Like I said before, it doesn't "suck" because it was made in LBP1. Actually it is quite impressive with what you were able to do in the game. I just feel that the design isn't as successful as it could be with what you are provided with this version of the game.
The problem that I have with the stickers is that the feature isn't the most intuitive choice for an interface. Anyone that either misses your instruction, or isn't able to read English, won't immediately understand that the sticker tool is needed to work the interface. Plus, the sticker tool is very slow. It's like using your computer mouse at its slowest setting. Were this interface implemented in an actual battle, I really don't see the player being able to get to the buttons fast enough to be effective. Of course this is all really hypothetical, as your interface has yet to be implemented or tested in an actual level. I hope that once you attempt to implement this interface into an actual level, you start to see the potential usability problems yourself.
What many amateur designers fail to realize is that they are designing their level/interface/etc to be used by other people. Just because the their design works, and they see not problem with it, they feel that everyone else should feel the same. Obviously, this is not always the case. Of course it's no surprise that the person designing the interface would have no trouble with it. They are the one that designed it, after all. It's really not a matter of how well it works, but how well it is used, by users other than yourself.
Anyways, if you have another request, you are more than welcome to make one. My only rule is one request in the queue, per person, at a time. If you give me a list of levels, I get to pick which one to review.
By the way, do you plan on getting LBP2?
Results 181 to 195 of 472
Thread: DarkDedede's Review Shop.
Yes I do plan on LBP 2, and I didn't say that my level sucks, somebody else did, but I said that the reasoning is similar. And I know the sticker interface is slow, but I have no other way until LBP 2.
Also, did you miss out on the try to use [LBPMELEVELURL][/LBPMELEVELURL]
So that you don't have to make small pictures of the buttons?
Anyway I would like you to review my:
Colour Brawl (2-4 Player) Beta
But only if you CAN get others to play with you.
You also need a key from my Key Room the code is:
Pink, Green, Red, Yellow, Blue
Last edited by Tomeh999; 01-01-2011 at 07:21 PM.
WAKE UP! WAKE UP! by ToborTheRobot
CATEGORY: Story (Level Series)
Last Updated: 24 Dec 2010
Make sure they are all named (please).[/spoiler]
The was a pleasant romp. Your character is basically stuck in the dream world, and we’ve all been stuck in the dream world before. The visuals were a bit basic, as well as the characters designs, but that always gets better with experience. The one main promblem that I had was that with each level, the design seemed to get more and more rushed.
- Boss battles
- Default blue background
- Dying after respawn, during boss battles
- Grammar errors.
- Some prizes weren’t named (third level)
- Third level seems rushed.
- Getting killed, immediately after respawning, during boss battles annoys me.
Originality: 3/5 ★★★
Gameplay/Implementation: 2/5 ★★
Level Design/Communication: 2/5 ★★
Scenery/Presentation: 2/5 ★★
Ratings Explanation & Tips
OVERALL SCORE: 2/5 ★★
[Level not hearted/Author not hearted]
- Make sure you give the reader enough time to read during your cut-scenes. At certain points, the text moves very quickly
- Keep pushing yourself to be more creative with the bosses. The one’s in your levels were somewhat basic. I know we all have to start somewhere, but keep challenging yourself to be more creative with your designs.
- When you are designing you bosses, make sure that the player respawns in an area so that they aren’t immediately killed.
- For the second boss, I would swap the gas colors. Especially with the camer angle, the blue gas is hard to see, which makes it hard to avoid. Purple gas would stand out from the background much better.
- Keep developing your character designs. The characters in these levels were very basic.
- Make sure that all of the levels just as much work put into them. The amount of love that goes into each level should stay consistent. You shouldn’t finish a level series just to get it finished. Each level in the series should fit in with the group, as well as compliment the others. If there is a proverbial fly-in-the-ointment, then there is a problem.
I didn't see my Colour Brawl in your queue list
Does that mean you won't be able to due to multiplayer only?
- Join Date
- Oct 2010
- Henderson, Ky
- Blog Entries
Awesome DarkDedede! thanks for the review! i am going to have to reall work on that first one, work on getting back some of the thermo, so that i can fix a few problems. I will probably replace the cut-out characters once lbp2 comes out, because i tried making some characters, but they were either too simple, or too complicated, so, it didn't exactly work... and i was wondering, did you think that i did a good job decorating the forest-like area in the second level? I will definately work on the zipline, ( it works... but every so often, it messes up.. ill have to figure out how to fix it. ) i will speed up the lift, and will try to fill in the blank areas... but on the first level i am running low on thermo. Some of the problems may have to wait until lbp2 comes out to be fixed ( including teh characters. ) Thanks!
Now, i have another level i would like reviewed.
Santa's slaed ride! PSN: flamesterart It's a simple sledding level, with a christmassy theme, which has a few free prizes at the end.
Thanks in advance.
OH MY GOD YOUR A DUDE???? I seriously thought you were a chick this whole time. The whole nun thing and your name having Dedede in it. (I thought De De in Dexter's Lab, but then I realized Dedede, like in Kirby)
Anyways, now that your mad at me... Are you? I hope not.
Could you review my lvl Shade?
Name: Shade (Smart players only)
-Am changing the title later to just Shade, but due to complications with internet....-
I am trying to find out all problems with this lvl before I go hard core on its sequel.
SackNun is just a character that I created. She's basically the patron saint of nitpicks.
Anyways, just wanted to let you all know that school has started up again. Review production shall be a bit slower than it has been for the past couple weeks.
Also, if I missed any posted request, please let me know.
Hey Dark, just to let you know, my Colour Brawl is not locked anymore!
Do you accept Music levels for review? If so, i have One of such levels, that i'd love to be reviewed
The piece of music is The Imperial March by John Williams, arranged for Piano. I chose this particular piece because it's structure works within LBP1's limitations (in regard to note duration).
Level-- Darth Vader music. (Music level)
I updated the Wake Up! Wake Up! review.
Also, from now on, I will be playing the levels that I review on LBP2. Therefore, I am obviously taking review requests for LBP2 levels.
Last edited by DarkDedede; 01-21-2011 at 07:40 PM.
- Join Date
- Jan 2010
thanks for the review, and believe it or not, as terrible as it looks thats my best work so far, i dont have the aesthetic imagination to decorate. i actualy spent 2-3 months of playtime on each level in the series. the grammer i knew was a problem. i was waiting for the review to fix everything, also may i know which prize is unamed? i though i got them all. thanks so much though your critsm is greatly appreciated and just shows what i need to improve on