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  1. #1

    Default EPIC Zombie Apocalypse

    EPIC Zombie Apocalypse by devonushka
    Zombies are invading your base. Collect money from the wilderness during the day, bring it back to your base, and use it to buy defenses for your base.

    This is a very complicated zombie survival level in which you defend your base from zombies during the night. To do this you must collect money from the wilderness during the day. You can then use this money to purchase turrets, a paintinator (and increased ammo capacity for this paintinator), more health, an auto-turret, or even a tank or truck for adventuring through the wilderness. This level is very complicated, and has a lot of depth to it, including 9 different turrets, 5 types of zombies and 2 separate adventure areas. You will have to learn a lot of this level on your own, but you should definitely read the tutorial to understand the basics.

    A Photo_3.jpg
    Turret and Health Shops
    A Photo_2.jpg
    The Currency Machine
    A Photo_1.jpg
    Defending Against Zombies (with a t1 spread turret if you were wondering)
    A Photo.jpg
    About 1/3 of the logic I used
    Last edited by Devonushka; 07-23-2010 at 06:29 PM.

  2. #2
    Still trembling... talbot-trembler's Avatar
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    For a very overused idea, this looks pretty cool. I would recommend getting those pics up soon!

    I'll post my feedback in a couple of hours!

    Are you trembling?

  3. #3
    Profesional water drinker swanbrown's Avatar
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    Default

    lol...whoops wrong thread! sorry!

    ____review of A DIFFERANT LEVEL containing the word zombie deleted___

    :P

    So long as I'm here, this level looks like fun, too. I'll check it out when I'm next online!
    Last edited by swanbrown; 07-23-2010 at 06:44 PM.

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  4. #4

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    It was a good idea but it was too slow paced for me. Everyone else seems to like it though so forget about me.

  5. #5
    Junior Sackperson Lockstitch's Avatar
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    Default

    Ok, so like some one said before, this is generally an over-used idea, however, I will hand it too you, this is the most complicated zombie survival level that I've seen. I'm sure the logic must have taken you forever. Also the level had a nice adventure feel to it as well, due to the daytime collection runs. Lastly I would also agre that the pacing is probably too slow for the average LBP player. I know there is nothing you can do to easily edit that now but I'd would just keep it in mind for your next level.

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  6. #6

    Default

    Thanks for the feedback guys. I know it's a bit slow, I actually like it like that, but do you guys have any ideas on how it could be faster?
    P.S. I'll check out your level
    ~~~~~StormWaves~~~~

    ~Let the Waves begin!~

  7. #7

    Default

    Thanks for commenting on my level!
    Onto this...
    Wow! The logic is brilliant!
    I played it on my own, so I'll come back with friends for more help. I didn't last long though because when I bought a turret, I didn't get one. Maybe I was doing it wrong. When I play it with friends I'll have a closer read of the instructions.

    Gameplay:
    Brilliantly original!

    Story:
    You basic survival story but with the day/night giving it an extra star.

    Detail:
    Enough detail to know what is what but presumably the logic took up most of the thermo so it is fine!

    Overall & a for making me want to play it with friends.

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  8. #8

    Default

    A lot of people have the same problem with the turret. It should work fine, so maybe you had one of these 3 problems:
    1) Didn't have 3 gold
    2) Tried to buy a tier 2 or 3 turret without the respective tier 1 turret
    3) Didn't realize that it's a sticker switch

    Anyway, thanks for playing and glad you enjoyed it.

    Also, you're tight about the thermometer, since putting in 1 grab switch will overheat it.

    EDIT: A lot of people have been saying that the turrets don't work in the comments of the level so I played it to make sure, and they do indeed work.
    Last edited by Devonushka; 07-27-2010 at 05:07 PM.
    ~~~~~StormWaves~~~~

    ~Let the Waves begin!~

  9. #9
    DS54
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    Default

    I play this about once a day but I'm always losing at day 2 or 3, reason is because the turrets don't really help much. Plus it's a huge pain carrying the money bak to base, especially the diamond I can't even get it out of the cave it's too heavy. IMO I think the day cycle should be longer since we have to find money then carry it back and go back for paint ammo for the military base or just get rid of carrying the money back and just make it grabble.

  10. #10

    Default

    I think a lot of people would disagree with you. Most people say it should be shorter. Also, you're supposed to use the tank for the military base, or at least a fully upgraded paintinator... I thought I made that clear... Also, getting the diamond out of the cave is hard, not impossible. Do you really think I would have not tested it? I worked on this for like 3-4 months.
    ~~~~~StormWaves~~~~

    ~Let the Waves begin!~

  11. #11

    Default

    Ah, I thought it was 2 coins for a tier 1 turret.
    Maybe make the prices more obvious?

    LBP2 Levels
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    /-/ Spyro the Dragon - Castle Heights /-/

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  12. #12
    Still trembling... talbot-trembler's Avatar
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    Very fun. I only imagined what it could be like in multiplayer...

    Are you trembling?

  13. #13

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    @Jedi_1993: They're in the tutorial, but I guess I could write them somewhere....

    @talbot-trembler: I always play it with friends, it's a lot more fun that way. (plus you can get farther)
    ~~~~~StormWaves~~~~

    ~Let the Waves begin!~

  14. #14
    DS54
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    Default

    Ok I can say that you DO NOT need a tank for military base, I done it just now with paint gun maxed by myself. The reward is very nice and now I know why the truck looks like that. But the truck is way to hard to control to get that 'reward'. I am on day 7, now gate has full health thanks to tier 3 sprd and atv. I can also say the atv is a helluva lot better than tier 1 turrets in beginning. With atv my gate lost about 1 or 2 health with atv alone on first day. However if I were using tier 1 it would be more than half my gate health gone.

  15. #15

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    @DS54: I'm hoping you didn't just quit at day 7, you were about to get to the fun part Also, I realize that the atv is better than a tier 1 turret, but it can die, unlike the tier 1 turret. And yes, the truck is hard to control, and the tank is really for fun. The truck is impossible to fix, because it has to drive faster than a sackboy can run, but also perform a function. If you can build me a better one I'll put it in.
    ~~~~~StormWaves~~~~

    ~Let the Waves begin!~

  16. #16
    DS54
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    I actually died at day 8 or 9 because I went to try the truck and it got stuck And didn't have any gold left to fix the wall. But I'll see if I can do something for the truck. If you can send me the truck too that would help alot, PSN is DemonShot54

  17. #17

    Default

    Okay, I will. You can add me next time you're on. Or I'll add you next time I'm on.
    Anyway, Specs should be as such:
    -Drives faster than a sackboy can run
    -Can hold obtain and drop 5 coins without you getting out of the cockpit area
    -Can fit on the platform in front of the vehicle shop
    ~~~~~StormWaves~~~~

    ~Let the Waves begin!~

  18. #18
    thekill473
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    Default

    wow the logic looks really good cant wait 2 paly

  19. #19

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    I have to check this out! Looks epic!
    This actually uses a concept I thought of a long time ago. It's awesome someone is making this in LBP1. Me and some other creators are making our own version of this concept in LBP2, so it should be cool.
    Last edited by LBP333; 07-31-2010 at 05:36 AM.
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  20. #20

    Default

    You have obviously spent a lot of time on this level 5 stars, I dunno you may have fixed it already but the turret wouldn't stay in place and nor would the paintonator. Just add some little groves in the material so they stay in place seeing as you can't stick them down.F4F in signature.

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