Soon
This thread is intended to be motivational for me as much as anything else and I have very specific reasons to get this finished next month. In fairness, now that I'm happy with the visual style, and have once again decided that I actually like the level concept, I shouldn't hit too many hurdles. Probably.

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06-22-2010 #21fun and frivolous
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06-22-2010 #22
OK, so this is (in difficulty) like Subterranian setbacks, but With the challenge being put on your brain rather than your fingers? Sounds very, very interesting! I hope you WOW us with some neat logic designs on this one, too!
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06-22-2010 #23
My Levels
• Spacewar!
• Garden of Goodies
My Tutorials
• How To Avoid Distorted Avatars And Level Patches When Using Custom Stickers
• How To Cheat The Thermo
• How To Seriously Cheat The Thermo
• How To Recreate The 3D Layer Glitch
• How To Recreate The Walkthrough Materials Glitch (Post-Leerdammer)
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06-22-2010 #24fun and frivolous
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That's basically it, and as with setbacks, the idea is to make a hard level that isn't just hard for the sake of being hard and has slightly more refinement. Although this time round I've probably ditched all notion of narrative, although I'm still in two minds about that. The original story was to have sackboy arriving at a rather unusual job interview and having to pass some "tests" to prove his worth. Needless to say, all is not as it seems and I was considering having the antagonist as a evil computer, with split personality disorder (does the word BLAINE mean anything to you ungreth?)
I'll probably post some before and after optimisation logic pics later in the week
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06-22-2010 #25Sackperson Demagogue
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06-23-2010 #26ITS ALIIIIIIIIIIVE!
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Ohey, you're working on this still? Good to hear it! I loved what I saw of this... whenever it was that I saw it... the puzzle mechanic was very fun, and the logic was just too cool
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06-23-2010 #27Sackperson Private
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I like the sound of this. It sounds like it's not just a level full of random different puzzles, but a level based on the same puzzle that just getting harder as it goes on. I love concepty type levels. Awesomeeee.
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06-23-2010 #28
Bah! Dumb street magician!That's basically it, and as with setbacks, the idea is to make a hard level that isn't just hard for the sake of being hard and has slightly more refinement. Although this time round I've probably ditched all notion of narrative, although I'm still in two minds about that. The original story was to have sackboy arriving at a rather unusual job interview and having to pass some "tests" to prove his worth. Needless to say, all is not as it seems and I was considering having the antagonist as a evil computer, with split personality disorder (does the word BLAINE mean anything to you ungreth?)
I'll probably post some before and after optimisation logic pics later in the week
No, but seriously... a level set on a speeding psychotic train that will crash unless you solve it's puzzles in time is a great idea. If you did exactly that though, it would hinder my plans for a Dark Tower series once LBP2 comes out! I hate the thought of rejigging ideas which others have already done better.
BTW, has your sackboy got agoraphobia? You don't come out to play anymore!!!
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06-23-2010 #29fun and frivolous
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Actually, it was more likely to become a sinple GLaDOS-type thing with the Blaine / little Blain dynamic going on. However, I have a feeling not even that will make it in. I probably won't even have a single magic mouth in the level and make the whole thing completely abstract.Bah! Dumb street magician!
No, but seriously... a level set on a speeding psychotic train that will crash unless you solve it's puzzles in time is a great idea. If you did exactly that though, it would hinder my plans for a Dark Tower series once LBP2 comes out! I hate the thought of rejigging ideas which others have already done better.
Yeah I know, I couldn't make our playdate last night. I'm sorryBTW, has your sackboy got agoraphobia? You don't come out to play anymore!!!
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06-23-2010 #30Sackperson Demagogue
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Personally, I would prefer you strip any thermo for a Computer Narrator and use it to add more awesome puzzles

I agree with comphermc: this is already one of my favorite levels, and the demo I got to see a few months ago was mind-blowing. (I thought you'd given up on it
.) The concept is just ingenious. I can't believe how some people can think up brilliant level designs like that.
I had a blast while playing it. I don't really think it's hard, but that's just me.
By the way, did you think of how you'll make the crystals respawn if they break?
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06-23-2010 #31Supermarket Ninja!
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Wowee! Another level from my favourite creator! Can't wait to play it. If it's half as good as SS was, it'll be stunning.
BTW, I sent you a friend request. I don't mind if you say no, but I figured I'd let you know.If you have have logic questions and someone better like rtm223 or comphermc isn't around, feel free to drop me a PM. I'm fairly busy with the LBP2 BETA at the moment, but I'll try to squeeze you in!
Cool Levels: The Crate Escape
Sound Guru!
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06-23-2010 #32
This is looking VERY good! I can't wait to play it!
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06-24-2010 #33
I played this last night and it's looking very good so far. There's a nicely balanced mechanic, with puzzles that can eventually be solved by persistent trial and error, or even sooner by stopping for a moment to think laterally about the situation, and it seems like there will be a graded learning curve with things getting much tougher as you progress. Just the way puzzle games should be.
The visuals are stunning too.
Here's hopin' the purple headed warrior doesn't make us all wait until christmas for this.
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06-24-2010 #34
Good to see you work on another level. I imagine it must take some willpower after having tasted LBP2, but I though it was kinda dubious for someone with only one level to be invited to the Game Jam.

But seriously, I like puzzle levels, I'd be happy to volunteer if you need more testers.LBP2 Tutorial: Stretch Objects To Any Height/Width Ratio
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06-24-2010 #35Sackperson Private
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Looks very good! Hope you actually finish it or you know, I might cry...

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06-24-2010 #36fun and frivolous
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I'm actually quite chuffed with myself today, I managed to design a new puzzle, which includes a previously unused element of the puzzle mechanic. I must have spent around 4 hours trying to design a puzzle with this feature in back in april, yet today in my lunch break I had a eureka moment
Anyways, that's now gonna be puzzle four, which means I still need to do a puzzle three. I have an idea which is a bit noddy, but in fairness I need to introduce a specific gameplay element there and I can't think of a different way to do it.
So the current plan is, to build puzzles 3 and 4 and get them into the level, then publish that ASAP for open testing (watch this space for details). After that, I'll probably build the rest of the level closed testing before releasing.Last edited by rtm223; 06-24-2010 at 07:34 PM.
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06-24-2010 #37
Looks like fun! I just hope Incinerator22 doesn't continually force me to try and get the top score with him like he did with setbacks D:
Bye
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06-24-2010 #38fun and frivolous
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^^ This. Is lies. It doesn't workI'm actually quite chuffed with myself today, I managed to design a new puzzle, which includes a previously unused element of the puzzle mechanic. I must have spent around 4 hours trying to design a puzzle with this feature in back in april, yet today in my lunch break I had a eureka moment

On the subject of scores... I had a thought about that, which was to do points via secrets, but then have a unlockable race mode, once you've found all the secrets (possibly as a collected all prizes reward). I think this level would be a beast for race mode as you have to learn all of the complex solutions off by heart to get a good score, and it's easy to fumble / forget what you're doing
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06-24-2010 #39Sackperson Private
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Great... Brain challenges...

Still sounds like a good idea though! Haha

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06-24-2010 #40Tarsier Level Designer
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Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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