So THAT'S what was wrong with the lighting. I tried once and thought it was fantastic, but the fish wheels killed me. Tried again and bypassed the incredible monster cinema by jumping in the water, only to find that the lighting made it impossible to navigate down there. I'm a klutz underwater anyway.
So I'll try it again and just have to grind my teeth and bear through the eyeball popping creature sequence so the light will be right down there. I'll live.
Good catch, Ryhas!
edit: btw, I like the flat bottomed clouds.
Gah. Lighting issues again. I can't see a thing in here. I used stickers to brighten the place up so I could find the axe, then I broke it on something.![]()

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- F4F: Loch'd Up! Part 1 (WITH PICS)
Results 21 to 40 of 44
Thread: Loch'd Up! Part 1 (WITH PICS)
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08-18-2010 #21Junior Sackperson
- PSN
- SpeedyMcKnuckles
- Join Date
- Jul 2010
- Location
- Florida
- Posts
- 325
Last edited by SpeedyMcKnuckles; 08-18-2010 at 05:56 PM.
Try out Invasion of the Sack Men From Space!
http://www.lbpcentral.com/forums/sho...Men-From-Space
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08-18-2010 #22
oh sorry people, u need to stay on the boat or the right lighting doesnt get activated, will sort this out as soon as i can!
thanks for u nice comments tho,
sorry ur not having much luck salaciouscrumbcake haha. will make some edits and republish wen im bak on xPirate Planet
The Dracula Hotel
The Eagle and the Bear
Sack in the box
*NEW- Loch'd Up!*
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Thanks!
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08-19-2010 #23
Hey so i just finished playing ur level and i loved it!
The style is very unique and cartoony, its awesome! I loved how this also meant that the level could be pretty long without a feeling of being scarce.
The story was simple yet told effectively and pretty funny in places too.
Extra positives:
Nice scene with the monster coming out the water.
Funny creatures below ground.
An underwater level i actually enjoyed.
Interesting boss concept with staying on the button for long enough to blow it open.
Cons:
Underwater chase scene? Didn't work for me, I either spawned in the direct line of an electric or spiky and instantly died again or was caught by the monster. It felt a little slow and controlled too.
Not much else to say really.
Fantastic level, 5 stars and a heart.
Deserves a lot more plays.
Creator of:
Cirque de la Nuit - Spotlighted
FIRESTARTER - Spotlighted
Whichever Way the Wind Blows - Spotlighted
Atomic Assistance - Spotlighted
Planet X - Spotlighted
A Stairway to Heaven - Spotlighted
Chihiro's Garden - Spotlighted
A Shadow of a Forgotten Past
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Thanks!
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08-20-2010 #24
thanks for the feedback ladylyn, i do agree the chase is a little slow, i wish it could be faster but i can only make it as fast as sackboy can swim which isnt that fast haha
Pirate Planet
The Dracula Hotel
The Eagle and the Bear
Sack in the box
*NEW- Loch'd Up!*
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08-20-2010 #25Thread
- PSN
- Nilsder94
- Join Date
- Jan 2010
- Location
- Germany - NRW
- Posts
- 30
The pics look sooo sweet

I´ll check it out later and give you feedback then.
Last edited by Nilsder94; 08-20-2010 at 08:33 AM.
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08-20-2010 #26
thanks man, look forward to reading it. have made some changes recently with lighting and lots more decorations, mainly tartan haha x
Pirate Planet
The Dracula Hotel
The Eagle and the Bear
Sack in the box
*NEW- Loch'd Up!*
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08-23-2010 #27The Angry Scotsman
- PSN
- Macnme
- Join Date
- Apr 2010
- Location
- Under the Bridge
- Posts
- 2,028
- Blog Entries
- 1
So I played this level - and I have to say, as a Scot I find it incredibly racist.
Racist and hilarious
The Bag-Pipe Mayor especially.
Over-all a great water themed level... lots of character if not lots of detail.
The only critism I have of the level is the occasional visible motor-bolt/sprung bolt etc - not sure if it was deliberate, but I think would look a bit better if they were made invisible.
5 Stars & a Heart, looking forward to part 2.
F4F my "Magical Musical Workshop" level - link in my sig
*The views expressed above do not necessarily reflect the views of LBPC and it's affiliated subsidiaries.
** If my post didn't make you smile, please re-read it in the voice of Groundskeeper Willie.

Magical Musical Workshop
2000AD Judge Dredd : Mega City Decaffination
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LBPT 4 Dead
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Thanks!
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08-23-2010 #28
Gah!
I every time I see this thread, I read the title as Lelouch (char from avi/ sig). >___<
Worst part is, this time I actually clicked on it because of that...

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08-23-2010 #29
thanks macnme will play ur level wen im on next.
silverleon i have no idea wot ur talking about lol
xPirate Planet
The Dracula Hotel
The Eagle and the Bear
Sack in the box
*NEW- Loch'd Up!*
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08-23-2010 #30
Dont know where to start
this level was awesome. I dont like water levels. Seriously, tell me anyone who loved the underwater levels in super mario world or diving in general in videogames
And to be honest, for me, no one really delivered a solid underwater level (please tell me if i missed them). But I dont want to spread my hate on water levels in this thread, lol 
Now to your level. This underwater level was fun. It was challenging. Air-refillers perfectly placed and no use (or little (dont remember)) of infinite life checkpoints. Keep that. I'm also doing that! Infinite lives -meh- they take away the challenge. Underwater chase scene by a rusty Loch Ness Monster LOL genious! The whole Loch Ness Conspiracy is awesome. And when I just thoght the level was over (which happened quite often! (which is good!)) you amazed me even more. Your level must be overheated!
or you sold your soul to the thermo, dont know and i dont want to know it to be honest 
To wrap this up. Your level has got the love!
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Thanks!
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08-24-2010 #31
haaa ur feedback gave me such a big smile lol
i know man im with you on the infinite lives thing! except i did put a couple in the end of my level out of fear from angry frustrated players givin me bad ratings haha
and also with the air bubbles, i found on most water levels who dont put the scuba gear in the level, instead they put loads of air bubbles so there isnt an actual challenge to keep your air counter up!
haha a couple of twists in the story in the next level!!
xPirate Planet
The Dracula Hotel
The Eagle and the Bear
Sack in the box
*NEW- Loch'd Up!*
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08-24-2010 #32
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08-24-2010 #33Artist / Creator
- PSN
- JustinArt
- Join Date
- Mar 2010
- Location
- California, USA
- Posts
- 1,313
- Blog Entries
- 3
Nice level. The visuals aren't perfect, but the gameplay itself is worth more than visuals and level had some great ideas. However there are some things that should be fixed. First up is when you encountered the mechanical lochness monster while riding on the boat, I jumped out of the boat and after I got teleported to another area, everything looks too dark and the water hasn't rise for a moment. That was actually be my fault because I shouldn't get off the boat until the lochness monster squishes me. The other is after you freed the fishes, the huge army of fish got stuck on those edge materials because of the traffic and the top door couldn't be opened until the fishes reached it so I had to restart. Overall this level seems to had some great ideas and I see why this level had such a spotlight. Good work. 4 stars.
F4F any one of "The Hero Chronicles" levels listed in my signature. I recommend LV3-LV6.
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08-25-2010 #34
ok thanks i will play
ps no ones visuals are perfect hahaPirate Planet
The Dracula Hotel
The Eagle and the Bear
Sack in the box
*NEW- Loch'd Up!*
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08-26-2010 #35Keep yer' chin up.
- PSN
- Grayspence
- Join Date
- Jun 2009
- Location
- Ontario, Canada
- Posts
- 2,253
- Blog Entries
- 4
Absolutely fantastic level. The visuals reminded me of a Mediamolecule level, and the gameplay was top notch. The music was well placed, but I felt as if the boss needed a different track other than "deep blue quay" Try something like "battles", or maybe even something from the mavel pack to add some more intensity to the boss.
One game breaking bug: At the end of the level, my friend joined and the screen went really dark and I couldnt see anything. I popped after a few minutes of trying to find m way around and spawned underneath the metal bar that ends the upwards chase scene. It looks as if the checkpoint would move, but it didnt. I could move and had to restart. Other than a slight bug, This level is a perfect example of how good gamplay and storytelling can come together and create an amazing level.



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08-26-2010 #36
hey man thanks for ur feedback its really helpful, iv now added battles to play when the chase scene starts, it sounds great with it haha x
Pirate Planet
The Dracula Hotel
The Eagle and the Bear
Sack in the box
*NEW- Loch'd Up!*
-
08-26-2010 #37
Played this today through my friend's hearted levels.
Only thing that needed fixing is new music when the boss shows up. But it seems you have fixed that.

Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
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08-26-2010 #38Ecnesse Derracs
- PSN
- tanrockstan34
- Join Date
- Aug 2009
- Location
- America
- Posts
- 1,621
- Blog Entries
- 2
First of all... I would to say that I just fell in love with the level the minute I saw the title! (And Nessie of course!
)
I would have never thought that exploring caves of the Loch and defeating the infamous Loch Ness Monster could be so entertaining and nerve-wracking at the same time! The journey to get there was quite something too! As I progressed through the level there were so many wonderful, light-hearted characters to accompany the compelling story that was unfolding. Especially at the end when there was the twist!
I think the music helped tell the story and seamlessly matched the visuals to make me crave for the sequel! I see that before 'Deep Blue Quay' was the track chosen for the chase scene but now 'Battles' take its place. In my opinion the change is very abrupt and I would think there may be some other music choices that match 'Deep Blue Quay' so that the change could be seamless.
I had a few peeves like any other level I play (I always find one
) I think that the lighting and sound effects were excellent in some areas but lacked in very many spots. It was as if you devoted time to some sections but left other areas crying for effects.
I found it tricky to get the hang of timing in the boss area. I died many times and found it to be quite boring before I finally "escaped." Maybe you could add two stages and maybe differ the attack of the boss and make it a bit easier!
I gave it


and a wonderful
! It was a fantastic level with a unique style that reminded me of the good ol' days of LBP (You know, a simpler time
).
Last edited by tanrockstan34; 08-27-2010 at 01:03 PM.
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08-26-2010 #39
Great level. Really deserved the spotlight. I loved how you did the loch ness monster, it was pretty simple but effective.
I had a few hiccups though. Once I was underwater, it felt like I always had to rush for the checkpoint to get the to the bubbles. I wanted a little time to explore.
Oh, and the boss near the end felt too easy in my opinion.
However, I loved the humour, the gameplay and everything in between. ZOMG?!? What will happen to sackboy?
Really well done, I gave it 5 stars.
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08-28-2010 #40Nope! It's Chuck Testa
- PSN
- Jirugameshi
- Join Date
- Nov 2008
- Location
- Montreal
- Posts
- 2,677
- Blog Entries
- 81
This is a pretty cool level.

It's surprising because the initial impression is that it will be a simple walk in the park, but as you go along it turns out to be a complete and challenging underwater adventure. I liked the underwater chase scenes the most, really well done!
Here is a video of the level:
Gave it



and a
. Great stuff!
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