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  1. #286

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    I'd love to hear a review from you guys, so below is all the details you may need!
    PLCC1: Mikey Angelo's Explordinary Quest For The Golden Trainer!
    Link: http://lbp.me/v/22q033
    Author: Dynamo31770

  2. #287

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    Trials of L.O.R.E. : Shade by Cryogen00


    You can’t hate what you can’t see

    CATEGORY: Story
    DIFFICULTY: Medium
    Last Updated:

    PRIZES:
    [spoiler]
    In-Level: N/A
    Level Completed Gifts: N/A
    Collected All Gifts: 0/1
    Aced Level Gifts: N/A

    Prizes Worth Mentioning I must have missed it.
    [/spoiler]

    Summary:

    I’m going to start off by saying that the look of this level is very interesting. Some of the contraptions are very impressive as well. Some of the challenges might be a bit difficult for some, but the designer does help to guide the player with visual queue with lights. Oh, and the music does seem to fit with the setting.

    However, this level is not without it’s problems. When I first started out, I noticed that the intro was very bland. Then, for no apparent reason, you fall down a hole, and everything turns red. As impressed as I was with the aesthetic design, I couldn’t help but wonder why I was going from challenge to challenge. There was no real clear set motivations, other than simply go from point A to point B. If anything, this level could use a good does of personality and character.

    As for the darkness, I’m not going to be too quick to fault the designer, as the level was designed in LBP1. From what I’ve experienced, LBP2 levels tend to be darked. However, the level could use a bit more light.

    I’m also curious what LORE stands for.

    Strengths:

    • Aesthetically well designed.
    • Visual queues


    Weaknesses:

    • Verges on monotonous and pointless.
    • It’s dark
    • Boss battle was too long



    This is a boss battle

    Ratings:

    Concept/Originality: 3/5 ★

    Gameplay/Implementation: 3/5 ★

    Level Design/Communication: 3/5 ★

    Aesthetic/Presentation: 3/5 ★

    Ratings Explanation & Tips

    OVERALL SCORE: 3/5 ★

    [Level not hearted/Author not hearted]

    Suggestions

    • There needs to be something more, outside of the shade gimmick, to keep your audience interested in your work. Remember, after you gotten the players attention, you need to give them something that’s worth their attention. Personally, I felt somewhat unfulfilled.
    • Work on incorporating more light into the situation. Certain areas were slightly confusing to navigate. I didn’t have much trouble muddling through those areas, but not every player has the same level of patience.
    • The boss battle was way too long. It was nice that it was divided into rounds, but there was little need for that if there were no new attacks introduced as the fight went on. Each round was the same as the one that it followed. It was a rather monotonous fight, especially being that I couldn’t see anything



    Last edited by DarkDedede; 08-29-2011 at 03:45 AM.


  3. #288

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    A Quest for Stratta Various by Alismadia

    F4F Express Review


    Pics Pending

    Summary:

    Very interesting level, with very interesting elements. It’s a space shooter, with a town, and functioning stores. Of course it doesn’t come without it series of issues. It is a very interesting concept, but more focus needs to be made on the development of interface, controls, and usability.

    Strengths:

    • Title screen
    • City Area
    • Store
    • Tutorial
    • Introduction


    Weaknesses:

    • Controls could be more intuitive
    • Space battles lacked perspective and were disorientating
    • Programming was not as robust as it should be.



    Space battle

    [Level hearted/Author not hearted]

    Suggestions

    • It’s great to see how much effort you put into programming your level. Of course, by introducing this level of complexity, you will encounter new issues that need to be resolved. Great care must be made to ensure that the player should not have access to areas that they should not get to. For example, I would assume that the player should not be able to use the second and third elevator until after the second and third battle. This proble could easily be solved with some added logic circuits.
    • I loved the store interface, but many of the areas that you implemented a controlinator could be substituted with a wireless controlinator and a proximity sensor. That way the player could make their selection with the d-pad, instead of having to be strapped to the controlinator
    • You may also want to consider labeling the controls in the controlinator, so that the controls display on screen. That way the player doesn’t have to guess how they can exit the controlinator.
    • During the space missions, it was somewhat difficult to keep my perspective in relation to the rest of the stage, especially where the edge of the battle area was. You may want to incorportate some sort of visuals, or improve the camera, so that the player doesn’t feel disorientated when they are playing.
    • While we are on the topic of visual cues, you may also want to add something to the boss battle, so the player has more of an idea that they are damaging the boss. I did hear the faint sound effects, but they may not be noticable enough for some.
    • The direction that this level is taking is very impressive. Keep up the good work, and keep finding ways to grow and improve, both as a programmer and designer. If you would like a more in depth review, feel free to make a request.



    Space Bar
    Last edited by DarkDedede; 08-30-2011 at 05:23 AM.


  4. #289

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    Space Rollercoster by XxNightout546xX


    Spoiler Spoiler - ”Click to see full review.”


  5. #290

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    THANKGOD FOR REVIEWERS!!!!! Haha, please when you have the time review my level, theres a thread on the first page of the Levelshowcase if for some reason you get stuck. Thank you so much if you get around to it.

    http://lbp.me/v/x0qkx9

  6. Thanks!


  7. #291

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    Would you take a look at Highway Encounter?

    Highway Encounter on lbp.me

    Thanks in advance


  8. #292

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    Hello! Could you please review my level?

    PSN ID: ZexenVatenkeist
    Level: Mushroom Meadows

    Thanks a lot!

  9. #293

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    I got a level for you:
    http://lbp.me/v/09k1tw
    Thanks

    SHUT...UUPPP!!!
    http://lbp.me/u/Geet-R/levels
    OMG A URL! (click it)

  10. #294

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    You look like you are pretty stacked as far as reviews go. But I would love to hear what you have to say about my level if you ever get around to it. I promise I've labeled all my prize objects.

    (The patron saint of nitpicks is hilarious by the way.)
    Would love to hear feedback on my level: Rock Paper Scissors All-Out Brawl!
    Please post any comments, ideas or criticisms up in this thread. Thanks!


    Treo_Has_Come

  11. #295
    Sack sibtiger55's Avatar
    Points: 8,419, Level: 27
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    sibtiger55
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    In a land of tigers :D oh i wish....
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    Default

    http://lbp.me/v/53c701

    hey! Try out my Life as we Know it please I'm excited to see the review you make!


    NEW TRAILER!!! Finding the way Home-Check my earth!
    New Trailer! Life as we Know it
    MINIGAME-Animal Bounceball A fun minigame based upon basketball!!!

    I hope you guys enjoy them! I hope to get done with life as we know it soon enough!

  12. #296
    Part Cool Kid, All Human Undarivik's Avatar
    Points: 6,581, Level: 24
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    100 Experience Points 7 days registered Your First Group 500 Experience Points 250 Experience Points
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    Default

    Not sure if your still doing this, but if you are, I'd gladly welcome a review of my newest creation. There's three level links in it though, so it might take awhile. (Takes me about 20-30 min, depending on who I'm with.)

    http://lbp.me/v/6kn7jb
    Last edited by Undarivik; 09-27-2011 at 01:15 AM.
    Put on a Broomstache. Now.
    Quote Originally Posted by sackboy7789 View Post
    WELL I'M A FETUS.
    Quote Originally Posted by KlawwTheClown View Post
    ​LETS BAN THIS FOO'!

  13. #297

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    The Long Night of Mr. Krom by xDante95x


    Intro

    CATEGORY: Story

    PRIZES: N/A

    Summary:

    This started off strong, and was quite a pleasant romp, but soon started to lose some of it’s luster. As I continued through the level, the design seemed to get less and less inspired. The darkness didn’t help either. There’s really not much to say, seeing as I really couldn’t see much. Probably due to the fact that this is an LBP1 level, and I was playing in LBP2.

    Oh and I do have to mention that there were stairs in this level that you could actually walk up. Not mashing the jump button required (Win)

    Strengths:
    • Strong intro
    • Fun looking characters
    • The stairs!


    Weaknesses:

    • Dark



    Stairs that work!

    Ratings:

    Concept/Originality: 3/5 ★★★

    Gameplay/Implementation: 1/5 ★

    Level Design/Communication: 1/5 ★

    Aesthetic/Presentation: 2/5 ★★

    Ratings Explanation & Tips

    OVERALL SCORE: 2/5 ★★ Let there be light!

    [Level not hearted/Author not hearted]

    Suggestions

    • Try to keep the same consitency that you started with. The level was very interesting at the beginning, but really lost alot of character as I continued.
    • I know the level takes place at night, but you should still take into consideration that the player still needs to be able to see where they are going. You can still be creatie with the lighting and keep the nighttime aethetic.
    • Try to rework your zombie chase. By the time I stopped dying, it was already over. Slowing them down a bit may help.
    • The intro was a bit long as well. You might want to think of a way to make it shorter. It took a while for the care to even appear.



    Boo!
    Last edited by DarkDedede; 09-28-2011 at 01:14 AM.

  14. Thanks!


  15. #298

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    Simply Elektrifying by tripple_sss


    Bouncing is fun. I noticed the particle effect too!

    CATEGORY: Obstacle Course
    DIFFICULTY: Medium
    Last Updated: 30 Sept 2011

    PRIZES:
    [spoiler]
    In-Level: 5
    Level Completed Gifts: 3
    Collected All Gifts: N/A
    Aced Level Gifts: 2[/spoiler]

    Summary:

    You know, they said it couldn’t be done. That my rating system was too unfair. Well, guess what. It’s not impossible to get over a 3 star rating for one of my reviews. It just takes hard work and attention to detail, and this this level and it’s designer demonstrate these qualities.

    This level is like Onion Gale’s little sibling, with the attention to aesthetic and atmosphere that a level like this deserves. Not only that, but the designer pays very close attention to the pacing of the level. No obstacles get so repetitive that it risks on monotonous. Barring a few presentation and usability issues (which can easily be fixed), I’d have to say that this is level touches on every key point that I expect in a design. Keep up the good work!

    However, do notw that just because I’ve given this designer a worthy pat on the back, this just means that he or she has earned a worthy boot in the backside. High level praise earns a higher standard of constructive criticism (sorry, nature of the beast).

    Strengths:

    • Aesthetic and Atmosphere make traversing the level much more interesting
    • Close attention to pacing keeps the player engaged.
    • Music selection adds to atmosphere
    • Fun intro.


    Weaknesses:
    • Death warp in intro makes aced prizes impossible
    • Some controls not as intuitive as they could/should be
    • Second grab control can squish you (relevant if you could actually ace the level)


    Nitpicks:

    • Some prizes still are not named (check scoreboard prizes).



    Stairs that work, what a novel concept!

    Ratings:

    Concept/Originality: 5/5 ★★★★

    Gameplay/Implementation: 4/5 ★★★★

    Level Design/Communication: 3/5 ★★★

    Aesthetic/Presentation: 4/5 ★★★

    Ratings Explanation & Tips

    OVERALL SCORE: 4/5 ★★★★ Good work! Keep improving!

    [Level hearted/Author hearted]

    Suggestions

    • I noticed that as a solution to the aced prize problem (hopefully a temporary one), that you just placed the prizes in the beginning of the level. You shouldn’t just give the player the prizes. You really should make them earn it, and perhaps even want to earn it. This adds another level of fun and engagement to the experience. I noticed plenty of fun potential places that you can hide the prizes.
    • The grab sensors in your level are very tiny. If you do not like the grab sensors showing, you should incorporate other type of visual cue to let the player know what to do next. That way you will avoid the risk of the player either being confused or frustrated.
    • If removing the deathwarp in the beginning proves too difficult, I’d recommend making the aced prizes into collected-all prizes.
    • I didn’t attempt the 2x portion of the challenge, but I would assume that since I collected all the prizes the level, that there were no prizes for the 2x challenge. Unless there’s something I’m missing, I think it would be nice to reward the player for completing the challenge with a prize. If it’s just score bubbles, that would just make me angry.
    • I noticed that if you hold on to the second grab sensor for too long, you can get squished. You should make the control ungrabbable once it is activated. That way no one gets squished for not paying attention, and no one gets angry.
    • Instead of a grab sensor to activate the elevator, you may want to consider a proximity sensor that requires all players.
    • Just a small nitpick, but when you are naming your prizes, make sure that the names are capitalized. Similar to how MM names their own prizes.



    It’s like a funny over-sized hat
    Last edited by DarkDedede; 09-30-2011 at 04:43 AM.


  16. #299

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    Hello DarkDedede,

    Do you have some time to check out my level:

    PSN ID: Footysingh
    Level: The Deadly Assault Course
    Genre: Survival

    Ahhh lastly there are images and all that great stuff about my level on link in sig.

    Many Thanks !

  17. #300
    Sackperson Private Dragonvarsity's Avatar
    Points: 33,532, Level: 56
    Level completed: 41%, Points required for next Level: 718
    Overall activity: 17.0%
    7 days registered 30 days registered 100 Experience Points 250 Experience Points 500 Experience Points
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    Default

    Hello, discovered this thread a while back but only now finally posting. I don't wanna be a bother since I'm sure you're busy and I don't have a level to submit (although working on one) but I have great respect for people who take the time out of their day to do things like review levels, especially ones like yours, getting all the bad out of the way but being honest, not disrespectful, so they can improve, and incase you're not knee-deep in a pile of requests when I finish the level as you are now, I'll make sure to drop by and see if there's anything I can do to improve upon it. Oh and by the way, love the Sister SackNun Outfit and part in your sig, that line seems to never get old, especially when I say it back to myself in my mind, imagining how an old lady would say it.

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