Ive been thinking of a Pikmin concept that might actually work.
So the Pikmin are little Sackbots dressed as Pikmin.
The enemies will have creature brains, and when Pikmin get close to enemies, the will do some kinda headbang animation, and a bar will slow tick down with every bang (the health bar). Inside the creature will be a grabbable ball that the Pikmin will grab (i might set it as a waypoint thing) and you have to lead the Pikmin to the Onion, or maybe the Onion will be a waypoint for the Pikmin to go to.
Anyway, when the circle gets near then bottom of the onion, (The circle will have a Magnetic Key) itll activate the
Magnetic Key switch, Causing it to emit Pikmin. Depending on what color key, it will produce more Pikmin.
As for throwing, you will wield Power Gloves, and will throw the Pikmin.
Anyway, thats my idea of a Pikmin-type game on LBP2.
Questions? Comments? Wanna help?
If you view, please reply!
Changed the schematics of throwing, and got rid of the Sackbot-Olimar.
Results 1 to 15 of 18
- Join Date
- Jun 2010
- In a cardboard spaceship
- Blog Entries
Pikmin Concept (Waypoint activating/deactivating help!)