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  1. #1

    Default The Wicked Manufactory **Spotlighted**

    The Wicked Manufactory by Silver39_7
    Delve into the depths of this odd building and discover things aren't exactly as they seem.

    This is a platformer with a puzzle or two along the way. I'd like to say the look of this level is unique. But I just can't be sure of that.
    Anyways, I hope you enjoy my level, and feedback is welcome.

    Last edited by Silver39; 09-05-2010 at 08:19 PM.

  2. #2
    The Doctor is in... Fastbro's Avatar
    Points: 22,139, Level: 45
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    Default

    I'm in the mood for a good level! (Runs to PSP)

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  4. #3
    LBPCentral Spotlight Crew Viddy well little brother VelcroJonze's Avatar
    Points: 29,822, Level: 53
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    Default

    Hello Silver!!

    The new level is very good. Gameplay is marvelous and I found quite original. The visuals are superb, I agree they are very unique. Your corner editing is getting great. The materials look really good together. The environmental puzzles were well thought out, and very enjoyable. I had a great time playing this.

    You keep getting better and better.

    Five stars and a heart!!
    My LBP Vita levels




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  6. #4
    The Doctor is in... Fastbro's Avatar
    Points: 22,139, Level: 45
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    Hey Silver, this level is your best yet! The gameplay was original and fun, giving me a few "Why didn't I think of that?!?" moments. Your nailed the design giving a weirdo factory vibe. The length of the level was just right not dragging out or leaving me wanting more. I can guarantee I'll be coming back to this level in the future!

    Final Scores:
    Fun Factor: 9 (Enjoyed it from start till finish!)
    Originality: 10 (So many original ideas!)
    Design: 8 (Lovely sticker work!)
    Overall: 9 (Which means Five Stars and a heart!)

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  8. #5

    Default

    Quote Originally Posted by VelcroJonze View Post
    Gameplay is marvelous and I found quite original.
    Considering I usually have a tough time with gameplay designs, I'm relieved to hear that.

    The visuals are superb, I agree they are very unique. The materials look really good together.
    I tend to use materials to decorate a level more than stickers. So it's nice to hear I picked the right materials for the job.

    Quote Originally Posted by Fastbro View Post
    Hey Silver, this level is your best yet!
    Thanks, I guess that long break from creating did my mind good.

    Your nailed the design giving a weirdo factory vibe.
    I really think the Shiny Metal really helped with that.

    The length of the level was just right not dragging out or leaving me wanting more.
    Now this was something I had worried about when I published the level. I still had some thermo space left, but I'm glad to hear it had good length.


    Thanks for your feedback guys, I really appreciate it.

  9. Thanks!


  10. #6

    Default

    This level is your best level yet! Great Gameplay! i agree with valcro and fastbro its very unique and fun! Great Work 5 stars and a heart!
    [PSP]:Water Works:Spotlighted, On A Roll:Spotlight Nod, Rocks And Gems:Spotlighted.
    Wheel Room Rampage:Spotlight Nod, The Lost Stickers:Spotlight Nod, Bee Keepers:Spotlighted.

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  12. #7

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    Quote Originally Posted by SketchNZ View Post
    This level is your best level yet! Great Gameplay! i agree with valcro and fastbro its very unique and fun!
    Anyways thanks Sketch but with the quality of my previous levels, I don't think that's saying much.

    Anyways, glad to hear you like it!

    Wanderer Trilogy
    The Wicked Manufactory ♦Spotlighted♦
    Devious Dataspace ♦Spotlighted♦
    Operation Sackernaut ♦Spotlighted♦


  13. #8
    Old: BlueBulletBill Voltergeist's Avatar
    Points: 20,713, Level: 43
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    This level was amazing and I'm giving it a well deserved in-depth feedback here in a sec. OUTSTANDING work!
    Bah, I'll make a new signature when I feel like it.

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  15. #9
    The Real IceMaiden Coxy224's Avatar
    Points: 31,224, Level: 54
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    Hey silver, I love a good factory level (as you'll know if you played one of my latest levels), and this was truly an enjoyable experience.

    The materials had a nice mechanical feeling to them, so that was a great choice. The stickers helped add to the factory atmosphere, and each was very well suited. So visually the level was very impressive. With factory levels I like to feel inside though, and at some points the level felt a bit too open, but that's entirely personal choice.

    Overall you gained and a solid

    Sig by the awesome Val
    PSN: Coxy224
    Showcased in PSP & PSV: Minecart Madness [Spotlighted!] | The Great Palace Of Emitters [Spotlighted!] | [VCC] The Christmas Arcade [Vita Christmas Countdown Level]
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  17. #10

    Default

    Quote Originally Posted by Coxy224 View Post
    Hey silver, I love a good factory level (as you'll know if you played one of my latest levels), and this was truly an enjoyable experience.
    In fact you're level made me look at my level and think it may not be good enough. Your's had a recurring gameplay design, and mine's just another factory level. But it's nice to see that I still got some positive feedback.

    With factory levels I like to feel inside though, and at some points the level felt a bit too open, but that's entirely personal choice.
    Funny thing is, most of my level doesn't even have a roof. But no one ever sees it because the walls are so tall.

    Anyways, thanks for your feedback Coxy.

    Wanderer Trilogy
    The Wicked Manufactory ♦Spotlighted♦
    Devious Dataspace ♦Spotlighted♦
    Operation Sackernaut ♦Spotlighted♦


  18. #11
    Old: BlueBulletBill Voltergeist's Avatar
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    Sorry for feedback delay Silver, I'm running on Valve time here. :P

    I WILL have feedback for you eventually, I promise. This is a great level.
    Bah, I'll make a new signature when I feel like it.

  19. Thanks!


  20. #12

    Default

    Quote Originally Posted by BlueBulletBill View Post
    Sorry for feedback delay Silver, I'm running on Valve time here. :P

    I WILL have feedback for you eventually, I promise. This is a great level.
    No worries B3. I don't mind.

    Wanderer Trilogy
    The Wicked Manufactory ♦Spotlighted♦
    Devious Dataspace ♦Spotlighted♦
    Operation Sackernaut ♦Spotlighted♦


  21. #13

    Default

    The level was just AMAZING and fun! I enjoyed the level a lot and it was really good level. I gave it and . GOOD WORK
    PSN: johnbonbon(PSP and PSV) and himoks 69(PS3)
    Unknown series: The Unknown part 2 (SPOTLIGHTED) and The Unknown part 1 (SPOTLIGHTED)
    Other levels: THERE IS NO ESCAPE (SPOTLIGHTED) THE TREASURE (SPOTLIGHTED)
    My newest level: The Guardian (PS VITA)

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  23. #14
    Old: BlueBulletBill Voltergeist's Avatar
    Points: 20,713, Level: 43
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    Default

    Ages ago, a poster by the name of BlueBulletBill promised feedback for an awesome level... can our hero complete his operation? Or will homework, Transformice, and /b/ keep him from doing anything? THE PLOT THICKENS!

    Feedback is being written now. Will edit post.


    Spoiler Spoiler - THIS! IS! FEEEEEEDBAAAAAACK!
    Last edited by BlueBulletBill; 09-01-2010 at 09:55 PM.
    Bah, I'll make a new signature when I feel like it.

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  25. #15

    Default

    Quote Originally Posted by BlueBulletBill View Post
    This area could have used more decoration - the flat landscape could trick someone into thinking this is a noobish level, with one good vehicle.
    I wished I did too, but I guess at the time, the lag in that part of the level discouraged me.

    The lack of music here is somewhat ominous, and the sharp beeps against the silence are quite cool. I loooove how the machines fill up too.
    I am glad to hear that as setting a mood definitely helps a level.


    "Okay... how is this going to work... *pulls switch* OMGWTFBBQ that was AWESOME"
    In concept, it's nothing new. In practice, I'm retrieving my socks which were just BLOWN OFF. I really, really like this idea.
    Glad to hear you liked it. It's a very simple concept, but wobble bolts made it very difficult to accomplish in the past for me.

    it's just a tad too hard. Reduce the wobble a little, and reduce the spin speed a good bit. 1000 deaths later...
    I made so many adjustments to that, but I guess I got too familiar with it and it became easy, for me.

    then shoving the block - I've never seen the latter done before.
    I've always wondered what those springs could do other than platforming, 10 minutes later in a blank level

    It's not a real highscore type of level, but that's okay - Sacky needs a break after all the Jonze style levels these days.
    Happy to hear that as I have a hard time placing score bubbles in the proper places. Well thank you so much for the review B3, I enjoyed reading it a second time when I took it apart for this.


    You were the first one to receive my upgraded review. You've also earned a creator heart, AND an invite to the PSP's exclusive chat group, The Tavern. Enjoy!
    One word only:


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