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  1. #21
    fun and frivolous rtm223's Avatar
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    Soon

    This thread is intended to be motivational for me as much as anything else and I have very specific reasons to get this finished next month. In fairness, now that I'm happy with the visual style, and have once again decided that I actually like the level concept, I shouldn't hit too many hurdles. Probably.
    -- ? --

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  3. #22

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    OK, so this is (in difficulty) like Subterranian setbacks, but With the challenge being put on your brain rather than your fingers? Sounds very, very interesting! I hope you WOW us with some neat logic designs on this one, too!

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  5. #23

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    Quote Originally Posted by rtm223 View Post
    Soon
    If that's anything like Sony 'soon', we'll be waiting 6-8 months. Bah!

    Must try this level out at some point, so I can give you lots of annoying complaints constructive feedback.

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  7. #24
    fun and frivolous rtm223's Avatar
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    Quote Originally Posted by Arradi View Post
    OK, so this is (in difficulty) like Subterranian setbacks, but With the challenge being put on your brain rather than your fingers? Sounds very, very interesting! I hope you WOW us with some neat logic designs on this one, too!
    That's basically it, and as with setbacks, the idea is to make a hard level that isn't just hard for the sake of being hard and has slightly more refinement. Although this time round I've probably ditched all notion of narrative, although I'm still in two minds about that. The original story was to have sackboy arriving at a rather unusual job interview and having to pass some "tests" to prove his worth. Needless to say, all is not as it seems and I was considering having the antagonist as a evil computer, with split personality disorder (does the word BLAINE mean anything to you ungreth?)

    I'll probably post some before and after optimisation logic pics later in the week
    -- ? --

  8. #25
    Sackperson Demagogue Incinerator22's Avatar
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    Quote Originally Posted by Aya042 View Post
    If that's anything like Sony 'soon', we'll be waiting 6-8 months. Bah!
    What about the Subterranean Setback remake?
    Or his randomizer logic blog?
    Or that Canyon Jazz-esque minigame he's made some things for?

    There's his problem, he can't stay on one thing at a time!

  9. #26
    ITS ALIIIIIIIIIIVE! Burnvictim42's Avatar
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    Ohey, you're working on this still? Good to hear it! I loved what I saw of this... whenever it was that I saw it... the puzzle mechanic was very fun, and the logic was just too cool

  10. #27
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    I like the sound of this. It sounds like it's not just a level full of random different puzzles, but a level based on the same puzzle that just getting harder as it goes on. I love concepty type levels. Awesomeeee.
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  11. #28
    Can I haz bamboo? Ungreth's Avatar
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    Quote Originally Posted by rtm223 View Post
    That's basically it, and as with setbacks, the idea is to make a hard level that isn't just hard for the sake of being hard and has slightly more refinement. Although this time round I've probably ditched all notion of narrative, although I'm still in two minds about that. The original story was to have sackboy arriving at a rather unusual job interview and having to pass some "tests" to prove his worth. Needless to say, all is not as it seems and I was considering having the antagonist as a evil computer, with split personality disorder (does the word BLAINE mean anything to you ungreth?)

    I'll probably post some before and after optimisation logic pics later in the week
    Bah! Dumb street magician!

    No, but seriously... a level set on a speeding psychotic train that will crash unless you solve it's puzzles in time is a great idea. If you did exactly that though, it would hinder my plans for a Dark Tower series once LBP2 comes out! I hate the thought of rejigging ideas which others have already done better.

    BTW, has your sackboy got agoraphobia? You don't come out to play anymore!!!

  12. #29
    fun and frivolous rtm223's Avatar
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    Quote Originally Posted by Ungreth View Post
    Bah! Dumb street magician!

    No, but seriously... a level set on a speeding psychotic train that will crash unless you solve it's puzzles in time is a great idea. If you did exactly that though, it would hinder my plans for a Dark Tower series once LBP2 comes out! I hate the thought of rejigging ideas which others have already done better.
    Actually, it was more likely to become a sinple GLaDOS-type thing with the Blaine / little Blain dynamic going on. However, I have a feeling not even that will make it in. I probably won't even have a single magic mouth in the level and make the whole thing completely abstract.


    BTW, has your sackboy got agoraphobia? You don't come out to play anymore!!!
    Yeah I know, I couldn't make our playdate last night. I'm sorry
    -- ? --

  13. #30
    Sackperson Demagogue Incinerator22's Avatar
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    Personally, I would prefer you strip any thermo for a Computer Narrator and use it to add more awesome puzzles

    I agree with comphermc: this is already one of my favorite levels, and the demo I got to see a few months ago was mind-blowing. (I thought you'd given up on it .) The concept is just ingenious. I can't believe how some people can think up brilliant level designs like that.

    I had a blast while playing it. I don't really think it's hard, but that's just me.

    By the way, did you think of how you'll make the crystals respawn if they break?

  14. #31
    Supermarket Ninja! Cpt_Sainsburys's Avatar
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    Wowee! Another level from my favourite creator! Can't wait to play it. If it's half as good as SS was, it'll be stunning.
    BTW, I sent you a friend request. I don't mind if you say no, but I figured I'd let you know.
    If you have have logic questions and someone better like rtm223 or comphermc isn't around, feel free to drop me a PM. I'm fairly busy with the LBP2 BETA at the moment, but I'll try to squeeze you in!
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  16. #32
    Hoot hoot hoot ho! RJA00000's Avatar
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    This is looking VERY good! I can't wait to play it!

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  18. #33
    Can I haz bamboo? Ungreth's Avatar
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    I played this last night and it's looking very good so far. There's a nicely balanced mechanic, with puzzles that can eventually be solved by persistent trial and error, or even sooner by stopping for a moment to think laterally about the situation, and it seems like there will be a graded learning curve with things getting much tougher as you progress. Just the way puzzle games should be.

    The visuals are stunning too.

    Here's hopin' the purple headed warrior doesn't make us all wait until christmas for this.

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  20. #34

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    Good to see you work on another level. I imagine it must take some willpower after having tasted LBP2, but I though it was kinda dubious for someone with only one level to be invited to the Game Jam.

    But seriously, I like puzzle levels, I'd be happy to volunteer if you need more testers.

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  22. #35
    Sackperson Private piggabling's Avatar
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    Looks very good! Hope you actually finish it or you know, I might cry...



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  24. #36
    fun and frivolous rtm223's Avatar
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    I'm actually quite chuffed with myself today, I managed to design a new puzzle, which includes a previously unused element of the puzzle mechanic. I must have spent around 4 hours trying to design a puzzle with this feature in back in april, yet today in my lunch break I had a eureka moment Anyways, that's now gonna be puzzle four, which means I still need to do a puzzle three. I have an idea which is a bit noddy, but in fairness I need to introduce a specific gameplay element there and I can't think of a different way to do it.

    So the current plan is, to build puzzles 3 and 4 and get them into the level, then publish that ASAP for open testing (watch this space for details). After that, I'll probably build the rest of the level closed testing before releasing.
    Last edited by rtm223; 06-24-2010 at 07:34 PM.
    -- ? --

  25. #37

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    Looks like fun! I just hope Incinerator22 doesn't continually force me to try and get the top score with him like he did with setbacks D:
    Bye


  26. #38
    fun and frivolous rtm223's Avatar
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    Quote Originally Posted by rtm223 View Post
    I'm actually quite chuffed with myself today, I managed to design a new puzzle, which includes a previously unused element of the puzzle mechanic. I must have spent around 4 hours trying to design a puzzle with this feature in back in april, yet today in my lunch break I had a eureka moment
    ^^ This. Is lies. It doesn't work


    On the subject of scores... I had a thought about that, which was to do points via secrets, but then have a unlockable race mode, once you've found all the secrets (possibly as a collected all prizes reward). I think this level would be a beast for race mode as you have to learn all of the complex solutions off by heart to get a good score, and it's easy to fumble / forget what you're doing
    -- ? --

  27. #39
    Sackperson Private piggabling's Avatar
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    Great... Brain challenges...

    Still sounds like a good idea though! Haha



  28. #40
    Tarsier Level Designer comphermc's Avatar
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    Quote Originally Posted by rtm223 View Post
    They maybe slightly rough and ready but I'd
    ... !

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