the awkward gasses around, as Morgana25 said. Also, your green sack-hurlers weren't very player-friendly. The gasses weren't player-friendly.
    And in the end, the lights said I found 2 secrets, the 4th and the 6th, but only the 5th door was open.
    The level was good, but nothing very special in it.
    If you have time, I ask you to slander MY level: Cooperation Caves (x2) and if you will, try the others aswell.
    http://www.lbpcentral.com/forums/sho...ion-Caves-(x2)
    Last edited by coasterfreak1235; 06-09-2010 at 10:38 AM.
    BLAAANK

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  8. #5

    Default

    Quote Originally Posted by Morgana25 View Post
    Yep, definitely hard when in hard mode.

    Most of it was fun but the gas in strange places got me more than I would have liked. The red vr wall was really long and I couldn't face it again after dying at the end. lol. Cool idea for a level though 4 stars from me.
    Thanks! The VR wall seemed neat to me at first. It now is tiresome. I'm going to edit in the next few days, change that entire section.

    Quote Originally Posted by coasterfreak1235 View Post
    The gasses weren't player-friendly.
    That is sort of the point of deadly horrible gas More accurately, the point of the gas is to encourage precision in the platforming.

    And in the end, the lights said I found 2 secrets, the 4th and the 6th, but only the 5th door was open.
    This is a recurring bug and I have no idea wtf is going on. I may need to rebuild that section.

    If you have time, I ask you to slander MY level: Cooperation Caves (x2) and if you will, try the others aswell.
    I shall. I've been busy with work and semi-housesitting for a friend who (gasp) doesn't own a PS3. I should be able to play on Monday.
    Under the circumstances, I've been shockingly nice.



    lbp.me

  9. #6

    Default

    Fixed thatbug with the secret areas; try again? I've also changed the VR walls, should be less laggy and slightly difficult.

    (I think the lag may be due to the moving stuff overhead. I'm going to try a fix on that as well.)

    Off to play Morgana's Iceland, Coaster's Cooperation Caves, Crazu's Lighthouse.
    Under the circumstances, I've been shockingly nice.



    lbp.me

  10. #7

    Default

    Havent seen this concept before... and i dont know if its original or not but whats original these days
    it was relly hard on hard mode and havent yet tested easy mode but its pretty cool level couldnt finish it tho cause it was so hard XD. i will give u more feedback when i have played it on easy mode...
    and i didnt encounter any lag


    f4f my object in object showcase called "wacky coggy lifty lift" it has corresponding test level just search @joskus and test it when u have time
    Last edited by oblivios; 06-15-2010 at 11:40 AM.

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  12. #8

    Default

    Okay so I got distracted by collaborating with someone, oops. Heading to the ps3 shortly.
    Under the circumstances, I've been shockingly nice.



    lbp.me

  13. #9

    Default

    F4F provided to Morgana, Crazu, and coasterfreak. I'll do yours tomorrow, oblivios.
    Under the circumstances, I've been shockingly nice.



    lbp.me


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