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View Poll Results: Do you like the current character (V1.10)

Voters
14. You may not vote on this poll
  • Yes! It's perfect!

    1 7.14%
  • Yes, but it could be improved...

    4 28.57%
  • No, I prefer my own

    0 0%
  • No, I prefer an alternative

    2 14.29%
  • I'm happy either way it goes...

    7 50.00%
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  1. #261
    Sackperson Private
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    the counter works, the 3 way thing works and its just the tracker keeps breaking
    Cleaning up...

  2. #262
    Sackperson Private
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    ricky, thats the gyroscope glitch.
    a periscope is VERY different to a gyroscope.
    a gyroscope doesnt tilt
    a periscope is a thing that uses mirrors to let you see round corners or above your hight (they allow u to see above water when in a submarine)
    Cleaning up...

  3. #263
    Tails wearing tails? Struanmcd's Avatar
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    Default

    How do you change the poll?
    I haven't figured it out yet.
    [SPOILER] [/SPOILER]

    SEA: OM NOM NOM
    This spoiler is perfectly fine to open. It isn't dirty this time
    Keep an eye on my sig! It changes often!

  4. #264

    Default

    Unxpectid: Oh, ok, I just got the names mixed up, but I do know what a periscope is, thanks for pointing it out. Also, for the 3rd time now, you havent answered my question on what room you are choosing to work on. Please reply!
    Struan: Yeah, I've got no clue either, I just made a poll as a test to see if I could figure out how to delete and I couldn't. Try emailing CC, hed probably know since its his site.
    Last edited by ricky3; 11-22-2010 at 09:20 PM.

  5. #265
    Sackperson Private
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    sorry...
    rooms?!
    im confused...
    Cleaning up...

  6. #266

    Default

    the puzzle rooms for each logic gate. You said you would contribute and make one, so which logic gate puzzle room would you like to make for the intermediate pack? I have made the 3-way control and sackboy tracker, so you can pick and other logic gate you like. If you don't recal the names there are videos on youtube or on the lbpc logi pack thread. Thank-you! If you would like an example I have published the prototypes of the 2 logic gate rooms I made.
    My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
    On LBP1 | LBP2 | LBP PSP
    *Check out my Spotlighted PSP level: LBPC Intermediate Logic Pack
    Spoiler Spoiler - PSP Levels

  7. Thanks!


  8. #267
    Sackperson Private
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    ahh ok i will look for these prototypes as soon as ive got the chance.
    i could give you a selection of my logic gates.
    or is there somthing else you need to get done?
    Cleaning up...

  9. #268

    Default

    Well, I don't know how to make gyroscope glitch.But I know that you could get the same effect of the platform by placing motor bolt on it, set its direction and speed the same as on the big wheel. It works.

  10. #269

    Default

    hmm, never thought of that. Thanks Izhuk.
    Gyroscope glitch: Attach a rod from a static dissolve block to your dynamic object. Then dissolve the block in play mode, NOT CREATE. his works (I'm guestimating) because The settings of the static block not rotating stay, but the actual block holding the dynamic thing static dissappears
    My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
    On LBP1 | LBP2 | LBP PSP
    *Check out my Spotlighted PSP level: LBPC Intermediate Logic Pack
    Spoiler Spoiler - PSP Levels

  11. #270

    Default

    Gyroscope glitch: Attach a rod from a static dissolve block to your dynamic object. Then dissolve the block in play mode, NOT CREATE. his works (I'm guestimating) because The settings of the static block not rotating stay, but the actual block holding the dynamic thing static dissappears.
    Update: OK, here's a list of the developers who are making what parts of the intermediate pack:
    ------------------------------------------------
    Set-Reset: Ricky3
    Quick-reset timer: UnXpectiD
    3-way control:Ricky3
    Sackboy Tracker: Ricky3
    One Shot Toggle: UnxpectiD
    Dissolve-based counter: not claimed
    -------------------------------------------------
    TheNerd, you said that you would help make a room, so I guess that leaves you with the counter. However, I completely forgot you and unxpectid were on 12 DOC, you since you have a deadline and all for that and are pretty busy feel free to start working on it after your work on 12 DOC is done. Thanks for the help guys!
    My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
    On LBP1 | LBP2 | LBP PSP
    *Check out my Spotlighted PSP level: LBPC Intermediate Logic Pack
    Spoiler Spoiler - PSP Levels

  12. Thanks!


  13. #271

    Default

    Gyroscope glitch: Attach a rod from a static dissolve block to your dynamic object. Then dissolve the block in play mode, NOT CREATE. his works (I'm guestimating) because The settings of the static block not rotating stay, but the actual block holding the dynamic thing static dissappears.
    Update: OK, here's a list of the developers who are making what parts of the intermediate pack:
    ------------------------------------------------
    Set-Reset: Ricky3
    Quick-reset timer: UnXpectiD
    3-way control:Ricky3
    Sackboy Tracker: Ricky3
    One Shot Toggle: UnxpectiD
    Dissolve-based counter: not claimed
    -------------------------------------------------
    TheNerd, you said that you would help make a room, so I guess that leaves you with the counter. However, I completely forgot you and unxpectid were on 12 DOC, you since you have a deadline and all for that and are pretty busy feel free to start working on it after your work on 12 DOC is done. Thanks for the help guys! Also, I still need logos from both of you! Nerd, yours still says it has DLC and I can't copy it! sorry.

    UPDATE: Hey, sorry for no info the past week, but I've got the 1st room done and put in the game! I personally thinks it's pretty good. I'm releasing the update tommorow my time sometime most likely in the afternoon so be sure to look for it and give me your thoughts! Anyone else started working on rooms yet? Please give me a status report or whatever, I haven't heard from most of you in about 2 weeks!
    NOTE: Since the level is no longer just a theme. I will be renaming it Intermediate Logic Pack
    My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
    On LBP1 | LBP2 | LBP PSP
    *Check out my Spotlighted PSP level: LBPC Intermediate Logic Pack
    Spoiler Spoiler - PSP Levels

  14. #272

    Default

    Any new progress on the Intermediate Pack?

    PS3 Levels:
    Wooden Chaos
    PSP Levels:
    The Color of Music *Spotlight*
    Coffee Cake *Spotlight*
    Info about levels located in the LBP PSP forums.

  15. #273

    Default

    Yeah any new progress.
    My PSP levels:
    When Burgers attack, Heven and Hell, Alice in Wanderland, The Big Fight,

    My PS3 levels:
    NONE

  16. #274

    Default

    Excuse me Frez, do you even know what is going on here? I don't remember you posting in this thread and I think that senseless posts are not good for it.

    Ok guys, I feel I'm in need of ideas for puzzle rooms for Advanced Logic Pack. Just ideas.
    Here is the list of switches:
    • Dissolve-free Pernament Switch
    • Emitter-based Toggle
    • Notched Wheel Logic
    • Rhythmic Output
    • Randomizer
    • Magnet

    I think Randomizer will have the same test that in PS3 version. But if you have some other ideas, tell me, please.
    Also I have an idea of a counter that fills up... I didn't think of its name yet, but I'll soon explain more about this switch.

  17. Thanks!


  18. #275

    Default

    Well of course I do it says on the top of the thread if you did not notice that then you should not be posting here.
    My PSP levels:
    When Burgers attack, Heven and Hell, Alice in Wanderland, The Big Fight,

    My PS3 levels:
    NONE

  19. #276
    Forgot to save. RSOD. HappyGreenCactus's Avatar
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    Default

    Frez, he's part of the Logic Pack Team, I think he knows what's going on.
    PSP levels : Boulder Crag
    Up and Coming: Unnamed Red Platformer

    I love LBP, I love playing levels, I creating stuff, I love sharing with the world. I love the whole world, and all its awesomeness, Boom-de-yada, Boom-de-yada, Boom-de-yada, Boom-de-yada...

    Sing along!^ (Discovery Channel Theme)

  20. Thanks!


  21. #277

    Default

    Quote Originally Posted by The-Frez View Post
    Well of course I do it says on the top of the thread if you did not notice that then you should not be posting here.
    In fact I didn't mean the meaning of the name of the thread. And I know I should post there.

    EDIT: HappyGreenCactus, you posted right before me! Anyway thanks.

  22. #278

    Default

    Hmmm...a magnet? I may have forgotten, but I've never actually seen a magnet in LBP. I may be mistaken, but I can't remember. How does one create such a thing?

    PS3 Levels:
    Wooden Chaos
    PSP Levels:
    The Color of Music *Spotlight*
    Coffee Cake *Spotlight*
    Info about levels located in the LBP PSP forums.

  23. #279
    Sackperson Private
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    it is an electro magnet.
    magnet has mag key on.
    scrap metal has mag switch.
    scrap and magnet are connected by winch.
    if magnet is in range AND magnet is on then winch contracts.
    afp uses this kind of thing to pick up a car in greeny go home.
    hopethat helps.
    Cleaning up...

  24. Thanks!


  25. #280

    Default

    Ok, 1st off, Frez, you spam every thread, I've already exploded on you before, so I'm not going to do it again. I have also sent you a PM previously about what spam is and about general chat and how you can go talk on there and have it not be spam. Please leave this thread since you aren't a developer and are only spamming.
    2nd. Me and Izhuk have made a group for the project to keep it more... discreet. I'm sending out invites to everyone on the team, and once again, it's a community project. If you want to contribute GOOD quality work for it and be on the team PM me or post here.
    3rd. I sent out a big update on the project 2 weeks ago. It is titled Intermediate Logic Pack. The entire theme is now done, except for missing TheNerd's logo, and I have gotten the 3-Way control Switch done.

    So all developers, please continue all chat relating to the LB PSP project on the group thread from now on, not here. Thank-you.

    Also, anyone who wants to know what a logic magnet is, there are only 3 examples on it for the PSP. Blue-yu made a demo of if a while back, I included it on my level: The EPFV, and AFP used it on his Greenie go Home level to get the car to go onto the patrol station.
    Last edited by ricky3; 12-22-2010 at 12:44 AM.
    My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
    On LBP1 | LBP2 | LBP PSP
    *Check out my Spotlighted PSP level: LBPC Intermediate Logic Pack
    Spoiler Spoiler - PSP Levels

  26. Thanks!


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