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  1. #1

    Default Aqua Shock (W/VIDEO)

    Aqua Shock (W/VIDEO) by xQziCyFLaMeZxQz
    Hi everybody! Please try my level Aqua Shock. Ive been working quite some time on it. Its a water/puzzle/platformer level so if you like water, puzzles and platforms then this is the level for you!

    Here is the youtube video link:



    http://www.youtube.com/watch?v=nfTAXRg3Y-0



    Feedback would be much appreciated


  2. Thanks!


  3. #2

    Default

    Awesome level buddy it has awesome visuals and quite impressive game-play.
    Good job!

  4. #3

    Default

    Wow this level was fantastic. Heres some feedback.

    The Goods:
    + Your layer management is superb.
    + The decorations and lighting was spot on.
    + The mix of swimming, puzzles and platforming never got boring once.
    + The intro was a nice use of the water switch
    +great use of the coin material and using the electrified glass in the water.

    Improvements:
    -You might want to paint some of the 2 way switches another color because in some areas it blended in with the coin material
    - (minor) I wish you could have made it ace-able

    I gave this level 5*, puzzler tag and a . Great job! cant wait for Aqua Storm.

    For the F4F could you try my level Kinetic Crisis. The link is in my signature.

  5. Thanks!


  6. #4
    Enemy of the People Richasackboy's Avatar
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    Default

    I played it! Very nice visuals, funky and good puzzles to top it all off. I saw this on the cool pages a while back and played it. Great decoration job, and the use of treasure material is welcome as well. I got confused sometimes, died a lot, but good thing those checkpoints were infinite.
    Perhaps you could improve the layout somewhat? It was confusing at times, when switches blending into the background, or were not wholly visible, and for the noobish players, perhaps some speech bubbles for explanation.
    I gave it 4 and a half (;D) stars, and I'll get on that heart.
    If possible, could you leave feedback on my latest level, "The Collector's Vacation Island"? Link is emboldened in my signature.

  7. #5
    Artist / Creator JustinArt's Avatar
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    Default

    Great level. The visuals are impressive and the water puzzles are great too. I'm amazed on how much you added a lot great ideas to this level such as rising and draining water. This level is sure shocking. 5 Stars and a heart.

    Play and F4F "The Hero Chronicles LV4 The Lost Lagoon" if you can.
    New level project in works:
    LBPV Level Series Project (TBA)
    LBP2 Final Platforming Project
    LBPK Delta Funland

  8. #6

    Default

    Okay just so people know it might take me some time to respond for the F4F, so no one get mad at me lol

  9. #7

    Default

    Update: I painted all swiches red so they are now easier to see. Hope it helps

  10. #8

    Default

    I will play this one and post some feedback here.... sounds interesting...

    if you find some time, try my color up your life ...

  11. #9

    Default

    The level was very good and heres my feedback:

    Positives:
    +Intro
    +Layer management
    +Gameplay was good
    +Swimming didn't bore me
    +Obstacles
    +Level design
    +Materials used

    Overall Awesome Job:
    F4F:Comix Zone- Night of The Mutants
    Levels(10)
    1.Vinery *Spotlighted*
    2.Motif Underworld *Spotlighted*
    3.Mystic Chill *Honourable Mention*
    4.Obscure Cavern *Newest level*

  12. Thanks!


  13. #10

    Default

    I had a chance to play this yesterday.

    Wow, you are a cool-level-page-talent - 16k plays - you should publish my next level man! :-)

    I had a nice time while playing and it was very entertaining. The look is a bit weird at the first time but it fits the scenery very well. The gameflow is nice too.

    The sticker/deco usage is nice - there are a lot of beatuiful areas here, even that -for my personal taste- the used materials looks a bit strange now and then. This is a great level without a doubt, but you leave me with the thought: "well, he defenitely has the skills, he could have done some things better" : em, how can I describe it (my english - LOL): I stumbled over some places where there are some scratches in the materials and you can watch through. I did the same in my memsut level and I'm still not happy with it. What I really loved was the water-level changes - cute ideas and cute execution.

    I missed a little story and some more hidden-areas here - but there's nothing wrong with that - would have push the level even further in my eyes.

    All in all you have a very good and solid level here and I gave - keep up the good work!

    :-)

  14. #11

    Default

    I remember playing this level a LONG time ago! I dont remember much about it but i do remember how it looked. I guess i just have to go play it again! lol

  15. #12
    Meow AeroForce22's Avatar
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    Default

    Hey, played your level and it was fun to say the least. I've always enjoyed water gameplay and you definitely did it well in this level. You put the PotC materials to good use! ;D

    Pros
    - Fun gameplay (always have liked water mechanics)
    - Visuals were great and well put together! The materials really did a good job of keeping that underwater feel throughout the level. (Except the red glass...that kinda didn't look good).
    - You really kept that "Aqua Shock" theme in mind. xD All hazards were electrified which created a pleasant appeal to your level.

    Cons
    - Some puzzles got repetitive (such as the switches on both sides of the room).
    - As said before, some switches and blocks blended in too well and it was tough to see them.
    - Stickering (mainly seaweed) seemed out of hand and could probably be toned down a bit.

    Overall I thought it was a fun level to play! !

    F4F is in my signature.

  16. #13

    Default

    I know the red glass doesnt look that good but it doest look bad. The reason i used red glass is so the obstacles hazards could stick out. Thanks for the feedback.

  17. #14
    Fuzz Ball skumchunk's Avatar
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    Default Ahoy there, matey!

    I really dug this level.
    I like the way that the player is constantly kept moving forward. It gave the whole thing a nice flow. Get it? FLOW! Like water….

    Never mind…

    I did find it a little difficult getting onto some of the floating blocks, but I was eventually able to do it. Aside from getting a little frustrated with the blocks I really liked the areas that had you running back and forth to pull levers and bring up the water level.
    The fact that there wasn't really any explanation as to WHY I was swimming through underwater tunnels gave the whole level an old school feel that I liked.

    Good stuff overall!


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