Really enjoyed it and sent you a glitch report too(hey all the levels have 4 stars so count yourself lucky this is an awesome level:
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- Aperture Laboratories: Part One
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Thread: Aperture Laboratories: Part One
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07-02-2010 #21

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07-02-2010 #22
























I gave it that many hearts. I have no idea how much logic must be in that masterpiece! The only problem was that it is hard to distinguish which bits are glass at the end. I only found 3 secrets. D:
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07-02-2010 #23Tarsier Level Designer
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Thanks guys. The big complaint I got was about the glass at the end. I went in and made it darker... hopefully more distinguishable, but I may have failed yet. I toyed with changing the glass type, but it doesn't look as clean. I'm torn!

I appreciate the kind words. And, you'd be surprised... there isn't a ton of heavy logic in there. The dialogue is done in my own special way (with an emitter sequencer), and the elevator near the end uses some nifty logic, but it's mostly just: Get cube on button --> door opens. The trick was making you think it was complex.
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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07-02-2010 #24
Oh, you misunderstood. I meant brain logic.
Very clever stuff.
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07-02-2010 #25
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07-02-2010 #26
Still stunning !

The design is excellent. I'm not keen on futuristic levels, I often find them impersonnal, and cold, with areas with nobody around. Not warm enough. Well, I can't say the place your level takes place in is different, but there's a little something that makes the player comfortable. I've also noticed you made your own red buttons. It's a tiny detail, but I was pleased with them. And the puzzles are cleverer than ever, I really enjoyed it !
PS : I tried to post this message many times, it seems there was some sort of bug... I rebooted my comp.Last edited by Oddmania; 07-02-2010 at 03:26 PM.
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07-02-2010 #27
what you've done with this man, 'specially the grey tiled walls and the little illuminated windows all over the place. Hsven't played it fully online yet but it's only a matter of time!
My Stuff
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07-02-2010 #28Tarsier Level Designer
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It shouldn't be too unfamiliar to you... it's almost the same as the design for dialogue we came up with a while back. Basically emitting keys in a sequence. I have intertwined it in with other logic bits to further confuse myself and optimize the level.
I should also note that I'm using your Brain Scoring system for rewarding the discovery of secret areas. I haven't been noticing the same problems you've gotten where it fails to stop emitting. The only thing I'm concerned about is the potential for a score hack of someone joining late after having found a secret. I would dissolve away the emitter, but frankly I can't fit any more material into the level. :/Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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07-02-2010 #29Zephyr____
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Hi-
I played and I enjoyed it a lot. I've never actually played Portal but now that I have played this I really want to. Everything went by smoothly except one thing, I managed to shoot one of the switches and I broke it, which made the cube emitter-thing emit over and over again, which made me have to restart the level. Other than that, I enjoyed, by the way, I managed to find four secrets, but I think I'll go back and try to find them all later. Great job!
I rated the level



.
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07-02-2010 #30Tarsier Level Designer
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Yikes. I think I have a solution. It's not perfect... but it will be better. Make the emitter set to emit only after a huge chunk of time. If the switch is gone, you should have enough time to completel the puzzle before a new cube is emitted. Anyone got a better idea?
Edit: it now emits every 300 seconds... or 5 minutes.Last edited by comphermc; 07-02-2010 at 03:56 PM.
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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07-02-2010 #31
You could use a custom-made switch, which could be stronger.Yikes. I think I have a solution. It's not perfect... but it will be better. Make the emitter set to emit only after a huge chunk of time. If the switch is gone, you should have enough time to completel the puzzle before a new cube is emitted. Anyone got a better idea?
Edit: it now emits every 300 seconds... or 5 minutes.
Either way, this is a great level, and, although I stink at jumping in LBP, me and (mostly, lol) Tanrockstan got highscore for 2 players last night.
Score was 10,500ish I think.
No complaints since it's better than anything I could make. :PLast edited by Fishrock123; 07-02-2010 at 04:01 PM.
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07-02-2010 #32Tarsier Level Designer
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It IS a custom made switch...

(He's talking about the ones that emit cubes... they are made out of dissolve, a creature leg, and the siren decoration from the Incredibles Pack)Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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07-02-2010 #33Sackperson Private
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And that is only after the switch has been destroyed, correct? :/Yikes. I think I have a solution. It's not perfect... but it will be better. Make the emitter set to emit only after a huge chunk of time. If the switch is gone, you should have enough time to completel the puzzle before a new cube is emitted. Anyone got a better idea?
Edit: it now emits every 300 seconds... or 5 minutes.
Didn't want to make a new post: that is correct. The input is one-shot, so it will emit each time you hit the switch. In the event that the switch breaks, though, it will emit every 5 minutes (you need to hit the switch in order to get the gun, so this should not force you have to wait around for 5 minutes, it will just prevent a new one from emitting).
-Comph
Oh, and I played the level. It was brilliant, fun, challenging, and full of original Aperture goodness!




and 
Short but sweet review. No problems whatsoever :]
EDIT: Didn't know how to thank you! Just thanked the one above. Darn you, Comph! Trying to blow up the simpleton's brain, huh?!Last edited by piggabling; 07-02-2010 at 04:11 PM.

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07-02-2010 #34
Woot!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Levels:
Teamwork! (TWO PLAYER ONLY)
Lost In the Tribal Caves
Howdy Partners! By Myself And Ruof (2 PLAYER ONLY) --- *SPOTLIGHTED*
The Fantastical adventure- The Kingdom! --- *SPOTLIGHTED*
The Fantastical adventure 2-The Safari Chase!*SPOTLIGHTED*
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07-02-2010 #35Fuzz Ball
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Um...am I missing something in Room 10? I was playing with a friend and we got stuck there. I had NO idea as to what to do. Other than that, the level itself is fantastic. Looks beautiful and plays well. I just need to know what the hell I didn't do in there...

Check out the music I've made in LBP2: http://lbp.me/v/55kn2s If you like what I've made and want something made from me, leave a PM here or on my PSN, Pime_Taradox234.
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07-02-2010 #36Still trembling...
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07-02-2010 #37
Tis lvl is teh so bad!!1!!! Get Goud @ creetin u nub!
Just joking. I loved this level. Having played through all of it with Chuck, we both had a blast. Unfortunately, I'm platformingly challenged and died plenty of times. Chuck did most of the work





EDIT: Yeah, I have the power to give 6 stars.
Spoiler - LBP1 Levels..
Spoiler - LBP2 Levels..
Coming soon... punks.
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07-02-2010 #38Tarsier Level Designer
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Well room 10 has quite a few pieces to it... where in room 10 did you get stuck?
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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07-02-2010 #39the sniper target
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Oh I'll play and fix that... then they are Cute, Musical and Vertical

I loved the original ones so I guess I like this one even more. Oh btw, are you making a new series in LBP2 when Portal 2 comes out?
EDIT: LBP needs a Cake tagLast edited by napero7; 07-02-2010 at 08:00 PM.

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07-02-2010 #40
Wow that was seriously well made. Everything was very solid and perfectly positioned. I loved the purple theme and the interesting if not too challenging puzzles. However, I did find the speech timing a little quick and don't think a lot of children will be able to read it in time.
Still this must be one of, if not, my all time favourite levels.
You can guess the rating

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