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  1. #1
    That new pineapple smell! ThePineapplizer's Avatar
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    Default Pikmin Concept (Waypoint activating/deactivating help!)

    Ive been thinking of a Pikmin concept that might actually work.

    So the Pikmin are little Sackbots dressed as Pikmin.

    The enemies will have creature brains, and when Pikmin get close to enemies, the will do some kinda headbang animation, and a bar will slow tick down with every bang (the health bar). Inside the creature will be a grabbable ball that the Pikmin will grab (i might set it as a waypoint thing) and you have to lead the Pikmin to the Onion, or maybe the Onion will be a waypoint for the Pikmin to go to.

    Anyway, when the circle gets near then bottom of the onion, (The circle will have a Magnetic Key) itll activate the
    Magnetic Key switch, Causing it to emit Pikmin. Depending on what color key, it will produce more Pikmin.

    As for throwing, you will wield Power Gloves, and will throw the Pikmin.

    Anyway, thats my idea of a Pikmin-type game on LBP2.

    Questions? Comments? Wanna help?
    If you view, please reply!

    :SH:

    7/21/10
    Changed the schematics of throwing, and got rid of the Sackbot-Olimar.
    Last edited by StealthyHawaiian; 07-21-2010 at 01:12 PM.


    My LBP2 Projects
    ----------
    Sackmin - [Postponed planning]
    Cave Panic! - [Planned]
    Pineapple Planet - [Planning [Levels, Concepts, Enemies]

  2. #2
    An unseen farce. Fish94's Avatar
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    Default

    I'm not sure about the throwing predicament, but I love the idea and how well thought out it is :]
    Can't wait to see this in action.
    "Infinite in mystery is the gift of the goddess
    We seek it thus, and take it to the sky
    Ripples form on the water's surface
    The wandering soul knows no rest"
    - LOVELESS, Act 1.

  3. #3
    That new pineapple smell! ThePineapplizer's Avatar
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    Default

    Thanks!
    As for the throwing, i think i should make a cursor like the real Pikmin, except you choose which Pikmin to throw.
    Or even use R1-L1 to cycle through each Pikmin. If youre over a Pikmin, it'll be highlighted, and it's Mover will be activated if you press Square.
    I still havent worked everything out yet, but thanks for the comment!

    :SH:


    My LBP2 Projects
    ----------
    Sackmin - [Postponed planning]
    Cave Panic! - [Planned]
    Pineapple Planet - [Planning [Levels, Concepts, Enemies]

  4. #4

    Default

    Maybe when a pikmin is grabbed an anti-grav generator or something that causes motion is activited while at the same time forcing you to let go (if that is possible)?

  5. #5
    That new pineapple smell! ThePineapplizer's Avatar
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    Default

    Quote Originally Posted by RobotCrash View Post
    Maybe when a pikmin is grabbed an anti-grav generator or something that causes motion is activited while at the same time forcing you to let go (if that is possible)?
    Hmm... that's a good idea. Ill see what happens when i get LBP2. The problem is, i need some kinda switch that activates/deactivates when inside/outside a certain radius.

    Would a Mag Key work? Ill put a Mag Key Switch with a radius surrounding the Olimar-Sackbot, and when you press Square, the Pikmin closest to the Sackbot will have its mover activated.
    With the help of an OR gate!

    But i thought of a way to throw DIFFERENT Pikmin!
    Square throws Red, Triangle throws Yellow, and Circle throws Blue.

    I think i got it all figured out now...

    :SH:


    My LBP2 Projects
    ----------
    Sackmin - [Postponed planning]
    Cave Panic! - [Planned]
    Pineapple Planet - [Planning [Levels, Concepts, Enemies]

  6. #6

    Default

    Your idea for pikmin is very good, but you should use a counter system rather than a creature brain, since in pikmin the creatures are killed when the pikmin latch onto them and start doing damage. As for the nutrients, just use two emitters, one that makes smoke, and one that makes a nutrients, that way you don't have to limit the size of the nutrients to the size of the creature.

  7. #7
    That new pineapple smell! ThePineapplizer's Avatar
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    Default

    Quote Originally Posted by Daldrez View Post
    Your idea for pikmin is very good, but you should use a counter system rather than a creature brain, since in pikmin the creatures are killed when the pikmin latch onto them and start doing damage. As for the nutrients, just use two emitters, one that makes smoke, and one that makes a nutrients, that way you don't have to limit the size of the nutrients to the size of the creature.
    Oh, i see.
    Can you elaborate on that counter system? Because I kinda suck at making logic/using logic.

    :SH:


    My LBP2 Projects
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    Sackmin - [Postponed planning]
    Cave Panic! - [Planned]
    Pineapple Planet - [Planning [Levels, Concepts, Enemies]

  8. #8

    Default

    I was thinking of an and switch. Like, if sackbot is a certain distance AND press square, activate AND switch. But if you mean how in another way, you can always use some logic. When player hold square, grab sackbot. If player lets go, activate mover switch and gravity switch. When sackbot hits object, deactivate gravity switch.

    The mover will act like launch and gravity switch will make more distance.
    I feel like a very very very lucky... (Almost) man!

  9. #9
    That new pineapple smell! ThePineapplizer's Avatar
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    Default

    Quote Originally Posted by Jord-bord View Post
    I was thinking of an and switch. Like, if sackbot is a certain distance AND press square, activate AND switch. But if you mean how in another way, you can always use some logic. When player hold square, grab sackbot. If player lets go, activate mover switch and gravity switch. When sackbot hits object, deactivate gravity switch.

    The mover will act like launch and gravity switch will make more distance.
    I see what you mean, and thats not a bad idea. I think ill use that instead of my Mag Key idea.
    Well, we dont even have the game, so we'll cross that bridge when we get there, eh?

    :SH:


    My LBP2 Projects
    ----------
    Sackmin - [Postponed planning]
    Cave Panic! - [Planned]
    Pineapple Planet - [Planning [Levels, Concepts, Enemies]

  10. #10

    Default

    It would be neat to quickly emit a bounce pad under the Pikmin you wanted to throw.
    That way, it does a little flip in the air just like actual Pikmin do.
    PSN: rhansen2


    Credit to Arnaldo17

    PLEASE check out my epic new Toyota Prius level!: Prius_Eco Adventure
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  11. #11
    That new pineapple smell! ThePineapplizer's Avatar
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    Default

    Quote Originally Posted by Sack-Jake View Post
    It would be neat to quickly emit a bounce pad under the Pikmin you wanted to throw.
    That way, it does a little flip in the air just like actual Pikmin do.
    Thats a good idea!
    The only problem is, getting the bounce pad to where the Sack-min is...

    :SH:


    My LBP2 Projects
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    Sackmin - [Postponed planning]
    Cave Panic! - [Planned]
    Pineapple Planet - [Planning [Levels, Concepts, Enemies]

  12. #12

    Default

    @StealthyHawaiian:
    That should be fairly simple. Since there's a circuit board inside every Sackbot, just put an emitter inside the circuit board and have it emit under the Sackbot.
    Program it to do a little hop and when it's in midair, just put a bounce pad there for a half a second or something.
    PSN: rhansen2


    Credit to Arnaldo17

    PLEASE check out my epic new Toyota Prius level!: Prius_Eco Adventure
    Every play and heart helps me out a lot! Thanks!
    (Also, it's actually good so there ya go.)

  13. Thanks!


  14. #13
    That new pineapple smell! ThePineapplizer's Avatar
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    Default

    Ah, i see.
    Thanks for the idea, Jake.

    :SH:


    My LBP2 Projects
    ----------
    Sackmin - [Postponed planning]
    Cave Panic! - [Planned]
    Pineapple Planet - [Planning [Levels, Concepts, Enemies]

  15. #14

    Default

    OR you could just record sackboy bouncing off a bounce pad. If possible.
    I feel like a very very very lucky... (Almost) man!

  16. Thanks!


  17. #15
    That new pineapple smell! ThePineapplizer's Avatar
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    Default

    Quote Originally Posted by Jord-bord View Post
    OR you could just record sackboy bouncing off a bounce pad. If possible.
    You sir, are a genius.
    Is there a way that a switch can trigger an animation...?

    :SH:


    My LBP2 Projects
    ----------
    Sackmin - [Postponed planning]
    Cave Panic! - [Planned]
    Pineapple Planet - [Planning [Levels, Concepts, Enemies]

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