Dragons of Myth: Greece by Morgana25
The next chapter of the Dragons of Myth series brings you to ancient Greece and where you can platform your way through classical architecture to the scoreboard. Meet a couple of Gods that have some errands for you and come face to face with Ladon, the multi-headed dragon that guards the tree that bears the golden apples.
READY TO PLAY NOW!
I really took the feedback from Iceland to heart and have tried to fix two things that were lacking in the previous level.
1. Gameplay - I've gone back to a stylized set up in many places to give the player lots more to interact with and some platforming challenges too. It's easy to moderate in most places and with only two areas that might be a little multiplayer tricky it should be fun in a group.
2. Lag - I went to great lenths to keep the lag outta this one. I haven't found anywhere that lags when I play it so hopefully this will meet with the communities approval. I still managed to get some pretty cool lighting I think but I did have some areas I compromised to keep it moving. Yes, even I can edit if I have to. lol
The story is very loose but the characters are based on Greek Mythology and include Zeus, Dionysis, & Ladon.
I've kept the secrets hunt in this one and there are 10 of them to find. Since bubbles are scarce finding these little beauties can get you up on that scoreboard in a hurry so hunt high and lowgood luck!
Huge thank you's go out to xTrophx/Joey for the dragon and tower designs, emoguy for work on the tower, Silverleon/Yarudark, chuck_18mp, & Joey for stickering dragon heads, Jaeyden for awesome sticker work on the dragon body and some logic tweaks, SLS10 for the critters in the tree, comphermc for his lighting logic, theck mastery and the tree root maze, and to jwwphotos (for pics too), claptonfann, inanimacy and a bunch of other people for countless run throughs and testing for me
THANKS YOU GUYS! YOU ROCK!
.... and with that I present Dragons of Myth: Greece. Hope you like it!

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07-29-2010 #1Grand Den Mod-er of LBPC
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Dragons of Myth: Greece (SPOTLIGHTED)
Last edited by Morgana25; 08-09-2010 at 08:18 PM.
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07-29-2010 #2
Sweet! First Reply, I'm gonna play it again just so I can say I played it...
yea

Hymnes 2.0?
[B]F4F[/B ]SECRETS OF HYMNES // F4F Once Upon The Gardens // When The Bombs DIDN't Fall
You liked N64's classic series Banjo & Kazooie ? Well have a look here!
Originally Posted by Danny Leaver
A timuh, it times."Lolol Look at me I'm better than you"
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07-29-2010 #3
Wow, the next dragons of Myth level is out. I love your series so it's awesome to see the next one made. Too bad chuck beat me to the first reply
lol
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07-29-2010 #4BuddhapunchGuest
Looking around for this and don't find it while searching. Tried searching your tag and the level name and it's not there.
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07-29-2010 #5Grand Den Mod-er of LBPC
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It's there... not sure why it's not working. Might be the server? Not sure - check back in a bit if you would be so kind and let me know.

sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
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Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
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07-29-2010 #6BuddhapunchGuest
It is now there, awesome! Really like this series of stages you have going.
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07-29-2010 #7Artist / Creator
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Awesome. A new level has been added to "Dragons of Myth" series. I'll check it out the next time I'm on LBP.
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07-29-2010 #8I can see the ending!
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I zoomed onto this level the second I saw you published it :P
First off I really I'm liking this level because of it's simpleness. Unlike some of your other levels that have millions of ways to go. (The reason I don't like those as much is because it's so much harder to find the secrets :P ) Now the way the level was made was also very well done. I always love it when you pass by the same point in the level numerous times not for backtracking but for taking a new path past that point. It's obvious that you used your levels room well. The gameplay had a good variety or grabbing, jumping, and all that good stuff. Also, the dragon. Wow. That thing was brilliant. it looked amazing and all the heads made it even more awesome, though I was a bit sad I couldn't kill it like some of the other dragons.
Now as I played through it I did come across some things that you may want to fix. First off was easily the most annoying thing in the level for me, which is the R1 jump pad near the race gate. I spent all the time on the race's clock trying to get up to the platform, but the jump pad just wouldn't push me high enough, luckyily most of the time there was no push, but sometimes there was just enough push to trick me into thinking I could make it to the platform, only to be fooled, and fall into the electricty below. I think that if you made the jump pad activate when you are on top of it, instead of making you tap R1.
Another little nuisance I came across was when you had to make your way through the roots of the tree. There was one part where you had to jump forward to land on a root that would take you up to your right. But, 9/10 times I did this, my sackboy wouldn't land on the root, and just fall back down. Now, all the roots look the same so I really can't tell you exactly where this one is, but if you just try that part several times you may find what I'm talking about. If you do, just moving the wall on one of the roots over would let you easily drop onto the other root
Finally, near the end of the level, I came across 2 bugs. First one was when you find the apple, it tells you to stop and think, but when I saw the apple start to fly away I tried to go after it, only to find myself stuck behind and invisible wall on the top left trees. I thought that this was intentional at first so I jumped down to my left and fell back down to the dragon, where I was forced to kill myself. At this point I respawned up beside Zeus. I'm guessing that if you don't move when the apple flies away, you are killed, so maybe you want to expand that 'kill box' so that it will also kill you if you are on the left. Now, when I was up beside Zeus, I thought I was supposed to go left, and I fell all the way down. So far down that I was back at the first R1 jump pad. I was also REALLY lucky I missed one of the checkpoints, because if I hit it, I'd have to redo half the level
Overall it was a fun experience (Though I was hoping to see more than just two gods) and I gave it 4 stars and a heart
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07-29-2010 #9
Hey there!
First off, looks amazing!
Just a couple of problems:
1. I kinda got stuck! I totally disappeared whilst crossing the bridge at the beginning, and it took me a little while of blind jumping to get out! Sorry!
2. I got to the water part - and then pushed all the sponges into the containers. What now? Nothing happened :s
Sorry! Apart from that, so far is fantastic. But I really wanna finish!Last edited by standby250; 07-29-2010 at 02:26 AM.
The Mine (Spotlighted)| The Mine 2 (Spotlighted) | Tunnel Vision | Mining Mishaps (Spotlighted) | The Lost (Demo) (MM Picked!)
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07-29-2010 #10Grand Den Mod-er of LBPC
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Thanks Cog - I've blocked the opening under Zeus - I had him blocked on top but missed the bottom. I think the apple thing you ended up under the platform. I gotta take a look at that. I've already boosted the r1 platform on the race. I originally had it activate when you step on it but it wasn't working right and people were having issues getting high enough. The r1 seemed to work better. I have no idea where that root your talking about is. I've run that section so many times and don't have any issues with dropping down unless I'm pushing down. I'll check it again though. Thanks for playing!
@ standby - there are lights that light up when you get them in the right order.... hint - it's not straight up for each sponge. When it's correct the camera will tilt and show you a door that opens on the top right. Good luck! If you disappear at the bridge at the front, chances are your a TheXman. The back of that building is made of theck. Run to the left to get on top of the building - it's easier.
sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
Fire and Ice
Sackrificed MM Picked! lbp.me link for Sackrificed
Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
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07-29-2010 #11
Can't wait to play this. Love the series so far and I'm eager to see what you did with the Greece theme. From the pics it looks epic.
PSN: amblaze ~My Latest Levels~Egg Nest Scramble
http://www.lbpcentral.com/forums/sho...tion!!!-w-pics
http://lbp.me/v/x1-rry
Jersey S'mores
http://www.lbpcentral.com/forums/sho...Jersey-S-mores
http://lbp.me/v/xkj0nw
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07-29-2010 #12
I was gonna play it, but my connection decided that today is "pretend ur dialup" day. I can't do anything! arghh!
I'll definitely play it once I get this sorted!
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07-29-2010 #13
Ooooooh, screenshots look nice! Hopefully I can get to playing this soon! I have guests over and they're using the PS3 for watching MOVIES! Heinous creatures.
Bye
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07-29-2010 #14
Must. Play.
Parents are playing rock band.
=(
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07-29-2010 #15
Dionysis is my bro! Must play!
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07-29-2010 #16Grand Den Mod-er of LBPC
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ok - update -
- completely rebuilt the final lift and blocked all possible escape routes. I think It's unbreakable now in that part - try and prove me wrong
- boosted the r1 block on the left side of the race area. Should be able to launch no problem
- tweaked the area behind the building with the theck backing to make getting out to the right easier
- centered the sponge wheel Yaru mentioned.... even though I liked it off kilter a bit.
The level should be working fine now.
It's getting hammered in terms of tags... I didn't think it was annoying and boring

sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
Fire and Ice
Sackrificed MM Picked! lbp.me link for Sackrificed
Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
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07-29-2010 #17
Okay, so like. I thought it was awesome, but I think you can do better...
The visuals as always were pretty great. No complaints. Loved the characters. Except those bat things looked out of place.
Gameplay. I dunno. The first half of the level just felt like 'Oh hey, I can grab this' 'Something happened? Oh okay' etc. I didn't feel like I knew what I was doing (or where I was going) and I was just getting lucky. I don't mean you should tell the player exactly what to do, but I think the obstacles and devices should have better visual clues than 'Here, have a lever, pull it'. I didn't have a good reason to do most of what I did.
The gameplay was also slower than I like. Especially underwater - grabbing to change layers was interesting but at times frustrating. The boss though was pretty cool, I liked climbing all over that sucker. And I loved the rotating rings, how did you get them to glow like that? Lastly, it was a tad anti-climactic.. is there a way to make bringing the apple to Zeus more engaging?
All in all I can't say i enjoyed it as much as the other Dragon levels, and I can see where the negative tags are coming from.
4 stars and a heart.
Feel free to disagree with me, I guess.
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07-29-2010 #18
As expected I really enjoyed this level. The scenery was great, especially the background stuff. The design of Zeus was fantastic. The dragon section was clever and inspirational, especially when you're going up the tree branches.
I found this level to be a little trickier than your previous levels. It's both good and bad. I was confused in a couple of sections. The underwater parts in particular. I was stuck in the part where you have to grab the fabric in order to shift into the next layer. I couldn't see that I needed to grab that because it was maybe too dark. I would suggest either dropping the "R1" hint like you have later on or maybe make the grab-able stuff brighter. Also it took me a while to figure out that I needed to spin the those fabric wheel things--I thought I had to use them to shift into the next layer.
Another section that gave me trouble was once I reached the apple atop of the dragons. My first time through I couldn't grab the apple in time, it went up and stranded me. I had to restart and bolted for the apple next time through. You might have already fixed that I don't know but just thought I'd report the problem.
Overall, this was a great level. Scenery was beautiful and the level design and platforming was clever and well done. I gave it 5 stars and a heart.Last edited by antman; 07-29-2010 at 04:46 AM.
PSN: amblaze ~My Latest Levels~Egg Nest Scramble
http://www.lbpcentral.com/forums/sho...tion!!!-w-pics
http://lbp.me/v/x1-rry
Jersey S'mores
http://www.lbpcentral.com/forums/sho...Jersey-S-mores
http://lbp.me/v/xkj0nw
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07-29-2010 #19
Another great level Morgana! im really impressed how you used your awesome lights.. without lag
Great details on the level and nice use of the 3D glitch, looks really nice.
Nice Gameplay and really cool characters.
I really like the dragon part how you jump through them
IMO it was pretty fun.
Once again.. Great level Morgana!




and a
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07-29-2010 #20
Great beautiful level! I had lots of fun playing it too.





Didn't get all the secrets but came close....
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