now this isnt really a piston string, but its a similar effect for the string, its not really a glitch or anything just something i found useful while i was toying around with a gun ive made "dismantle", its a sniper where the barrel pops off and turns into an Assault Rifle,
how i found it out was, if you connect a string to between 2 interlocking flat sides, it gives it a piston effect,
ex, i used a double piston setting (one stiff one not for flexible strength) so it drops off, and pops back one when the pistons extend and de-stend (or w/e) so the string attached to the broken barrel folds into itself like a piston when they attach.
just thought id share it, might be good for something =)

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Thread: piston string
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06-06-2010 #1The One With Crazy Ideas
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piston string

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06-07-2010 #2
Um.... what? Sounds interesting, but I have no idea what you said.
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06-07-2010 #3
So what you are saying is, the strings are pistons when interlocked?
eh?
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06-07-2010 #4Junior Sackperson
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I think he's saying it makes the string look like a piston.
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06-07-2010 #5The One With Crazy Ideas
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yeah, if your using pistons to detach and attach things, put a string inbetween the two interlocking points to make it look like a piston, (for visuals)
not the coolest thing in the world just thought it'd be nice to share
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06-07-2010 #6Space Sack
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Oh so like making the piston invisible and leaving the string visible sort of effect?

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06-07-2010 #7The One With Crazy Ideas
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yeah, i dont want them to see my tech, so everything is invisible except for the string, the string has that extend and un-exstend effect that the piston has...
i wish i could post a short video
anyway, the outcome is a string, thats pretending to be a piston
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06-09-2010 #8Sackperson Private
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06-09-2010 #9Bloop!
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In a world, where stiff is set to yes, and minimum length is different than maximum length...
One string is trying to fit in...
*Faint shouting voice*: Striiiiiing
...Couldn't help myself...
But I'll check this out and see how it looks. I never really thought of intertwining connectors like that...
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