Can't wait to play this! Seems pretty quickly after your last one! So excited!!
@ferrch- "keep up" would suggest its of below quality. "Keep it up" is what you mean![]()

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- Dragons of Myth: Iceland *SPOTLIGHTED*
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06-06-2010 #21
Levels:
Teamwork! (TWO PLAYER ONLY)
Lost In the Tribal Caves
Howdy Partners! By Myself And Ruof (2 PLAYER ONLY) --- *SPOTLIGHTED*
The Fantastical adventure- The Kingdom! --- *SPOTLIGHTED*
The Fantastical adventure 2-The Safari Chase!*SPOTLIGHTED*
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06-06-2010 #22Waiting for LBP3 patch !!
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- mistervista
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Pretty good level Morgana with good design and bosses but sadly let down by all the lag, for me anyway.
Throughout the level my sackboy was floating around like he was in space. It made the gameplay very difficult. Trying to run away and jump across the platforms in the chase scene with all the lag was impossible. It even made it difficult to jump between ledges in the caves and I lost count of the number of times I missed and had to climb back up again. That was simply due to lag making sackboy floaty. It made the boss fight annoying when it could have been fun.
I know you love your lighting but to be honest there's really no need to take it to such extremes. I would much rather play it with less lights and thus less lag. It would make for a much more enjoyable experience.
Don't get me wrong it's still a great piece of work visually, it's just a pity that comes at the expense of gameplay.Last edited by mistervista; 06-06-2010 at 04:39 PM. Reason: typo
Sig by Rhyfelwr
: HOMAGE 1: " Voyage to the Bottom of the Sea", Sheriff Sack 2: On the trail of Texas Jack,Pirates Of The Caribbean - Part 1: The Compass and Jack Sparrow, PLASMAVILLE-Winner of Sackcast Gadders Trial , Sheriff Sack: Cleaning up the town of Sackwood.
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06-06-2010 #23Zephyr____
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- XFrogBoyX
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YIIPPEE!, I can't wait to play this!
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06-06-2010 #24
The lag can't just be from the lights alone...I experienced very little lag. I noticed some lag n the very beginning (title) and during the boss fight but it wasn't enough to affect gameplay...the middle of the level was lag free for me. I assume one's connection must also factor in?
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06-06-2010 #25
Yay I got the highscore. xD




and

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06-06-2010 #26Gimme a Sandwich NAO!
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- Pattington_Bear
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simply breath taking...
can't wait to play it
but when i do.






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06-06-2010 #27
Again, you managed to pull of your magic tricks to create a level in one month

I saw this level a lot of times, I helped (or tried) you a couple of times, I wore my Viking costume more than ever and even with all the issues you had, you continued and, look, it's now done and beautiful!
I didn't had the chance to play it since it's published but I surely will!
Pros:
-The music at the beginning is awesome!
-The seagulls were well done and I remember them when they were pooping
-The viking is astounding!
-Kudos for the Moonwalking dog. I really enjoyed the little race.
-The lightning is more than impressive... it's Morganesque!
-The boss fight is fun, challenging and original.
-Everything else!
Cons:
aww bummer! I don't have anymore cyber ink to write anythi-





! and a lovely 
Simply Awesome, yet Epic!
Hymnes 2.0?
[B]F4F[/B ]SECRETS OF HYMNES // F4F Once Upon The Gardens // When The Bombs DIDN't Fall
You liked N64's classic series Banjo & Kazooie ? Well have a look here!
Originally Posted by Danny Leaver
A timuh, it times."Lolol Look at me I'm better than you"
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06-06-2010 #28Grand Den Mod-er of LBPC
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- Morgana25
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Yea the connection factors into it. When I'm playing the lag is in the very beginning up through the seagulls, then it calms down a bit then when the light transitions to purple at the base of the mountain it creeps up again. People who have lag on their connections most of the time will probably have extreme lag in these areas. Sorry guys. I know exactly what's causing it. There's four enormous shadowed spotlights on the right of the level making that sunset look. It's the only way I can get it to look the way I wanted though.The lag can't just be from the lights alone...I experienced very little lag. I noticed some lag n the very beginning (title) and during the boss fight but it wasn't enough to affect gameplay...the middle of the level was lag free for me. I assume one's connection must also factor in?
sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
Fire and Ice
Sackrificed MM Picked! lbp.me link for Sackrificed
Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
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06-06-2010 #29
I refuse to belive the lag is caused by ones connection as you always preload the whole level into the cache memory or whatever before you play. So it's like you're playing locally. If you play alone that is. Right? Anyways I'm kind of tired of commenting on and reading comments about the lights in your levels. They look great but I don't enjoy playing them that much. I still give it 5 stars. Obviously a ton of time put into it. The dragon was epic. I hope the LBP2 engine will fix this constant issue you're having because you obviously won't remove any lights. NaziSnake out.
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06-06-2010 #30
I just finish playing this level and let me tell you Morgana25 That you have created a milestone with this level. I is incredible I love th creative characters they are well created. Also the background and the visualization of the level is just amazing I love it so much I play it again. I gave your level a




and a
keep the good work cant wait for your next creation
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06-06-2010 #31
Hey I actually played a level ;o
Anyway, just saying, during the dragon fight, I jumped up on the left slanted platform after jumping repeatedly, and managed to get behind the wall to the top of the level, so yeah.
This statement is true.
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06-06-2010 #32
@Rock: You found a break before Yaru did? XDDD
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06-06-2010 #33Grand Den Mod-er of LBPC
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- Morgana25
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Thanks Rock - I found where you meant and it's been fixed

sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
Fire and Ice
Sackrificed MM Picked! lbp.me link for Sackrificed
Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
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06-06-2010 #34
Another great level from Morgana

The lights at the beginning.. just epic
The huge viking.. love the details on him.
great gameplay and boss fight..
The boss eyes.. damm really cool eyes.
Great level
i found 2 bugs.. but you already fixed it 




and a huge
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06-06-2010 #35
argh! u never told me it was done!
I'm gonna have to play this again...
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06-06-2010 #36
I did find it, i was just ignored when i said it apparently.
(I actually thought it had been fixed)
It is rather acient times do keep in mind, maybe it was during winter too.
@Basketsnake
Bofore i had this connection, i had to use a neighbors signal which was at 20%, whenever i managed to play a level online it lagged massively, so connection IS an issue when playing online even if you play alone.Last edited by Silverleon; 06-06-2010 at 10:24 PM.

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06-06-2010 #37Grand Den Mod-er of LBPC
- PSN
- Morgana25
- Join Date
- Jan 2009
- Location
- United Kingdom
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- 10,270
lol - I didn't ignore you Yaru - I forgot to fix it. Big difference

sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
Fire and Ice
Sackrificed MM Picked! lbp.me link for Sackrificed
Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
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06-06-2010 #38
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06-06-2010 #39
LBPCentral Spotlight Crew
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- shropshire-lass
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Beautiful level.
I just loved the intro – the lighting was gorgeous and with the gull sound effects made for a really atmospheric start to the level. It reminded me of the Grey Havens scene at the end of the Return of the King film when the white ship sails into the sunset.
The lighting was lovely throughout. It prevented the long cave section being monotonous as each area had its own different atmosphere and a lot of that seemed down to the lighting. There were some lovely luminous effects using ice and I loved the shafts of deep red evening light penetrating the gloom as you rose to surface.
Cool gameplay too. You managed to keep the format of secret hunting in an underground/enclosed labyrinth plus dragon boss from the earlier Dragons of Myth levels but make it fresh by adding in an exciting race and fun slide. In this level I think you also tweaked the bubble placement so that the emphasis shifted a little from secret hunting to platforming, which again made a change. I also liked all the falling rocks as the dragon brought down the mountain – added some nice drama.
Finally, the characters were brilliant. The Viking was great – nicely detailed and both funny and fierce – and the dragon boss was just superb – with more great lighting. Cool to see a level with a Nordic theme too. I enjoyed putting on my Valkyrie cotume and toting a hammer! It brought back fond memories of Noggin the Nog from my childhood ( and yes I know that will mean nothing to anyone else on here as you’d have to be British and as old as I am to have seen it on TV in the 70s, lol!).
I know I said this last time too but I think your levels are just getting better and better!




&
Last edited by shropshirelass; 06-07-2010 at 12:31 AM.

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06-07-2010 #40
This level was out of this world amazing. I don't really know what else to say. I gave it five stars and a heart. Tagged it beautiful.
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