I'm TERRIBLE with logic (permanent switch is all I'll ever need) and I doubt I helped you with logicBut thanks for the mention!

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- F4F: Color up your life
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Thread: Color up your life
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08-12-2010 #31
LBP artwork http://basketsnake.deviantart.com/
Fanmade trailer http://www.youtube.com/watch?v=fqSkPaRGk2Q
Level featured on FirstPlay http://lbp.me/v/3s471
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Thanks!
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08-12-2010 #32
Thx EnochRoot for your honest feedback - When I wouldn't have made the intro so thermo-cracking huge (the ticker is a thermo-screaming monster) this level would have been a much better plattformer and there would have been some more nice color-expolosions too - specially at the boss scene... :-) but I can't change anything 'cause the thermo is at max :-/
Kudos for your kind comment Icey - the levels of your snow queen trilogy are among the rare levels which were able to impresse me in a heartrending way and it means very much to me, that my level has some sort of impact on you too :´-) that makes me proud! Thx! :-)What a brilliant and fun way to Color Up Your Life! ....
Your level is ingenious and imaginative Neo. .... What a brilliant and unique concept and bringing colour back into the world using the 'Neo-Effect' was absolutely fascinating and will surely become renowned! ...
Well done on producing an extremely polished and charming level.
Icey
@BasketSnake: em, uh, er... well, I just thougt it was you :-) oh boy, am I really THAT old???? - now I'm confused - I can't remember! mea culpa buddy....
:-)
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09-25-2010 #33Thread
- PSN
- randomcheese2005
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- Jul 2010
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- North Carolina, USA
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First- The intro was brilliant. I played this level with my son and we were both amazed by the opening sequence. Second- The idea of using the paintinator to re-color the world is also brilliant. Finding a way to actually do it is sheer genius.
We had a blast painting the level and each other all the while being amazed at the cool affects, effects and hidden surprises. We did run into a glitch at the end the first time we played through though. We ended up going off the left side of the platform with the scoreboard and fell back down to the area where you get on the lift to go to the boss battle. Couldn't regenerate a lift and so had to start the level over.
http://www.lbpcentral.com/forums/sho...819#post625819Don't go out looking for Happiness. Bring it with you.
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09-26-2010 #34
Oh, thx for this reply - thought the thread would be retired :-)
Thx for playing and I'm happy that you had a blast during the play. It's all about fun and if I had more thermo (and if I didn't had made such a thermo-killing intro-sequnce LOL) there would have been much much more plattforming as well - the plattforming was defenitely way to short in that level :-)
Well, the glitch you mentioned: I saw a screenshot in my level's pics where a guy stands upon a big lamp below the scoreboard-section - well, I don't know how he gets there - I never was able to get there in play-mode .... hmm, that's weird.... Tig-W (wrecking-ball survival) once told me, that there are some guys that have some glitches in his level as well, but only these guys and nobody else... that's really strange... I will take a look at this section asap - I don't know if I will find the time before my holiday (mallorca - yeahaw^^) but I will check this out .... thx for this info Randomcheese!!! Btw: I will check out the level that you've linked in your sig - looks brilliant... :-)
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09-27-2010 #35
Not sure if you need more feedback on this level, but I gave it a spin today. I was a very fluffy level. I loved the flow and and the world you created adn stuck to.I am not a big fan of anti matter art because how itover smooths all corners...but it fit the level. The bridge at the start was fun, the boss having a chat with you...but the one instance the voice changed I thought someone else was in the room...and if someone else was in the room then I thought right. The world below was very rounded, some of the areas seemed a little too blobish, but it still worked. The part with the hidden area below was a good touch, but all the bubbles right before that area fell into the toxic gas and I died trying to get them...most likely losing more points than I would have gained getting them.
THe boss was well done, the two lower areas you detroy and opened up seemed like I was supposed to shot in them, but I only did no on one side and I beat him. Great level...the world sprining to life is always a good touch. So not sure if any of that helps, but if you needed more thermo you may beable to touch up on the rounded bits to use in other areas...but not that you need to.
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09-27-2010 #36
Thx for the suggestions celsus ! It's allways great to see constructive critcism - that's the only way to improve! I appreciate that very much! Well, I have to admit that this level is more some sort of a concept-level to try out this new paintinator-effect. I wanted to add more plattforming but in the end I've been totally running out of thermo. I tried to use the corner-edit tool to smooth some of the stuff you mentioned, but this had no effect on the thermo :-/ btw: it's not dark matter ;-) it's the black rubber material :-) The boss: don't know exactly what you mean: the two underhang orange blocks with the paintinator-switch: you have to shoot them and in
this tiny holes above these blocks there are two brains - I have to admit that you can hardly see them, but in the end I had no chance to change anything - I can't add one single sticker without overheating the thermo :-/ So I think that you -without noticing it- shoot the brains...
So thx again for this feedback celsus! just great!
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09-28-2010 #37
What happens if you add corners? I managed to make an entire level (albeit very simple) with the thermo maxed because of switches. Then I have another level that I can't touch anything because it will overheat and stay over heated even if I rewind and then start deleting tons of the level. I have had stickers vanish from over stickering an object...and the annoying stickers from nowhere appearing all over an over stickered level...but I have yet to have a sticker cause overheat...it would be cool if on the next one they had thermos for each thing so it could be easier to plan the levels.
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10-10-2010 #38Nope! It's Chuck Testa
- PSN
- Jirugameshi
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- Nov 2008
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- Montreal
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This was a pretty fun and interesting level.
I liked the premise of coloring up the world with a paintinator; I don't think I've seen anything like that before. It was very ingenious. The platforming and boss weren't particularly challenging, but that's not necessarily a bad thing.
Here is a video I recorded of the level:
Cool stuff!
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10-11-2010 #39
WOW - Kudos to you for uploading this vid, Gilgamesh!!! I appreciate your effort! Just WOW
..... :-)
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