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  1. #1

    Default Steam Paint - Locomotive Leviathan

    Steam Paint - Locomotive Leviathan by croissantbuncake
    Ok so due to key issues I've decided to go ahead and unlock my latest level, Steam Paint - Locomotive Leviathan.
    This is my second steampunk level and takes place amongst the wreckage of a colossal train. This thing is so big, it even carries other trains!!!
    Contains plenty of shooting action, as well as a chase scene, platforming, swinging mail bags, 2 mini bosses and some incredible scenery!!! These pics can't do the level justice due to the amount of lighting effects that won't show through in LBP screenshots.

    Attached Images Attached Images
    Last edited by croissantbuncake; 08-28-2010 at 08:18 AM.


  2. #2
    Waiting for LBP3 patch !! mistervista's Avatar
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    Default

    Good to hear. I couldn't have played it because of the key bug. I'm amazed Mm haven't fixed it yet because it's a major bug.

    I'll play this later, thanks.
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  3. #3

    Default

    I played it when it was in testing, and I absolutely loved it. Great graphics and amazing, mind-blowing objects and enemies.

    Loved the mechs and the gameplay felt very natural and not tacked on(I could believe that I could be swinging along parts on the inside of an overturned carriage).

    The only problem was on the fight with the second large mech, I managed to find a part of the scenery where I could fall out the level

    Besides that little problem, 5 stars and heart
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  4. #4

    Default

    I just played your level and here is my feedback

    Positives:
    +3D layer Usage looked really good
    +Detail was great
    +train chase was awesome
    +Turret Guns were nicely built
    +Visuals look great overall
    +Gameplay was perfect
    +Platforming was fun

    Overall this is a Must Play:


  5. #5

    Default

    This looks incredible! It's on my list for today!

    edit: OK, here we go!

    I don't need to tell you that the level is breathtaking aesthetically. Amazing!

    The wheels I had to ride were tricky. Thanks for the infinite checkpoint.

    I'm strolling along admiring this beautifully rendered steampunk train, and the platform tilts and the thing starts chasing me! I love it!

    Right after the train chase, there's a giant laser cannon/engine of death. I can't seem to figure out where to hit it. I got frustrated and jumped AT the thing... straight through the level and to the creation floor. Might want to look into that.

    Handed the controller to my wife, and she killed the gun. :P

    But I killed the second one all on my own. Took a lot of hits. I guess I just needed to be persistant, but the level is so loud that it's hard to hear the paint-drop indicators that you're hitting the right thing.

    No major complaints, though. It's a wonderfully chaotic and adrenaline charged level, with much to see and run from!
    and a , easy!
    Last edited by SpeedyMcKnuckles; 08-28-2010 at 07:38 PM.
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  6. #6
    Sackperson Private piggabling's Avatar
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    Default

    Woah! Very nice level! Great atmoshere, platforming, bosses, chaoticness, and action sequences! Especially liked the falling train; awesome... The chase seen right before it; awesome, too... Level; awesome. Period.

    Okay, almost period. The only things that bugged me the slightest bit were the bosses. The were just too similar. Not the appearance, but the gameplay aspect. They were just a little too alike in my opinion.

    Still was just a great, great level. Definitely seemed like you put a lot of time into it.

    and

    This needs more recognition from the community!




  7. #7
    New PSN! GreatWhite000's Avatar
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    Default

    That was mind blowingly epic. 5 stars and a heart.
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    LBPC 4 year member!


  8. #8
    Sack nitewalker11's Avatar
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    The train chase was so amazing. It was awesome to see it plummet into that hole. This level was downright awesome, to say the least. 5*, hearted


  9. #9

    Default

    On the first look the visuals might look a little blunt; but the flickering lightning and shades of red light sure fix that out.
    The visuals have very great detail and steampunk in them, and the sounds and choice of music support them perfectly. The level is perfect eyecandy.
    The turrets had a very detailed steampunk feel in them too, even though they shoot plazmas, (hot steam?). The gameplay was very nicely integrated in the visuals and functionality. Plus the excellent use of the 3D glitch. What not to like?

    If there was 6 stars, you'd get them, but no

    and an obvious

    Did I mention it has awesome machinery?
    – also known as @_ardeej


  10. #10
    Junior Sackperson Blackfalcon's Avatar
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    Default

    Looks beautiful, might try and give it a go some time soon!

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  11. #11
    Can I haz bamboo? Ungreth's Avatar
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    Excellent. Just the kind of eye candy I can appreciate. Train looked awesome. Paintball gameplay against the mechs was not quite my cup of tea, a bit repetitive, but I loved the beam and flare effect you used there. 3D effects were suberbly done, although it was hard to identify the playable layers and this affected the flow of the action at times. However, that's more of an issue with 3D layers generally than any error on your part, and it all looked so cool it was worth the trade off IMO.

    Playing with PBS and Bremnan last night, we found a way to drop out of the bottom of the scenery to the level floor (by the first mech with a charge beam I think) and also a way to bypass the final mech enemy before the scoreboard, by using the springboard below to boost jump to the legde above it.

    Anyway, a fantastic looking level, and despite some minor flaws it was certainly deserving of


  12. #12
    Sackperson croissantbuncake's Avatar
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    Default

    mistervista: Thanks vista!

    PaddyJ: Thanks Paddy! I'll give that a look, did it involve over shootingg the section from the bounce pad?

    Sabre_: Thanks Sabre!

    Salaciouscrumbcake: Thanks! I deliberately set the target number high on the steam mechs, to reflect how terrifying they are when you first encounter them. I'll look into fixing that gap also.

    Piggabling: Thanks! Regarding the bosses, I didn't see them so much as bosses but more as a sort of tank, mass produced and therefore identical.

    -DR-: Thanks DR!

    Nitewalker: Thanks!

    coasterfreak: Care to elaborate on what you mean by blunt? Thanks!

    Blackfalcon: Do!!

    Ungreth: Thanks!! Was the first gap between the mech's legs? That second one seems to be a recurring problem, I'll definately look into that!


    Thanks guys!!

  13. #13

    Default

    This level is amazing.

    The visuals were exceptional because the materials perfectly fit and the good use of stickers and decorations gave the level a great atmosphere. You used very good the corner edit tool and made a nice work with the 3D layer glitch. The camera angle suited the whole level along those great presentations like the train one.

    The game-play was good but i thought at times that the level got a bit repetitive and i think you should give the player more things to do cause at some moments it could get boring, despite this i think it got some pretty nice plat-forming with contraptions that fit the level.

    Overall i rated it 5* and tagged brilliant, good job keep it up!


  14. #14

    Default

    Also, when you swing across the sacks in the train carriage, I managed to break one of them(don't know how).
    Coming soon:

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  15. #15
    Sackperson croissantbuncake's Avatar
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    Ferrch: thanks for the feedback!

    Paddy: Did you hear a break sound? I know I rigged one to break (the rail dissolves) but I know that if you hit one hard enough it will snap under the force.

  16. #16

    Default

    The two on the bottom both broke when I played. :P
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  17. #17
    Sackperson croissantbuncake's Avatar
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    That should be an easy fix, all I need to do is enlarge the metal pieces that the teabags hang from.

  18. #18
    Junior Sackperson Blackfalcon's Avatar
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    Got to play this today, so I'll start by applauding the design; it was cool. REALLY cool. All the little gizmos had the complicated machinery look I try to get, you pulled it off so well! I'm afraid I wasn't too taken by the gameplay. No fault of your own, believe me, it's just the whole shoot like hell-take cover-shoot like hell style gameplay never was my thing. And this was the sort of level that kills me a lot; mish-mash scenery (it was done brilliantly) always gets me, can never really tell where to jump! Also I had no idea what to shoot on any of the cannon things, which was a bit of a turn-off for me, as there was no skill involved on my part.

    I'm sorry, I'm coming across very negatively. It really was a top-notch level, don't mind my opinions! I had fun playing it, great atmosphere and some interesting platforming. Nice one!

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  19. #19
    Future Mm Teamaker Weretigr's Avatar
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    Wow! That looks brilliant!! That looks like the kind of level that could really inspire me! I'll play it when I get chance!
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  20. #20
    Zephyr____ X-FROGBOY-X's Avatar
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    Wow!!, is what I said upon entering this level, the visuals for this were phenomenal, awesome lighting and material choice! Most creators are too lazy and never bother to try and use the corner editor,but you definitely aren't one of those people! The rock material was corner edited to perfection! I knew that I'd have to heart this level when the chas scene started. My only complaint is that shooting the turrets began a little repetitive near the end, but all of the other awesomeness totally made up for that! Obviously, I rated the level , and gave the level a .


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