Do you think that LBP2 might take away some of that cute and simple platformer style gameplay that we love. I mean sure the new tools are great but think about survivals and how we hate them being all the same. Well think about it, races will be a LOT alike all around and RPGs as well. I think that LBP2 wont RUIN it but might make me miss LBP1 a little. What do you all think?
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Thread: LBP2 Ruin Gameplay?
- Join Date
- Jul 2010
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LBP2 Ruin Gameplay?
If it's any consolation I've already been planning a 3-4 level series that will keep to the same platforming style as LBP1, it'll just be a little more advanced, meaning it'll be more fun!
Many thanks to TheZimInvader for the great sackboy
The more room I have to move away from the curent mould of traditional platforming style gameplay, the better. So, no...I don't think LBP2 will ruin anything. If it offers more diversity,that can only be a good thing IMO.
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- Feb 2010
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I don't have the game or a PS3, I'm a LBP PSP-er
But, yeah I do think that LBP2 will take away some of the simple aspects from LBP.
I watched tons of gameplay videos on JKthree's channel on Youtube, and I always have loved the simple platforming and puzzle elements in each level.
LBP2 won't ruin LBP. LBP2 does give you wider array of creativity
Plus, by the time I get a PS3, most of you will have move over to LBP2, so that leaves me with no choice, but to buy LBP2 first.
- Join Date
- Jun 2010
Think about in this way:
Platform games have a lot to do with timing and exacting scriptwriting to make sure all the platforming elements work properly so that you can create an entertaining, interesting, and challenging level. Most platformers these days are also defined by how they mix up their platforming elements, such as Mario's new suits and galaxy's gravity weirdness. However, LBP1's logic and tools have always been difficult to use. Even what should be simple things to program, requires many step processes of building logic in a level, and doing even more important stuff like tweaking timings on jumps and platforms took way too long.
These new tools we have dramatically speed up the creation process and make it easier to do complex things. Meanwhile, those "Easy" spammable levels are still just that, the new logic tools won't help them too much since they never used much of it in the first place, and they certainly don't bother to do much tweaking.
And believe me, this is will probably be the exact oposite to getting similar levels/ survival challenges, at least the good ones won't be the same, and it will give plenty more variety to the repetitive lveles.
Methinks you're just worring for no reason m8, and i can almost guarantee that you'll be one of te people stuck on LBP2 unable to leave it because of how awesome it is.
Remember when people were worring and hated the idea of LBP2?
And now everyone wants to play it ASAP.
Besides, I also believe its pointless to speculate how things are gonna go until the game launches, you're already thinking how everythings supposedly gonna be, yet you have no clue on most things about it, so don't worry too much about it, just wait and see is my best reccomendation.
they really went the right waywith lbp2... im going to make complaex shooter levels and nice platformer levels, nad with lbp.me i can find both and people can find mineHey, Check out this site for the Creation Group, http://thecreationgroup.webs.com/apps/auth/signup
I don't need to explain myself, silverleon has done an astounding job of writing what I was thinking as I was reading the OP's post.
I am shocked and appalled at your notion that LBP2 will ruin the captivating game-play we know and love.
Really though, I wouldn't worry about it.
I can see where you're coming from. Yes, once the mechanics of making a racing level are widely known, there will almost certainly be a flood of similar race levels, just like there were with bomb and shark survivals. It's nothing wrong with the game: it's just how people are. Of all the people who play lbp, only a relatively small chunk are serious creators. Of those, a small chunk are what I would consider really good creators. So yeah, there's gonna' be all the casual players who just make whatever comes easiest, and there's going to be a bunch of the more serious creators all making derivative levels. It does seem, however, that it will be easier to filter them out: that alone should lead to a more positive community environment. There may still be just as many bomb survivals (or whatever the current fad is) but you won't have to see them on the front page when you boot up any more.
So that leaves us to consider the levels created by the really good creators. These are the people who use all the available tools to the best of their abilities. With better, more powerful tools, their abilities and therefore the overall quality of their levels will increase. This is also a positive. It's true that many of them will likely branch off from the traditional platformers. They'll be doing races (but good ones), flying levels, shooters, etc. And many of their platformers will be de-lbp-ified: there will be a lot of sackbot tweaks for high and/or double jumps, for sticking landings, and there will be a lot of creatinator use for making custom weapons, and whatever other powerups we can figure out. In that sense, you could say that lbp2 will take away from the cute and simple (and that's fine with me: I'm always trying to break out of the lbp feel when I create), but there will still be creators who stick to the traditional feel or at least come back to it from time to time. I don't think you've got anything to worry about.
I have been a little worried about this myself. Being able to take out Sackboy completely is a little daunting to be honest. LBP without Sackboy doesn't sound right. On the positive side though, I've been looking at all the enhancements and thinking "How can this improve the platforming experience?" Thing's are looking good though with everything in mind. Sure you might see a decrease in the original types of levels, but those types of levels can be made on a whole new... well, level. That's what gets me excited for LBP2
I don't see why, it's just like how it is now, only much more difficult to make. Either people will make platformers or jump out and do something different. People do that in LBP1. Only it will be easier to make in LBP2, with the Direct Control Seat/Controllinator. I think a lot of people will still make platformers. At least the 'hardcore' gamers of LBP.
And with the deviations from platforming in LBP1, they take Sackboy out too.
LBP has a lot of awesome simple and cute platformers.
LBP2 will have all those, still, plus some really ****ing sick nasty new simple and cute platformers.
Nothing will be lost.
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I know nearly everybody at LBPC will say no, but some people out there might say yes, since they think LBP should remain as a cute lil' platformer... We here are used to, for example, Gevurah22's creations and maybe even made something similiar ourself. Of course we are going to say no, but I don't know about other people.
Some of my RL friends have called LBP's creator too hard to get into, and this might make it worse for them, but I actually doubt that. Overall, it's pretty much certain that LBP2's new tools will attract more new people into the game than they will turn down.
(Another way too confusing post by me... I must concentrate more... )Red Eagle series: Bosses, paintinator fights and puzzles!
In progress: Red Eagle 4: The Wing of Destiny
Finished Levels: Red Eagle 3: Angel of Death
Red Eagle 2: B2 Bermuda --- Red Eagle 1: The Hero
TurnTable 360 (survival challenge) --- UFO Invasion
and a bunch of amateurish stuff and some tech demos (Can be found on the south pole).