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    Default Creator Spotlight 16 - poms


    poms
    Passionately Driven Towards Perfection
    Interview conducted by jwwphotos

    I first met poms about a year ago when I got a rather nice note on a level of mine saying it was a favorite of his, as well his daughter, to play together. I was amazed, honored and totally touched to know that such an amazing and ingenious creator had such a warm heart to share that story with me. Just envisioning him as a father and excited to play LBP with his young daughter to this day makes me smile. Since then, I have been honored in play testing, critiquing and playing online with poms many times. However, it was in reading the volumes he has posted here on LBPC concerning his desire and determination for perfecting his levels, as well as achieving the best for them, that caused me to recall his first note to me. It was at that moment that I finally realized the incredible drive and passion of the one they call poms.

    Poms' excellence and creative genius has landed him in the middle of controversy on several occasions. Not only from his passion and zeal in wishing to perfect his craft by revisiting and making update after update, but also simply from the content and subject matter he chooses to portray in LBP. Whether it be his jail cell escape sequences in The Bunker, the cute and controversial rocket ride adventures of 500.000.001 in Miracle of Life, the magical opening scene in Fairytale Fights, the wacky motorcycle rides through Heaven and Hell in Hell's Angels 1 and 2, or the newest cannon popping fun, Spice & Company, poms is truly one that is set on grabbing your attention.

    --------------------------



    Nobody said there would be rockets! Is that part of the miracle?



    All right, this one isn’t really a question, but if you would be so kind, please list the levels you’ve published to date and any statistics you’d like to share with us, e.g. plays, hearts, how many rocket animals per level, etc. Whatever you feel like sharing.

    Hell’s Angels. First published it in January 2009, nothing to do with the actual version.

    The Bunker. My first attempt to create a “good” level. I had no idea what an emitter or a creature brain was when I started it. You could say I was learning to create while making it. That’s probably why I spent so long on it.

    Hell’s Angels (B & W). A first big update to the original and very similar to the actual version. The global lighting still wasn't available, so it was all in black and white.

    4 minigames and a half. I was planning a level where there would be a big wood house with plenty of wood mini games in it. You were supposed to be able to choose your preferred minigame, and play it straight away… I canceled it, but instead of deleting all the work in progress, I decided to fit everything in a level and publish it.

    The Miracle of Life. My fist plan was a level dedicated to my new born little baby, but I finally discarded any personal references in it.

    Fairytale Fights. I think this is my best level when it comes to visuals and creating organization.

    Hell’s Angels 2. A level made to have fun. Fun for the player, but mostly fun for the creator.

    Spice & CO. After several moderations, I wanted to get far from controversial themes.

    The Bunker 2. I always thought The Bunker deserved a sequel, and while working in some teleporters, I thought it would be a good idea to include them as a new game play feature in the series.


    Now, tell me... of these levels, which is your favorite? And why?
    If I had to keep only one of my levels, I’d choose “The Miracle of Life”, but I must say “Spice & CO” is a better level. The barrels are quite fun and I really enjoyed making it. I had plenty of time, plenty of good ideas and this time I was skilled enough to make them work.

    How long have you been playing LBP?
    This is very typical, but I got LBP from first day it went into stores. I didn’t get into creating until a couple of months after though.

    What was the first full level you ever built? And what was it like?
    I had already finished story mode and had picked up nearly all the prize bubbles. I thought there was not much else to do with it. Everything changed during a conversation I had in New Year’s night back in 2008.

    A local friend talked to me about the “endless” possibilities of the level editor and he really encouraged me to try to build a level. Back home I started to play in create mode, and picked up the Metropolis motorcycle and built a circuit. I spent a week trying to make it work properly and published it under the name of “Hell’s Angels”. There were no loopings, no lighting effects, no Devils, etc. It was a really noobish level (it probably still is), but I had a really great time making it and learning to use the tools was great fun too.


    What creators and levels (if any) have inspired you to create?
    I will always remember the first time I played “Yggdrasil”. I was truly impressed. I played this author’s levels for weeks and I started to believe in the possibilities of the editor. It could be said “Dan_e2040” was my first LBP idol and he inspired me to create seriously. I also remember loving to play wexfordian’s “Wizard of Odd” I thought that level was flawless. I especially loved the puzzle where you had to pick up the brain and the water part built with a jetpack and crystal in front. That’s where I got the ideas for the water part and the puzzle in “The Bunker” (Thanks Wex!).

    Aside from drawing inspiration from other creators and levels, is there anything in the world outside of LittleBigPlanet that inspires you? This could be a hobby, profession, or even a particular movie or type of music. Pretty much it can be anything in your personal life that has contributed to your experiences as well as inspired you as a creator.
    Well, the birth of my second daughter was the main inspiration for “The Miracle of Life”, but music is what inspires me a lot. I was a fan of a lot of Heavy Metal bands of the 70’s and 80’s like AC/DC, Bon Jovi and Led Zeppelin. Of course when I started my “Hell’s Angels” level, I had that “Heavy Metal feeling” in mind.

    Also old classic terror films like Dracula, Rosemary’s Baby, The Fly and Alien are an inspiration to me.


    What are some of your favorite video games (excluding LBP) - new and old?
    I spent thousands of coins in the arcade machines of the 80’s. Ghosts and goblins, Tiger Dragon, Super Mario Bros, Toki and many others really blew my mind. Then I got a Sega Megadrive/Genesis. Sonic was my first idol, and then came Kid Chameleon, James Pond II, Earth Worm Jim, Toe Jam and Earl, etc.

    When PSone came out, the revolution was here at last. A video game was not necessarily a childish entertainment anymore. My favorites: Tomb raider, Crash Bandicoot, Abe’s Oddyssey and Abe’s Exoddus and Final Fantasy VII were the top of the tops for me. In PS2 my favorites were Gran Turismo 3 and 4, Tekken 5 and a game I’ll always remember: Dragon Quest.


    If you could list your favorite things about LittleBigPlanet, what would they be?
    My favorite thing is that it is not just a game. The fact of being able to build and publish your own creations, makes me feel fulfilled as no other game made me feel before.

    And your least favorite thing(s)?
    My least favorite thing is the community itself. It should be divided on categories, age groups, adventures, survivals… etc. I’m not blaming MM for that. I know the community has become bigger than anyone could ever expect and so it’s become a bit chaotic.

    What’s the worst thing that’s happened while creating?
    As nearly everyone else, I lost important data in some moment. But the worse was a strange glitch in The Miracle of Life that made it unplayable after a few minutes of play. It was some kind of frame rate fall and pistons, bolts and any moving element collapsed. That forced me to rebuild it from scratch.

    On a sort of similar subject, have there ever been any great ideas you had that failed or for any other reason you never implemented?
    I’ve started plenty of workshops of levels that I’ll never finish. The most advanced were “The Woodhouse” which after giving it up, I took the objects to publish “4 minigames and half”, but I finally rejected it.

    I also built a workshop of “Atlantis”. But I wasn’t happy with it and the objects ended up in “Heaven” in my Hell’s Angels 2” level. Also the water parts of The Bunker 1 and Bunker 2 belong to the “Atlantis” idea.

    I also have a different version of “Fairytale Fights”, but it’s not multiplayer friendly, and if laggy, it becomes unplayable. But I love this level and I could go back to it if I have time in the near future.


    If you worked for Media Molecule, what would your first order of business be? This could be anything from adding materials or tools to eradicating H4H.
    Well, after LBP2 has been announced, I think all of our wishes will come true.

    --------------------------



    "Ummm BoxGhost? Are you sure this is how this works?"



    One of the most fascinating uses of lights, decorations and materials in a level for me has to be Miracle of Life. How you portrayed this special environment with its insane mix of critters, vehicles, textures and colors simply blew my mind the first time you gave me a look at it. Almost like Dr Seuss meets Tim Burton in an incredible and wacky adventure. How did you go about achieving this incredible combination, and did the result exceed your expectations from where you first imagined and started working on the level?
    Indeed it exceeded them. The first version was day lighted. It was like a cartoon level with happy music and funny monsters. It wasn’t my intention to scare any kid with this level, but representing human reproduction with a funny adventure. Of course, the first testers were horrified to find out how the “dark” creator of Hell’s Angels and The Bunker had built a girly-pink-happy level. Many of them prognosticated a total fail, and I started to loose faith in the project. Then I remembered how “Hell’s angels” was a bright and happy level ignored by the community, but how it became a success after making it dark and scary.

    The story had a lot of potential to build a terrifying level about a trip to a dark cave full of scary monsters, which happened to be bacterium. No time to waste, I experimented to death with illumination, rebuilt many of the monsters, changed music, materials… etc. The “new” Miracle of Life was really scary, and was less emphasizing on the story behind it, making it less suitable to be moderated. I was really impressed with the result and so were the friends who tested it before publish. Nearly one year after, I still can’t believe how I got into this level, when I could have built The Bunker 2 and gotten tons of plays. I thought that I didn’t want to disappoint the community, but the initial idea of making a level dedicated to my little daughter weighed over hearts, plays and all of that. This may not be my best level, but one day, I’ll explain my little daughter that “this is the level your dad made for you”. I hope she doesn’t get scared!


    Your levels have spanned quite a few controversial topics, but you have done them so cleverly, with such taste and sensitivity. Most notable in The Miracle of Life, as well as the steel horse adventure through Heaven and Hell via Hell’s Angels 1 and 2. What inspires you to even approach these topics and then decide to make a level based on them?
    In Spain, Christianity was mandatory when the dictator Franco was still alive in the mid 70’s. When freedom finally came to my country, I was still a little child, but I can still remember how humor magazines and TV shows ridiculed religion and the dictator who made it mandatory. Of course I know I couldn’t fit stuff like that in my levels, but taking religion not too seriously has always been part of my life. Probably this attitude is reflected in the Hell’s Angels levels or The Miracle of Life pretending to explain how children don’t come from Paris.

    One thing that is truly amazing to me is your tenacity, passion and drive to perfect your creations. For example, I am not sure how many versions of The Bunker or Miracle of Life I have seen, but each one was better than the last. Most tend to not to revisit levels and simply focus their gained skills on their next project or level, but you are an exception. What do you attribute this passion from? Is it something that is truly uniquely poms, or is it more attributed to your Spanish heritage and living in Menorca, Spain, one of the most beautiful islands on the planet?
    Updating levels and spending so long on them trying to make them perfect is just a question of will and having time on your hands. Living in a summer Holiday Island makes you spend a lot of time out of home, but everything changes in the winter. There’s nothing to do here from November to April. So, imagine yourself in a dead place by the sea, with plenty of time to remember how fun the long summer was. And you get a game like LBP to let your imagination fly away.

    When I think poms I don’t normally think gadgetry, because you deliver such a full level experience, but I have to say I am always amazed by some of the wacky vehicles and platforming gadgets you have come up with. For example, the wall walking vehicles in Miracle of Life and the phenomenal rotating water sections in Spice and Co are quite remarkable creations. How is it that you come up with these ingenious devices? Do you experiment with devices in workshops or is it something you just decide as what comes next in a level?
    I always have a LBP notebook nearby. When I’m working on a level, I take the notebook to work! I started this practice with the Miracle of Life. Any good idea that came to my head went to the book even if I didn’t know if I was going to be able to make it work. When I’m home I build a workshop, but only a small percentage ends up in the level.

    Along the same lines as the last question, the portals, the jet pack section with the falling balloon bombs, as well as the floating jet platforms that you timed with the rising and falling water were some of my favorite bits in The Bunker 2. Could you talk a bit about them on what things inspired you for those segments?
    As with Spice & CO, The Bunker 2 is heavily inspired by Abe’s Oddyssey and its sequel Abe’s Exoddus. Once I decided to include teleporters in my next level, I played plenty of levels of the community to check how good the teleporters were in LBP. Of course, some are great, but I had to build a better one or I wasn’t using them. Something similar happened with the barrels in Spice & CO. I was building something better than what I had seen, or I wasn’t using barrels. Other ideas like the falling bombs or the rotating sections are improvised ideas that came while creating.

    Well, I hate to ask, but the hysterically cool and wacky chomping critters in Miracle of Life... what exactly do they portray for you, or are they just something else that we are best off simply enjoying them for the mystery they are?
    I pretended all of those creatures to look scary, but fun too. It’s a difficult balance and obviously some of them are more scary and others are just fun. My preferred ones are the burp-open-mouth critters and the strawberry-eater monsters.

    Spice and Co. is such a wonderfully charming adventure that is quite a bit different from some of your other work. Well, not that much of any of your work stays in one category, but I am curious about your inspiration on this one and how it came about. Oh, and congrats on getting an Mm pick on that one, as I am sure that was truly an honor!
    Everything in this level came on the idea of the barrels. They are the protagonist of the level. The other game features were developed ideas from my notebook and they were “secondary”. I made two earlier versions. The first was in a jungle environment, the second was exclusively in a factory. The idea of the desert chili factory came with the “Nice Spice” sticker. Exploding barrels from a chili factory that is building bombs; everything started to make sense. So I started with the final version and I finally was happy with it. I had the feeling I was on to something really good and I couldn’t help inviting everyone on my friends list to give it a try. Many people advertised me and I thank them all. The level was an instant success and as you said, the MM pick was a true honor.

    You have posted quite a bit concerning your disdain for those that rate levels unfairly, as well as having to deal with having levels moderated and forcing you to start over. Yet you bounce back amazingly well, seemingly turning disasters into amazing triumphs, as witnessed by you having so many levels at the top of the highest rated pages. Could you talk a bit about that as well as your thoughts on LBP2 where it sounds like categories will finally be implemented to help personalize and drive the Cool Levels, hopefully giving everyone’s work better exposure towards their intended audience?
    The community needs desperately to be divided in categories. Cool pages are a chaos driven by a few untalented fellows. A potential new LBP player that gives a try to cool pages, what may he think? I’m very glad LBP2 will change that, but I also think an update could make LBP1 live still longer. When Hell’s Angels 2 was moderated, I decided to republish locked to avoid cool pages, but that made it jump to 1st page of highest ranked and some read it as I was cheating. Same thing happened to Miracle of Life, but I wasn’t throwing this level to cool pages again, so I locked it too. I learned the lesson. My next levels were not getting into controversial themes and I focused them on what LBP is meant to be: Fun game play for kids (and not so kids).

    You have taken us on so many fun and entertaining adventures over this past year or so. I'm wondering if you could give us some insight of what we might see from you down the road? Are you working on anything currently for LBP that you can share with us?
    At this time of the year, I hardly have free time to do anything. But I’m always imagining potential levels and I still take note of any idea for a future level. The most solid idea I have at the moment is a “prehistoric” level. Tons of dinosaurs, carnivore plants, and stone puzzles. I’ll probably start with it this summer, but depending on when LBP2 is released, I could wait and make it for LBP2.

    I'm curious, but you seem to use the rose object from the Valentine's pack quite a bit in several of your levels. Also, for a time, your Sackboy character utilized the rose in the mouth costume piece from the same pack. Is the rose a symbol for poms, something you simply like using, or more an icon for your passion towards life and LBP?
    Well, my mother has plenty of roses in her garden, but is there anything more romantic than a rose? I’ve always been very romantic. Women have always been my perdition

    Finally, is there anything you, as a creator, would like to add to this? Or any other experiences you’d like to share? If not, I’d like to ask one more question of you: If you could give any bit of advice to new creators out there who are thinking about entering the wonderful world of creating, what would it be?
    I’d like to thank all the messages I get everyday via PSN, feedback in game, private and visitor messages… etc and I’m very sorry I don’t respond each one of them. All my levels together have got about 1,000,000 plays and so many thousands of hearts, and I’m infinite grateful to each one who played and enjoyed them.

    As advice to new creators, I’d use a Roman Polanski sentence:
    “Put the best you’ve got at the end, and the second best at the beginning.”


    --------------------



    This looks like a popping good time!



    Poms is in town for the tri-annual poms Fan Meet at the Spice Mall! BoxGhost and ScoutsBoo both want to win a chance to spend a day in create mode with poms! Will BoxGhost be the lucky one to be chosen, or will Scouts get her date with destiny!? Find out in this exciting episode of the Creator Closeup, starring poms, and with special guest star TheCountessZ!





    As a creator, poms is in a class by himself simply from the subjects he chooses to portray and how marvelously he pulls them off. As a person, he is totally a class act, being wonderfully kind and passionate towards life, his family and LBP. To read his thoughts into his creations as well as getting some peeks behind the scenes at some of his epic creations have been total thrills. When I think back over his comments and answers, I can almost see his smiling face in the sun splashed Mediterranean waters of his home, sitting with his notebook and dreaming up yet more ideas for us to conquer in LBP. I can hardly wait to see what he comes up with next.

    Well, that's all, folks! We hope you have enjoyed this installment of the Creator Spotlight. For past spotlights, please visit this link. See you in two weeks!


  2. #2
    Sackperson Private jackofcourse's Avatar
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    Awesome stuff

    Congrat Poms! You're a great guy and have some truly amazing level. That new race level you started working on looks cool, hope that sees the light of day at some point
    Last edited by jackofcourse; 06-06-2010 at 12:56 PM.
    Newer LBP2 Level - The Mind Factory
    New LBP2 Level - Rogue Panda Rescue (TV ad level)


  3. #3
    The Real IceMaiden Coxy224's Avatar
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    Yaaay, another great creator spotlight ^__^

    Sig by the awesome Val
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  4. #4

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    Incredible level and creator Congratulations Poms now I need to play this levels again lol

  5. Thanks!


  6. #5

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    Thanks for putting this online, Aya. Really appreciate it. A little note about the video: Since I was the one who wrote the intro, naturally the whole video ended up being cursed. If anyone has any trouble understanding anything in the video, I have a completely transcript that I can post. You guys can ask Teebonesy, that video was a beast like no other. But I hope you guys can look past all of that, cause we worked hard. ^__^


  7. #6
    The REAL Stephanie Ravens
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    I FRICKING LOVE SPICE AND CO! wOOOOOOOOOOO.

    Good interview btw.

  8. Thanks!


  9. #7
    The Element
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    Congrats Poms! A well deserved spotlight! And great job spotlight crew!


  10. #8
    Sackperson Private piggabling's Avatar
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    Great interview! Always a pleasure to read.

  11. Thanks!


  12. #9
    Trumma Trumma Alec's Avatar
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    Brilliant interview as always and the video was nice to! And poms you got a good taste for music


  13. #10
    I like pain... amazingflyingpoo's Avatar
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    This was another awesome interview! It's always very exciting to play a new poms level (or to play one over again...and again...), so it's awesome to get a better look at him as a creator. Congratulations to poms on being interviewed

    Thanks so much to the Creator Spotlight team for bringing this together!


  14. #11

    Default

    Congratulations on your Spotlight Poms.

    Brilliant interview jww and the video is awesome, well done team. Thankyou for your hard work.

    Icey

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  15. #12

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    Congratulations poms, i totally love your levels and as you know you have helped me alot so keep up being such an amazing creator, and BTW nice interview, as always the video its hilarious


  16. #13

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    lol poor box ghost noone went to see if she was ok XD

  17. Thanks!


  18. #14

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    hah hah. Finally some love for boxghost! :P My husband really liked this video because it involved her getting beaten up. He hates boxghost. :P

  19. #15

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    That was fantastic! poms, you built one of my favorite levels (The Bunker) and you totally deserved this spotlight!

  20. Thanks!


  21. #16

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    I completely agree with his comment on the "cool levels"
    They totally turned my off to the game after playing level after awful level.

    I'm just now getting back into the game, and realizing how incredible it can be.

  22. Thanks!


  23. #17
    Junior Sackperson poms's Avatar
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    Just watched the video, and I'm sooo embarrassed! My English is crap and I hate my voice!
    Thanks to the Creator Spotlight team for the spotlight. You guys/gals are doing such a hard work, and I'm so honored you worked so hard on this.
    Also thank you all guys for your comments!


  24. #18

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    Poms, I proofread your spotlight, and for someone who thinks their english is "crap", you are quite articulate! You used a really big word that I had to look up, and english is my first language! I thought it was a wonderful read! Don't be embarrassed about your voice. I thought it sounded wonderful. You did a great job, and I want to thank you very much for helping us out with everything! ^__^

  25. Thanks!


  26. #19
    I are vary cratev Chump's Avatar
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    Another amazing interview from our dedicated team
    Congrats poms for the spotlight!
    It's still interesting to see how creators come up with ideas and projects

    Hymnes 2.0?
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  27. #20
    LBPCentral Spotlight Crew Viddy well little brother VelcroJonze's Avatar
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    Thanks!!

    Another awesome spotlight on an incredible creator.

    Great stuff!!
    My LBP Vita levels





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