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  1. #21

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    you could make a whole level with these stairs
    become a friend of the troll or else, at http://www.lbpcentral.com/forums/mem...3200-the-troll

  2. Thanks!


  3. #22

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    Quote Originally Posted by comphermc View Post
    Pretty neat, but you've much overcomplicated your logic. What you need is a Mutual Exclusion switch. You can pick one up in Incinerator22's new logic workshop if you don't want to build it yourself, but here's the premise:

    You'll need to make one of these:



    It's a piece of dissolve with a green key and a green switch, with a radius tweaked as shown. The switch is then wired to the dissolve.



    Place this object in an emitter and copy the emitter 4 times. Set the object to emit directly above each emitter. The grid is your friend. The magnetic key switches on the top row correspond to the connectors that move your main platform up and down. The bottom magnetic key switch controls the stairs pointing to the left or right, and it is tweaked to trigger when the object/key is directly above either of the two switches above it.

    The emitters take inputs from each of your switches, which are one-shot. They do, however, need to be in a funky order because of the bottom mag key switch. From left to right, they take inputs from 4, 2, 3, 1 (where 4 = top, 1 = bottom). This is because the stairs need to point right when at locations 2 and 4.

    I'm not sure how you were moving the main material piece that supports the stairs, but I used a Variable Length Piston technique.



    When the object/key emits, it should look as such. If you trigger the emitter for another "level" it will destroy the previously emitted key, thereby making it mutually exclusive.

    Benefits:
    Resets to any floor, not just the first.
    More thermo efficient.
    Simpler.
    Easily expandable.

    I hope this makes sense. I can't be bothered to make a video from my old digital camera.

    I'm trying to wrap my head around this logic. Any chance you could go into some more in depth explination?

    For instance. i don't understand what the key switch on the dissolve box is for.

  4. #23

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    I think it's so that as soon as another mutual exclusion switch is emitted, the previous one dissolves. That's why the radius is set up the way it is.

    Very cool by the way!

  5. Thanks!


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