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  1. #376

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    MM may not have implemented this feature, however you can add a message at the start of the level that says "This level was intended for 1 Player! This might limit the amount of boos you get because you told them in advance. As far as I can remember. Go to TOOLS BAG >>> LAST PAGE >>> 1 PLAYER ONLY. This sets a message that comes up when the player clicks the level. It's a start anyway
    LittleBigPlanet 2 Levels now available:

    Sackboys Great adventure in Space - http://lbp.me/v/w1t905
    Natures Paradise - http://lbp.me/v/89dxmn

  2. #377

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    Quote Originally Posted by LittleBigSnooth View Post
    MM may not have implemented this feature, however you can add a message at the start of the level that says "This level was intended for 1 Player! This might limit the amount of boos you get because you told them in advance. As far as I can remember. Go to TOOLS BAG >>> LAST PAGE >>> 1 PLAYER ONLY. This sets a message that comes up when the player clicks the level. It's a start anyway
    I see. Thank you for letting us know. This would be good. I would assume that if this messages is a feature in the game, it would display in the language that the player has set. Any player that may not know English would get fair warning, as well.

  3. Thanks!


  4. #378
    Thread
    Points: 4,890, Level: 20
    Level completed: 60%, Points required for next Level: 160
    Overall activity: 2.0%

    PSN
    mikemichaelmic
    Join Date
    Jul 2010
    Location
    Canada/Ontario, Toronto
    Posts
    36

    Default

    Quote Originally Posted by DarkDedede View Post
    I see. Thank you for letting us know. This would be good. I would assume that if this messages is a feature in the game, it would display in the language that the player has set. Any player that may not know English would get fair warning, as well.
    Oh yea, I forgot about that feature! Sweet, this is perfect. Im'a add that as soon as I publish the updated DEMO.

  5. #379

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    Can you review my level

    Level Name: TRON Bomb Survival
    PSN: OUTCAST-Hawx

    This is nothing but a bomb survival, i wanted to make one because i saw there wasn't really a good TRON bomb survival out there, so i did my best to make it (Without the level overheating) I hope you like it. Please enjoy.
    Last edited by Nightout546; 02-28-2012 at 05:15 AM.

  6. Thanks!


  7. #380

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    I'm so glad you came back. Since it looks like youre back in action, I'd love for you to give my latest level a review. It has been given honourable mention in LBPCentral's community spotlight #79. I also wanted to point out that you were the first to review my first level request.
    This level has everything a platform has to offer with a boss-fight at the end. Well enough said , here it is and thanx in advance

    http://lbp.me/v/948w-1

  8. #381

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    Just a word of advice. When you are introducing your level, you really shouldn't introduce your work as "nothing special." It really doesn't put the design in a good light, if even the designer isn't thrilled with it.


  9. #382

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    Quote Originally Posted by DarkDedede View Post
    Just a word of advice. When you are introducing your level, you really shouldn't introduce your work as "nothing special." It really doesn't put the design in a good light, if even the designer isn't thrilled with it.
    Thanks i'll remember that.

  10. #383

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    Good. You should always be proud of the work that you present. I look forward to reviewing your work.

  11. #384

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    Hey could you review my level:
    My Dad The Lame Superhero
    Last edited by Robmandx; 04-16-2012 at 03:40 PM.
    Check out the latest Creator Interview: Click here
    Need some voice actors for LBP? Click here Want Your level reviewed, click here

    Check out this awesome comic. Subscribe to the channel

  12. #385

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    Hey all,

    Sorry that I've slowed with getting the reviews done. I've working on a super secret project, and it's taken up most of my time. I'll get more reviews up soon.

  13. #386

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    Space Vesel 8212 Destinations gone by... by celsus


    Let me out!

    CATEGORY: Story
    DIFFICULTY: Confusing
    Last Updated: 30/Oct/2011

    PRIZES:
    [spoiler]Gassy tornado looking thing[/spoiler]

    Summary:

    This level made me bitter, and gave me a headache. Maybe I already had a headache? I’m not sure, but this level didn’t help. I was planning on doing something special for my 50th review on LBPCentral, but this level just made SackNun cry. I even bumped this level up, so it would be my 50th. I’m allowed to be bitter, right? If only there were some leprechauns around. Unfortunately, SackNun got to them first.

    One of the biggest problems with this level is that I couldn’t see my avatar half the time. A good portion of the level had material in front of the player. Since all material in LBP2 casts solid shadows, even fences, this made everything much too dark. Then there was the dark corridor of stairs. Yeah, I wasn’t too thrilled with that either. I suppose it was my fault for wearing a red outfit in a predominantly red level, but that shouldn’t matter.

    Now one could argue that there are plenty of special effects and cinematic type stuff that is super neat to look at. I was told once that if the viewer is more impressed with the techniques, instead of the overall design, then fire the designer. Special effects and techniques are supposed to support the design, not be the design.

    Strengths:

    • Transforming vehicle is fun
    • Cinematic stuff
    • Gassy tornado looking thing


    Weaknesses:

    • No direction
    • What was I doing again?
    • I can’t see.
    • Falling through the floor
    • Dark corridor of stairs


    Nitpicks:

    • Repetitive music is grating on the nerves
    • Spelling error



    Ack! Let me out!

    Ratings:

    Concept/Originality: 3/5 ★★★

    Gameplay/Implementation: 2/5 ★★

    Level Design/Communication: 2/5 ★★

    Aesthetic/Presentation: 2/5 ★★

    Ratings Explanation & Tips

    OVERALL SCORE: 2/5 ★★ No comment.

    [Level not hearted/Author not hearted]

    Suggestions

    • Give the player the chance to display the text hints again, for reference. Once just isn’t enough. It will make the player bitter, and leave your level for good. Think of the leprechauns.
    • Make the desired path clear. I spent too much time muddling, and half the time I just fell through the floor. Plus, all that stuff in front was just too distracting.
    • Make sure the player can’t go where they shouldn’t. Falling through the floor should be left to the really bad Sonic games.
    • I would consider changing the music. Perhaps change it in various areas as the mood changes.
    • Try to change up the materials to make the level a little less monochromatic. One type of material just isn’t enough.



    Gassy tornado thing, take me away!
    Last edited by DarkDedede; 03-03-2012 at 01:49 AM.

  14. #387

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    Thanks a lot! I'm glad it was fun. I was worried it would be too hard and wouldn't work. I understand a lot of your points, and I'll try to get to them as quickly as I can. However, I get a lot of statements about the kind of bland background. What can I do to improve it? I tried stickers, but that didn't seem to work very well.

    SHUT...UUPPP!!!
    http://lbp.me/u/Geet-R/levels
    OMG A URL! (click it)

  15. #388

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    I'd say do some analysis of other levels. Pay extra attention to what the designers to to add personality to the visual experience, and make the design more engaging. Take notes, and keep your eyes open to techniques that they use to make their level more interesting to look at. I would start by looking at MM's own levels. They have lots of stuff going on, besides just what they player needs to do. It's really up to you to decide how you are going to improve your own design. It's good that you are experimenting. Keep it up.

  16. #389

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    Space Vessel 8212: Centuries Adrift by Celsus


    Broke stuff

    CATEGORY: Story
    DIFFICULTY: N/A
    Last Updated: 09/Apr/2012

    PRIZES:
    [spoiler][/spoiler]

    Summary:

    I’m confused. From what I’ve read of this individuals reviews, I really don’t see how the design choices in this level don’t, at the very least, annoy him. Long to short story, this level isn’t very user friendly. Perhaps it would do him good if he looked at his designs from the eyes of his audience. All the overly complicated controls may work fine for him. Of course, that’s because he’s the one that designed it. Anyone else is going to look at the control scheme, and realize that it only takes three buttons to leave that mess behind them. Harsh, maybe, but more often than not, it’s the truth.

    Strengths:

    • The music was fun, until it got annoying.


    Weaknesses:

    • Too much reading, all at once.
    • Mounds of text hinders direction


    Nitpicks:

    • Glowing thin type annoys me
    • Six lines of timed text is hard to read
    • Timed text annoys me
    • Too much plasma gave me a headache



    Meteors, or something like that (I think)

    Ratings:

    Ratings Explanation & Tips

    [Level not hearted/Author not hearted]

    Suggestions

    • Try to make it a habit to limit your text to only three lines, especially if the text is only displayed for a set period of time. It makes it much easier to read.
    • Make the “how-to” section optional, or skippable. You may also want to consider making the directions to magic mouth test fields. White on black is easier to notice. I really didn’t notice the directions at the bottom until a good portion of it was gone.
    • Make sure that your controls are simple and easy to understand. Anything overly complicated will confuse and frustrate the player, especially those with a headache or little patience. Plus, easy controls and tasks are easy to test (ideally).
    • Try to preempt the player breaking your design. I had to restart a couple times, because I broke the controls somehow. I shouldn’t have to restart a level that I am reviewing, because I broke the design.
    • After the recharge bit at the beginning, you may want to consider automatically ejecting the player, after they are done recharging.



    Stuff broke
    Last edited by DarkDedede; 04-12-2012 at 03:52 AM.

  17. #390

    Default

    Lol, thanks for the review...my levels are not for the most part simple playthrough and a bit too much reading. I know that is a weakness...and I know the noob would not be a fan of my levels because of that. But it really good to have feedback. And while I know effects alone do not make a good movie...ie the new Starwars, Treks,most anything on SyFy, and Transformers...I love to make a design a bit too much at times.

    p.s. I may also need to think about making it a bit less "I'm lost" in the level feeling. The player is supposed to be completely lost and helpless...which I could quicly loose if I add much of anything to say this way.

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