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  1. #1

    Default Keys are in the game!

    http://www.littlebigplanetguide.com/...Gallery?t=anon

    Look at the first screen. Certain colored switches respond to certain color keys within the level. VERY COOL!

    This just opens up things even more!

    (Sorry if this has already been announced. I see just about everything for this game, and I havdn't seen this before)

    PSN= Harrisment ADD ME!

  2. #2

    Default

    Cool. Not ground-breaking, but really adds a new dimension. Really cool.

  3. #3

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    Quote Originally Posted by bbroman View Post
    Cool. Not ground-breaking, but really adds a new dimension. Really cool.
    For me it kinda is ground-breaking.... makes many levels i think of more possible!
    You wouldn't believe how handy colour coordinated switches come in when i was making levels on timesplitters 2/3.

    EDIT: good find Harrisment, i also didn't know pink rubber floated in game! awesome!

  4. #4

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    The idea of the keys themselves dates back to the beginning of platformers and FPS games, but just the fact that they have added yet another gameplay element is such awesome news.

    You really can make whatever you want!

    PSN= Harrisment ADD ME!

  5. #5
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    I'm sorry but what do the keys do?They trigger events and stuff,right?Or are those the chips?

  6. #6

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    Quote Originally Posted by Gia Secando View Post
    I'm sorry but what do the keys do?They trigger events and stuff,right?Or are those the chips?
    here's a great example....
    So you come to a door.... but it's locked! you need the Red Key to get in! oh noez... you have no Red Key.... wait! what's that up those stairs... over the fire... past the swinging ropes... and under the stomping platform... why it's the Red Key!! So up you go to collect it... then back down you come to open it using the Red Key! adding another 5 mins or so to your level with little effort, while staying fun

    just imagine all the fun you could have having loads of different colour doors/keys.
    Last edited by Ryan; 07-29-2008 at 09:38 PM.

  7. #7

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    This is nice to know. Great find!

    PSN Account: Vaati33 ; Please add me!

  8. #8
    28Days:6Hours:42Min:12Sec Frank-the-Bunny's Avatar
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    Default

    well i think that, that is awesome. That just gives me even more ideas for levels i seriously can not wait for this game to come out. October seems so far...

  9. #9
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    Quote Originally Posted by ryryryan View Post
    here's a great example....
    So you come to a door.... but it's locked! you need the Red Key to get in! oh noez... you have no Red Key.... wait! what's that up those stairs... over the fire... past the swinging ropes... and under the stomping platform... why it's the Red Key!! So up you go to collect it... then back down you come to open it using the Red Key! adding another 5 mins or so to your level with little effort, while staying fun

    just imagine all the fun you could have having loads of different colour doors/keys.
    Oh...I'm gonna be SUCH an *** with keys MUWAHAHAHAHA!!grrgrr

  10. #10
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    Awesome... hmm could you recreate Klonoa levels then? I love that game!

    You'd have to change the enemies though so that there's a bouncy thing on top of them as opposed to Klonoa where you leapfrog to go higher.

    And some of the more complex enemies may be difficult (but possible) to do...

  11. #11

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    Quote Originally Posted by Gia Secando View Post
    Oh...I'm gonna be SUCH an *** with keys MUWAHAHAHAHA!!grrgrr
    That's always been my problem with keys. Some levels have....too many. Maybe that's why I don't think this is huge.

  12. #12
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    Quote Originally Posted by bbroman View Post
    That's always been my problem with keys. Some levels have....too many. Maybe that's why I don't think this is huge.
    I remember the good ol' days...where every door needed a keycard.

  13. #13
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    Quote Originally Posted by Gia Secando View Post
    Oh...I'm gonna be SUCH an *** with keys MUWAHAHAHAHA!!grrgrr
    mwhahahahahhahaha

    interesting...does anyone know if you can break that glass material in those screen shots??

  14. #14
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    Quote Originally Posted by Noonian View Post
    mwhahahahahhahaha

    interesting...does anyone know if you can break that glass material in those screen shots??
    Didn't notice it,hopefully you will.

  15. #15

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    Yeah, the glass better be breakable. If you did it with your Sackboy, though, (say, launching him from a catapult) would he get cut and start bleeding fuzz?

  16. #16
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    Quote Originally Posted by bbroman View Post
    Yeah, the glass better be breakable. If you did it with your Sackboy, though, (say, launching him from a catapult) would he get cut and start bleeding fuzz?
    A evil sackboy would be cold fuzzed then?

  17. #17

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    Quote Originally Posted by Gia Secando View Post
    A evil sackboy would be cold fuzzed then?
    I guess he would be cold fuzzed.

  18. #18
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    Quote Originally Posted by bbroman View Post
    I guess he would be cold fuzzed.
    "I'm drowing in a pool of my own fuzz!NOOOOOOOOOOOOOOO!!"

  19. #19

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    "What fuzz type are you? I'm B positive."

  20. #20
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    Quote Originally Posted by bbroman View Post
    "What fuzz type are you? I'm B positive."
    "Guyz...I've been diagnosed...with...pollen..."

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