Zhani´s Palace: Treasure Hunt by Nilsder94
In this level you have to search for a treasure in Zhani´s palace.
But you´ll find out it´s not that easy.
This lvl isn´t the longest.
However there will be a second part soon.
This lvl was already published before 2 days.
But it had only 3* after the rating bug,
so I decided to republish it.
http://img12.imageshack.us/i/littlebigplanet003.jpg/
http://img838.imageshack.us/i/littlebigplanet006.jpg/
http://img810.imageshack.us/i/littlebigplanet007.jpg/
http://img84.imageshack.us/i/littlebigplanet010.jpg/
http://img716.imageshack.us/i/littlebigplanet011.jpg/
http://img716.imageshack.us/i/littlebigplanet011.jpg/
http://img85.imageshack.us/i/littlebigplanet013.jpg/
Here is a video of my level.

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Thread: Zhani´s Palace: Treasure Hunt
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08-20-2010 #1
Zhani´s Palace: Treasure Hunt
Last edited by Nilsder94; 08-20-2010 at 11:20 AM. Reason: nothing worked :D
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08-20-2010 #2
OMG links don´t work etc.

I thought it would look better lol
**** I don´t know how to do that.

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08-20-2010 #3
LBPC Contest Crew
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Hi
What you need to do is copy the "Direct" link on the imageshack page and then click on the insert image icon in your post (in advanced mode). Sorry I haven't explained that very well so please ask if anything is not clear.
Very cool level btw. I played it the other day. I'll play it again and give some feedback later.
EDIT: Did you know your level had been mentioned here?Last edited by shropshirelass; 08-20-2010 at 12:38 PM.

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08-20-2010 #4
Yeah thx for the tips
Hi
What you need to do is copy the "Direct" link on the imageshack page and then click on the insert image icon in your post (in advanced mode). Sorry I haven't explained that very well so please ask if anything is not clear.
Very cool level btw. I played it the other day. I'll play it again and give some feedback later.
EDIT: Did you know your level had been mentioned here?
Which link do I have to use... URL or the siteadress? :S
OMFG I didn´t know.
I´m glad :O it´s on twitter lmao
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08-20-2010 #5
LBPC Contest Crew
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- shropshire-lass
- Join Date
- Jun 2009
- Location
- No longer Shropshire
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- 2,896
On the imageshack page for each pic there is a heading "Links to share this image" on the right and underneath it are 2 links. You need to click on and copy the one called "Direct". It's that link you paste into the popup box which appears when you click on the Insert Image icon in your post.

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08-20-2010 #6
Ok thxOn the imageshack page for each pic there is a heading "Links to share this image" on the right and underneath it are 2 links. You need to click on and copy the one called "Direct". It's that link you paste into the popup box which appears when you click on the Insert Image icon in your post.

I´ll try it
Oh yeah that was embarresing
A sackgirl knows it better than me :O :PLast edited by Nilsder94; 08-20-2010 at 11:39 AM.

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08-20-2010 #7
Haha joined me there too

Well what to say aabout this level... imagine MM levels and then crank up the class factor by about 100%. Yeah thats right, its awesome.
Visuals are so impressive and mechanics are unique too- my favourite being the fire rollers which run along the track.
The details overall are excellent.
The level really grasps that temple feel too.
One thing id consider improving... the look of your switches at the timed launchers.
You could box them up and make them more authentic to the level imo.
Also, I didn't really like being told if every platform was require all or not... kinda became a lil annoying towards the end and im sure most will understand if they are or not.
One other thing, u perhaps did this already... theres a grab sponge which lowers the player down the back of the level to the next section. You use a speech bubble to tell everyone to grab on. My question is: Once one player grabs on, is it then timed before the sponge lowers? or is there an mgs spotlight with a require all feature?
If it isn't the mgs then id recommend changing it to the spotlight. But i guess u probs used that anyway.
Overall, probably the best temple level I've played. 5 stars and a heart.
Looking forward to part 2!Last edited by ladylyn1; 08-20-2010 at 11:42 AM.

Creator of:
Cirque de la Nuit - Spotlighted
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Chihiro's Garden - Spotlighted
A Shadow of a Forgotten Past
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08-20-2010 #8
Ok thx for the feedback. The sponge is always timed. I didn´t think of a mgs spotlight thx. I´ll fix it...Haha joined me there too
Well what to say aabout this level... imagine MM levels and then crank up the class factor by about 100%. Yeah thats right, its awesome.
Visuals are so impressive and mechanics are unique too- my favourite being the fire rollers which run along the track.
The details overall are excellent.
The level really grasps that temple feel too.
One thing id consider improving... the look of your switches at the timed launchers.
You could box them up and make them more authentic to the level imo.
Also, I didn't really like being told if every platform was require all or not... kinda became a lil annoying towards the end and im sure most will understand if they are or not.
One other thing, u perhaps did this already... theres a grab sponge which lowers the player down the back of the level to the next section. You use a speech bubble to tell everyone to grab on. My question is: Once one player grabs on, is it then timed before the sponge lowers? or is there an mgs spotlight with a require all feature?
If it isn't the mgs then id recommend changing it to the spotlight. But i guess u probs used that anyway.
Overall, probably the best temple level I've played. 5 stars and a heart.
Looking forward to part 2!
I´ll change the platforms, too
Last edited by Nilsder94; 08-20-2010 at 12:14 PM.

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08-20-2010 #9
- You can jump over the first X bounce pad, but it doesn't really matter. Maybe some point bubbles in the air would help?
- Your genie is a little similar to the one in story mode, but you are obviously going for a MM style level, so I can let it slide.
- I felt the sticker for the sticker switch didn't really match the level.
- Got squished from the block that pushes you to the left (x3 times in 3 plays) (after bouncing over the spikes), when I was trying to ace! =( The worst part of the whole level. Will not try for acing/highscore until this is fixed. I quit when it squished me for the third time.
- I would increase the radius on the downwards elevator. I got bounced around a bit.
- Saw the trapdoor coming. Take out the white part that shows/shines through.
- Bad genie doesn't come down far enough for the player to see his head. =(
I'd say the biggest problem is the "require all" "1 player recommended" magic mouths. Breaks the immersion for me. I can understand the reason for, but MM doesn't do this.
I don't think you needed the arrows either, but MM use em, so up to you.
That's probably the only critiques you'll get, as this level is brilliant visually (without abstract geometry = better in my book), plus has some decent gameplay to back it up. MM quality (in visuals at least).
5 stars, level heart, and instant creator heart which I dont give out often after only playing one level.
Nice stuff. More please.Last edited by midnight_heist; 08-20-2010 at 12:23 PM.

Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
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08-20-2010 #10
Ok thx mate- You can jump over the first X bounce pad, but it doesn't really matter. Maybe some point bubbles in the air would help?
- Your genie is a little similar to the one in story mode, but you are obviously going for a MM style level, so I can let it slide.
- I felt the sticker for the sticker switch didn't really match the level.
- Got squished from the block that pushes you to the left (x3 times in 3 plays) (after bouncing over the spikes), when I was trying to ace! =( The worst part of the whole level. Will not try for acing/highscore until this is fixed. I quit when it squished me for the third time.
- I would increase the radius on the downwards elevator. I got bounced around a bit.
- Saw the trapdoor coming. Take out the white part that shows/shines through.
- Bad genie doesn't come down far enough for the player to see his head. =(
I'd say the biggest problem is the "require all" "1 player recommended" magic mouths. Breaks the immersion for me. I can understand the reason for, but MM doesn't do this.
I don't think you needed the arrows either, but MM use em, so up to you.
That's probably the only critiques you'll get, as this level is brilliant visually (without abstract geometry = better in my book), plus has some decent gameplay to back it up. MM quality (at least in visuals).
5 stars, level heart, and instant creator heart which I dont give out often after only playing one level.
Nice stuff. More please.
I´ll try to fix everything.
Oh you got sqished 3 times :O I´ll make it from 0,1s to 0,2s maybe... or even 0,3s
But I can´t add points...
it would overheat

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08-20-2010 #11Having lulz since 94
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Looks a nice looking level
in the last couple of pictures I saw some cool obstacles that I ain't seen before!
I have made some unique obstacles aswell but I still think yours are cooler
-RFC-
________________________________________
Be sure to check out my Youtube for tutorials, levels, machinimas and epic lulz!
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08-20-2010 #12
Wow, this looks amazing! Unfortunately, I'm leaving today but I'll try playing it right now and tell you what I thin.
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08-20-2010 #13
So mates I fixed some parts.
-I added the mgs spotlight.
-Deleted the speechbubbles with Require all!
-fixed the elevator
-You can see the head of Zhani.
- You can´t get squised... I hope so. It´s isn´t that strong now
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08-20-2010 #14
Wow, that was quick :o
Thanks for taking in my advice, I'll have another go at acing tomorrow!
Any prize for acing btw?
Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
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08-20-2010 #15
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