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Thread: Logic Pack PSP

  1. #101
    Mudkip! Use bubble beam! TheNerd's Avatar
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    It seems like this is slowly progressing. I have yet to check out what you guys made.

  2. #102
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    I will publsh alis scientist.
    And we do need a plan for all this.
    Cleaning up...

  3. #103

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    Ok, so I played the version that is up there right now. And I think that it's pretty good. I like the intro and everything, but I think that all the pink is a little bit...too much i suppose? We could try using another color and keep it looking professional and whatnot. And don't forgot to place checkpoints throughout the level, cause as of now, the only checkpoint is the entrance at the beginning of the level.

    Thanks for working on this man!

    PS3 Levels:
    Wooden Chaos
    PSP Levels:
    The Color of Music *Spotlight*
    Coffee Cake *Spotlight*
    Info about levels located in the LBP PSP forums.

  4. #104
    What's this space for? dragonember's Avatar
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    I actually came up with a good color theme to use. Do you guys want to see it?

  5. #105
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    I mean it we need a list of all of the logic things that we are going to use.
    Cleaning up...

  6. #106

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    Quote Originally Posted by dragonember View Post
    I actually came up with a good color theme to use. Do you guys want to see it?
    Yeah, I'd like to see your color theme.

    and @unXpectid, yes, we need a list of all the logic items that we are going to have in each pack.

    PS3 Levels:
    Wooden Chaos
    PSP Levels:
    The Color of Music *Spotlight*
    Coffee Cake *Spotlight*
    Info about levels located in the LBP PSP forums.

  7. #107
    What's this space for? dragonember's Avatar
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    Ok. I'm publishing. It's called Logic theme.

  8. Thanks!


  9. #108

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    Alright, I'll check it out. How long are you going to have it published?

    PS3 Levels:
    Wooden Chaos
    PSP Levels:
    The Color of Music *Spotlight*
    Coffee Cake *Spotlight*
    Info about levels located in the LBP PSP forums.

  10. #109
    LBPCentral Spotlight Crew Kartavitalicious! Night Angel's Avatar
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    Why not create another whole thread for the people who are actually working on this project? It seems to be very inconsistent at this moment.

    "Staring at Craftworld and creating unfinished levels since 2008."
    ★| The Space Temples Saga (Vita) | ★Journey of the Cosmos★ |★

  11. Thanks!


  12. #110

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    Um...I think that people that aren't working on it would still post there, so I guess we could just keep it here.

    PS3 Levels:
    Wooden Chaos
    PSP Levels:
    The Color of Music *Spotlight*
    Coffee Cake *Spotlight*
    Info about levels located in the LBP PSP forums.

  13. #111
    LBPCentral Spotlight Crew Kartavitalicious! Night Angel's Avatar
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    Unhappy

    Quote Originally Posted by eagerneph View Post
    Um...I think that people that aren't working on it would still post there, so I guess we could just keep it here.
    But there probably should be a personal thread or group to discuss and work on the project itself. Then there should be a separate public thread to take suggestions and make polls. If this project isn't organized, then I don't think it will be finished.

    "Staring at Craftworld and creating unfinished levels since 2008."
    ★| The Space Temples Saga (Vita) | ★Journey of the Cosmos★ |★

  14. Thanks!


  15. #112
    caywezy1
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    Quote Originally Posted by Night Angel View Post
    But there probably should be a personal thread or group to discuss and work on the project itself. Then there should be a separate public thread to take suggestions and make polls. If this project isn't organized, then I don't think it will be finished.
    Yeah, NightAngel your right. If your working on the pack reply to this post and state what your helping with.

    *Example* Name: Caywezy1 Helping With: Logic, Testing, and Character's.

    I say we get about 3-5 people. After we get all of the people I can make a thread where we can share information. Sound good?
    Last edited by caywezy1; 07-29-2010 at 06:42 PM.

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  17. #113
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    Interesting idea but we also need a list of logic thingys this could be a seperate thread though
    Cleaning up...

  18. #114
    What's this space for? dragonember's Avatar
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    Quote Originally Posted by eagerneph View Post
    Alright, I'll check it out. How long are you going to have it published?
    For as long as anyone needs.
    I could also make a list of the logic we need.
    Last edited by dragonember; 07-29-2010 at 07:45 PM.

  19. #115
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    OK! V1.10 has been published, here is how it has progressed

    - No more spoilers on the beta tester lock. It's completly secretive and no nosey people will find out
    - I've figured out how to spell beginner,
    - More checkpoints scattered about the level
    - AND switch added
    - Character added, need approval from eveybody before it stays, but in my opinion, it looks great! Thanks caywezy1
    - Destroyed that blasted pink! Some is still there but with a nice soothing orange gradient
    - Truck dies as you near the end of the intros

    Anyway

    Could I help beta test for you guys? Btw, the level looks amazing! Great job! I was also playing around in create mode with the first one, and I came up with a cool theme. Do you want me to publish it? I could call it LBPC logic pack theme.
    That sounds great, lets see what people think of the current theme for the while, Publish it anyway. I like people helping out. Anyone can beta test and leave feedback, make sure you remember this code - 2929

    I will publsh alis scientist.
    And we do need a plan for all this.
    I'd like to see this scientist... May be better than the current one, who knows?
    [SPOILER] [/SPOILER]

    SEA: OM NOM NOM
    This spoiler is perfectly fine to open. It isn't dirty this time
    Keep an eye on my sig! It changes often!

  20. #116
    What's this space for? dragonember's Avatar
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    Quote Originally Posted by Struanmcd View Post
    OK! V1.10 has been published, here is how it has progressed

    - No more spoilers on the beta tester lock. It's completly secretive and no nosey people will find out
    - I've figured out how to spell beginner,
    - More checkpoints scattered about the level
    - AND switch added
    - Character added, need approval from eveybody before it stays, but in my opinion, it looks great! Thanks caywezy1
    - Destroyed that blasted pink! Some is still there but with a nice soothing orange gradient
    - Truck dies as you near the end of the intros

    Anyway



    That sounds great, lets see what people think of the current theme for the while, Publish it anyway. I like people helping out. Anyone can beta test and leave feedback, make sure you remember this code - 2929



    I'd like to see this scientist... May be better than the current one, who knows?
    Already published! It's called Logic theme. Check it out and tell me what you think!

    Um, I can't find it...
    Last edited by dragonember; 07-29-2010 at 08:12 PM.

  21. #117
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    Sorry, I cant help you for a while, I'm lending out my UMD of LittleBigPlanet for an hour, I'll help out later

    Originally Posted by Night Angel
    But there probably should be a personal thread or group to discuss and work on the project itself. Then there should be a separate public thread to take suggestions and make polls. If this project isn't organized, then I don't think it will be finished.
    Yeah, NightAngel your right. If your working on the pack reply to this post and state what your helping with.

    *Example* Name: Caywezy1 Helping With: Logic, Testing, and Character's.

    I say we get about 3-5 people. After we get all of the people I can make a thread where we can share information. Sound good?
    I've created two threads with polls. These are:

    (Developer) Logic Pack PSP
    (Feedback) Logic Pack PSP
    Find them under the suggestions forum. This is to keep everything organised and tidy. It may help me organise the feedback from what needs to be added to the level. Please read the thread guidelines and post appropiatly. Thanks for the ideas for the threads. I beleive that it is something which hadn't yet happened but really needed to be sorted out.

    Struanmcd
    [SPOILER] [/SPOILER]

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    This spoiler is perfectly fine to open. It isn't dirty this time
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  22. #118

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    Okay, since you guys are well into the beg. pack and you said I could help out, I decided to start on some of the tools for the intermediate. So far I've been working on the sackboy tracker and 3-way control switch. I also have the 2 or more inputs that must be triggered and on at once to trigger one output . I'm using it at the beg. of my level as a lock. Since I don't know how to lock a level (if it's even possible on psp) I made a sticker lock in the level. To see the stuff in my level look up the name:
    Logic Pack 2 v.1.1
    1. Go onto level and jump behind the "r" in lbpc logo. grab [R] button at the top of your jump and you will activate and hold onto a hidden winch.
    2. Grab sponge at left platform and 3 sticker switches come down to bottom of level. Put in the stickers 9 4 7.
    3. The dissolve blocking you dissolves and you can see the tools I've made.
    I'm having some settings problems with the tracker switch v.3 and the 3-way control switch winches. Anyone who sees them please give me the correct settings so I can fix them and work %100 proberly. Thanks in advance
    My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
    On LBP1 | LBP2 | LBP PSP
    *Check out my Spotlighted PSP level: LBPC Intermediate Logic Pack
    Spoiler Spoiler - PSP Levels

  23. #119
    Tails wearing tails? Struanmcd's Avatar
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    Okay, since you guys are well into the beg. pack and you said I could help out, I decided to start on some of the tools for the intermediate. So far I've been working on the sackboy tracker and 3-way control switch. I also have the 2 or more inputs that must be triggered and on at once to trigger one output . I'm using it at the beg. of my level as a lock. Since I don't know how to lock a level (if it's even possible on psp) I made a sticker lock in the level. To see the stuff in my level look up the name:
    Logic Pack 2 v.1.1
    1. Go onto level and jump behind the "r" in lbpc logo. grab [R] button at the top of your jump and you will activate and hold onto a hidden winch.
    2. Grab sponge at left platform and 3 sticker switches come down to bottom of level. Put in the stickers 9 4 7.
    3. The dissolve blocking you dissolves and you can see the tools I've made.
    I'm having some settings problems with the tracker switch v.3 and the 3-way control switch winches. Anyone who sees them please give me the correct settings so I can fix them and work %100 proberly. Thanks in advance
    Great, but It would be a good idea to repost this under the developer's Logic thread, we're trying to migrate and reorganise to make it easier.
    [SPOILER] [/SPOILER]

    SEA: OM NOM NOM
    This spoiler is perfectly fine to open. It isn't dirty this time
    Keep an eye on my sig! It changes often!

  24. #120

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    Quote Originally Posted by Struanmcd View Post
    Great, but It would be a good idea to repost this under the developer's Logic thread, we're trying to migrate and reorganise to make it easier.
    Okay, I saw your post about you making new category threads, I just didn't put it there for some reason, I'll most it now. Thanks for telling me!
    Last edited by ricky3; 07-30-2010 at 03:56 PM.

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